2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
24 * --------------------- */
26 #include "skaterift.h"
39 #include "pointcloud.h"
43 * ----------------- */
51 #include "highscores.c"
55 static struct player_avatar localplayer_avatar
;
57 int main( int argc
, char *argv
[] ){
58 vg_mem
.use_libc_malloc
= 0;
59 vg_set_mem_quota( 160*1024*1024 );
60 vg_enter( argc
, argv
, "Voyager Game Engine" );
64 VG_STATIC
void vg_launch_opt(void){}
66 VG_STATIC
void vg_preload(void){
67 //skaterift_read_savedata();
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
78 vg_loader_step( NULL
, steam_end
);
79 vg_loader_step( network_init
, network_end
);
82 VG_STATIC
void load_playermodels(void){
84 shader_model_character_view_register();
85 shader_model_board_view_register();
86 shader_model_entity_register();
89 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
90 localplayer
.viewable_world
= world_current_instance();
91 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
94 static void async_call_ready( void *payload
, u32 size
){
95 skaterift
.op
= k_async_op_none
;
98 static void skaterift_restore_state(void){
100 strcpy( sav
.path
, str_skaterift_main_save
);
101 savedata_file_read( &sav
);
106 kvsav
.max
= sizeof(sav
.buf
);
108 u32 board_reg_id
= 0,
111 vg_msg player
= kvsav
;
112 if( vg_msg_seekframe( &player
, "player", 0 ) ){
116 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
117 u32 reg_id
= addon_match( &q
);
118 if( reg_id
!= 0xffffffff )
119 board_reg_id
= reg_id
;
123 skaterift_read_addon_alias( &player
, "playermodel",
124 k_addon_type_player
, &q
);
125 reg_id
= addon_match( &q
);
126 if( reg_id
!= 0xffffffff )
127 player_reg_id
= reg_id
;
130 localplayer
.board_view_slot
=
131 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
132 localplayer
.playermodel_view_slot
=
133 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
135 vg_msg world
= kvsav
;
136 if( vg_msg_seekframe( &world
, "world", 0 ) ){
140 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
141 u32 reg_id
= addon_match( &q
);
142 if( reg_id
!= 0xffffffff ){
143 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
145 world_static
.load_state
= k_world_loader_load
;
146 struct world_load_args args
= {
147 .purpose
= k_world_purpose_client
,
150 skaterift_world_load_thread( &args
);
152 world_set_active_instance( vg_msg_seekkvu32( &world
, "index", 0 ) );
153 world_static
.active_trigger_volume_count
= 0;
154 localplayer
.viewable_world
= world_current_instance();
157 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
159 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
161 if( v3_length2(pos
) > 1.0f
)
162 player__setpos( &localplayer
, pos
);
166 VG_STATIC
void vg_load(void){
167 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
169 vg_loader_step( render_init
, NULL
);
170 vg_loader_step( menu_init
, NULL
);
171 vg_loader_step( pointcloud_init
, NULL
);
172 vg_loader_step( world_init
, NULL
);
173 vg_loader_step( vehicle_init
, NULL
);
174 vg_loader_step( font3d_init
, NULL
);
175 vg_loader_step( gui_init
, NULL
);
177 vg_loader_step( player_init
, NULL
);
178 vg_loader_step( player_ragdoll_init
, NULL
);
181 vg_loader_step( addon_system_init
, NULL
);
182 vg_loader_step( workshop_init
, NULL
);
183 vg_loader_step( skateshop_init
, NULL
);
185 /* ----------------- */
186 vg_loader_step( load_playermodels
, NULL
);
189 u32 bytes
= 1024*1024*10;
190 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
191 skaterift
.replay
.size
= bytes
;
192 replay_clear( &skaterift
.replay
);
194 player__create( &localplayer
);
195 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
196 player__use_avatar( &localplayer
, &localplayer_avatar
);
197 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
198 player__bind( &localplayer
);
200 /* --------------------- */
203 vg_loader_step( audio_init
, audio_free
);
205 /* 'systems' are completely loaded now */
207 /* Completing addon registrations
208 * -------------------------------------
211 /* understate diy. */
212 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
217 msg
.buf
= spawn
->metadata
;
218 msg
.max
= sizeof(spawn
->metadata
);
219 vg_msg_frame( &msg
, "workshop" );
220 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
221 vg_msg_end_frame( &msg
);
222 vg_msg_wkvstr( &msg
, "location", "USA" );
223 spawn
->metadata_len
= msg
.cur
;
227 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
232 msg
.buf
= mtzero
->metadata
;
233 msg
.max
= sizeof(mtzero
->metadata
);
234 vg_msg_frame( &msg
, "workshop" );
235 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
236 vg_msg_end_frame( &msg
);