2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
22 * --------------------- */
24 #include "vg/vg_opt.h"
25 #include "vg/vg_loader.h"
28 #include "skaterift.h"
38 #include "player_remote.h"
42 #include "ent_tornado.h"
43 #include "ent_miniworld.h"
44 #include "ent_skateshop.h"
46 #include "ent_camera.h"
47 #include "world_map.h"
51 #include "player_render.h"
52 #include "control_overlay.h"
54 struct skaterift_globals skaterift
=
57 .hub_world
= "maps/dev_hub",
60 void game_launch_opt(void)
63 if( (arg
= vg_long_opt_arg( "world" )) )
64 skaterift
.hub_world
= arg
;
67 static void async_skaterift_player_start( void *payload
, u32 size
){
68 world_switch_instance(0);
71 static void skaterift_restore_state(void)
74 skaterift_read_main_savedata( &sav
);
77 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
80 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
, NULL
);
81 skaterift
.achievements
|= ach
;
83 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
84 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
86 vg_msg_cursor orig
= kvsav
.cur
;
87 if( vg_msg_seekframe( &kvsav
, "player" ) ){
91 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
92 u32 reg_id
= addon_match( &q
);
93 if( reg_id
!= 0xffffffff )
94 board_reg_id
= reg_id
;
97 skaterift_read_addon_alias( &kvsav
, "playermodel",
98 k_addon_type_player
, &q
);
99 reg_id
= addon_match( &q
);
100 if( reg_id
!= 0xffffffff )
101 player_reg_id
= reg_id
;
104 localplayer
.board_view_slot
=
105 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
106 localplayer
.playermodel_view_slot
=
107 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
112 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
113 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
114 if( !reg
) vg_fatal_error( "world not found\n" );
115 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
119 static void skaterift_load_world_content(void){
121 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
122 skaterift_mount_world_unloadable( "maps/mp_spawn",
123 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
124 skaterift_mount_world_unloadable( "maps/mp_mtzero",
125 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
126 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
127 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
128 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM
);
130 world_static
.load_state
= k_world_loader_load
;
132 struct world_load_args args
= {
133 .purpose
= k_world_purpose_hub
,
136 skaterift_world_load_thread( &args
);
139 static void skaterift_load_player_content(void)
141 particle_alloc( &particles_grind
, 300 );
142 particle_alloc( &particles_env
, 200 );
144 player_load_animation_reference( "models/ch_none.mdl" );
145 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
147 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
152 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
153 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
154 vg_loader_step( menu_init
, NULL
);
156 vg_loader_step( control_overlay_init
, NULL
);
157 vg_loader_step( world_init
, NULL
);
158 vg_loader_step( vehicle_init
, NULL
);
159 vg_loader_step( gui_init
, NULL
);
161 vg_loader_step( player_init
, NULL
);
162 vg_loader_step( player_ragdoll_init
, NULL
);
163 vg_loader_step( npc_init
, NULL
);
166 vg_loader_step( addon_system_init
, NULL
);
167 vg_loader_step( workshop_init
, NULL
);
168 vg_loader_step( skateshop_init
, NULL
);
169 vg_loader_step( ent_tornado_init
, NULL
);
170 vg_loader_step( skaterift_replay_init
, NULL
);
171 vg_loader_step( skaterift_load_player_content
, NULL
);
174 vg_loader_step( audio_init
, NULL
);
176 vg_loader_step( skaterift_load_world_content
, NULL
);
177 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
180 vg_console_load_autos();
182 addon_mount_content_folder( k_addon_type_player
,
183 "playermodels", ".mdl" );
184 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
185 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
186 addon_mount_workshop_items();
187 vg_async_call( async_addon_reg_update
, NULL
, 0 );
190 skaterift_restore_state();
193 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
196 static void draw_origin_axis(void)
198 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
199 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
200 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
202 void skaterift_change_client_world_preupdate(void);
206 * ---------------------------------------------------------------------------*/
208 void vg_pre_update(void)
210 skaterift_preupdate_inputs();
213 skaterift_change_client_world_preupdate();
215 if( !g_client
.loaded
) return;
218 addon_system_pre_update();
219 skateshop_world_preview_preupdate();
224 if( skaterift
.activity
& k_skaterift_replay
)
228 v3_copy( localplayer
.rb
.co
, listen_co
);
230 if( skaterift
.activity
& k_skaterift_menu
)
234 v3_copy( menu
.bg_cam
->transform
.co
, listen_co
);
239 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
240 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
242 /* TODO: how can we compress this? */
243 ent_miniworld_preupdate();
244 world_entity_focus_preupdate();
246 if( skaterift
.activity
!= k_skaterift_menu
)
248 player__pre_update();
251 skaterift_replay_pre_update();
252 remote_sfx_pre_update();
253 skateshop_world_preupdate( world_current_instance() );
255 world_update( world_current_instance(), localplayer
.rb
.co
);
256 audio_ambient_sprites_update( world_current_instance(), listen_co
);
257 world_map_pre_update();
260 void vg_fixed_update(void)
262 if( !g_client
.loaded
) return;
264 world_routes_fixedupdate( world_current_instance() );
266 vehicle_update_fixed();
269 void vg_post_update(void)
271 if( !g_client
.loaded
) return;
273 player__post_update();
277 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
280 vg_dsp
.echo_distances
[sample_index
] = dist
;
282 v3f ears
= { 1.0f
,0.0f
,0.0f
};
283 m3x3_mulv( g_render
.cam
.transform
, ears
, ears
);
284 v3_copy( ears
, vg_audio
.external_listener_ears
);
285 v3_copy( g_render
.cam
.transform
[3], vg_audio
.external_listener_pos
);
287 if( localplayer
.gate_waiting
){
288 m4x3_mulv( localplayer
.gate_waiting
->transport
,
289 vg_audio
.external_listener_pos
,
290 vg_audio
.external_listener_pos
);
293 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
296 vehicle_update_post();
297 skaterift_autosave_update();
302 * ---------------------------------------------------------------------------*/
304 static void render_player_transparent(void)
306 if( (skaterift
.activity
== k_skaterift_menu
) &&
307 (menu
.page
== k_menu_page_main
) &&
308 (menu
.main_index
== k_menu_main_guide
) )
313 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
316 m4x3_copy( g_render
.cam
.transform
, small_cam
.transform
);
318 small_cam
.fov
= g_render
.cam
.fov
;
319 small_cam
.nearz
= 0.05f
;
320 small_cam
.farz
= 60.0f
;
322 vg_camera_update_view( &small_cam
);
323 vg_camera_update_projection( &small_cam
);
324 vg_camera_finalize( &small_cam
);
326 /* Draw player to window buffer and blend background ontop */
327 player__render( &small_cam
);
330 static world_instance
*get_view_world(void)
332 if( (skaterift
.activity
& k_skaterift_menu
) &&
333 (menu
.page
== k_menu_page_main
) &&
334 (menu
.main_index
== k_menu_main_guide
) )
336 return &world_static
.instances
[0];
339 world_instance
*view_world
= world_current_instance();
340 if( localplayer
.gate_waiting
&&
341 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
342 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
348 static void render_scene(void)
351 glEnable( GL_DEPTH_TEST
);
353 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ )
355 if( world_static
.instances
[i
].status
== k_world_status_loaded
)
357 world_prerender( &world_static
.instances
[i
] );
361 if( menu_viewing_map() )
363 world_instance
*world
= world_current_instance();
364 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
367 v3_muls( world
->ub_lighting
.g_daysky_colour
,
368 world
->ub_lighting
.g_day_phase
-
369 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
371 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
372 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
374 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
375 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
377 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
378 glClear( GL_COLOR_BUFFER_BIT
);
379 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
380 GL_COLOR_ATTACHMENT1
} );
383 m4x3_identity( identity
);
384 render_world_override( world
, world
, identity
, &g_render
.cam
,
385 world_map
.close_spawn
,
386 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
387 render_world_routes( world
, world
, identity
, &g_render
.cam
, 0, 1 );
391 world_instance
*view_world
= get_view_world();
392 render_world( view_world
, &g_render
.cam
, 0, 0, 1, 1 );
394 particle_system_update( &particles_grind
, vg
.time_delta
);
395 //particle_system_debug( &particles_grind );
396 particle_system_prerender( &particles_grind
);
397 particle_system_render( &particles_grind
, &g_render
.cam
);
399 ent_tornado_pre_update();
400 particle_system_update( &particles_env
, vg
.time_delta
);
401 particle_system_prerender( &particles_env
);
402 particle_system_render( &particles_env
, &g_render
.cam
);
404 player_glide_render_effects( &g_render
.cam
);
409 if( global_miniworld
.transition
== 0 )
412 world_instance
*holdout_world
= NULL
;
415 if( global_miniworld
.transition
== 1 ){
416 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
417 t
= global_miniworld
.t
;
420 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
421 t
= 1.0f
-global_miniworld
.t
;
424 if( holdout_world
->status
!= k_world_status_loaded
)
427 t
= vg_smoothstepf( t
);
429 glEnable( GL_STENCIL_TEST
);
430 glDisable( GL_DEPTH_TEST
);
431 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
432 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
433 glStencilMask( 0xFF );
435 shader_blit_transition_use();
436 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
437 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
440 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
443 static void skaterift_composite_maincamera(void)
445 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
446 vg_smoothstepf(world_static
.focus_strength
), &g_render
.cam
);
448 if( skaterift
.activity
== k_skaterift_replay
)
450 if( player_replay
.use_freecam
)
453 v3_copy( player_replay
.replay_freecam
.pos
, g_render
.cam
.pos
);
454 v3_copy( player_replay
.replay_freecam
.angles
, g_render
.cam
.angles
);
455 g_render
.cam
.fov
= player_replay
.replay_freecam
.fov
;
459 skaterift_get_replay_cam( &g_render
.cam
);
463 g_render
.cam
.nearz
= 0.1f
;
464 g_render
.cam
.farz
= 2100.0f
;
466 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_cam
)
468 ent_camera_unpack( menu
.bg_cam
, &g_render
.cam
);
471 if( menu_viewing_map() )
473 vg_camera_copy( &world_map
.cam
, &g_render
.cam
);
474 g_render
.cam
.nearz
= 4.0f
;
475 g_render
.cam
.farz
= 3100.0f
;
478 if( global_miniworld
.transition
){
479 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
480 s
= vg_signf( global_miniworld
.transition
);
481 global_miniworld
.t
+= s
* dt
;
483 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
484 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
485 global_miniworld
.transition
= 0;
489 vg_camera_update_transform( &g_render
.cam
);
490 vg_camera_update_view( &g_render
.cam
);
491 vg_camera_update_projection( &g_render
.cam
);
492 vg_camera_finalize( &g_render
.cam
);
495 static void render_main_game(void)
497 if( skaterift
.activity
== k_skaterift_replay
)
499 player__animate_from_replay( &player_replay
.local
);
503 skaterift_record_frame( &player_replay
.local
,
504 localplayer
.deferred_frame_record
);
505 localplayer
.deferred_frame_record
= 0;
507 animate_remote_players();
508 player__pre_render();
510 skaterift_composite_maincamera();
512 /* --------------------------------------------------------------------- */
513 if( !menu_viewing_map() )
515 world_instance
*world
= world_current_instance();
516 render_world_cubemaps( world
);
518 ent_gate
*nlg
= world
->rendering_gate
;
519 if( nlg
&& (nlg
->flags
& k_ent_gate_nonlocal
) )
520 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
523 /* variable res target */
524 vg_framebuffer_bind( g_render
.fb_main
, k_render_scale
);
525 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
526 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
529 glEnable( GL_DEPTH_TEST
);
531 /* full res target */
532 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
533 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
535 render_player_transparent(); /* needs to read the depth buffer before we fuck
536 it up with the oblique rendering inside the
539 /* continue with variable rate */
540 if( !global_miniworld
.transition
&& !menu_viewing_map() )
542 vg_framebuffer_bind( g_render
.fb_main
, k_render_scale
);
543 render_world_gates( get_view_world(), &g_render
.cam
);
548 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_blur
)
549 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
,
550 g_render
.blur_override
);
552 v2_zero( g_render
.blur_override
);
553 postprocess_to_screen( g_render
.fb_main
);
555 skaterift_replay_post_render();
556 control_overlay_render();
561 if( !g_client
.loaded
)
567 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
569 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
570 glDisable( GL_DEPTH_TEST
);
571 glDisable( GL_BLEND
);
573 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
574 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
577 m4x4_copy( g_render
.cam
.mtx
.pv
, vg
.pv
);
581 glDisable(GL_DEPTH_TEST
);
583 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
588 void vg_gui( ui_context
*ctx
)
590 if( !g_client
.loaded
) return;
595 imgui_world_light_edit( ctx
, world_current_instance() );
597 vg_ui
.tex_bg
= g_render
.fb_main
->attachments
[0].id
;
598 vg_framebuffer_inverse_ratio( g_render
.fb_main
, vg_ui
.bg_inverse_ratio
);
601 player__im_gui( ctx
);
602 world_instance
*world
= world_current_instance();
604 world_routes_imgui( ctx
, world
);
605 skaterift_replay_imgui( ctx
);
606 workshop_form_gui( ctx
);
607 remote_player_network_imgui( ctx
, vg
.pv
);
609 if( menu_viewing_map() )
611 remote_players_imgui_world( ctx
, world_current_instance(),
613 remote_players_imgui_lobby( ctx
);
617 remote_players_chat_imgui( ctx
); /* TODO: conditional */
618 remote_players_imgui_world( ctx
, world_current_instance(),
624 #include "addon_types.c"
626 #include "ent_challenge.c"
627 #include "ent_glider.c"
629 #include "ent_miniworld.c"
630 #include "ent_objective.c"
631 #include "ent_region.c"
632 #include "ent_relay.c"
633 #include "ent_route.c"
634 #include "ent_skateshop.c"
635 #include "ent_tornado.c"
636 #include "ent_traffic.c"
640 #include "particle.c"
641 #include "player_basic_info.c"
643 #include "player_common.c"
644 #include "player_dead.c"
645 #include "player_drive.c"
646 #include "player_effects.c"
647 #include "player_glide.c"
648 #include "player_ragdoll.c"
649 #include "player_remote.c"
650 #include "player_render.c"
651 #include "player_replay.c"
652 #include "player_skate.c"
653 #include "player_walk.c"
660 #include "workshop.c"
661 #include "world_audio.c"
663 #include "world_entity.c"
664 #include "world_gate.c"
665 #include "world_gen.c"
666 #include "world_load.c"
667 #include "world_map.c"
668 #include "world_physics.c"
669 #include "world_render.c"
670 #include "world_routes.c"
671 #include "world_routes_ui.c"
672 #include "world_sfd.c"
673 #include "world_volumes.c"
674 #include "world_water.c"
677 #include "control_overlay.c"
678 #include "ent_camera.c"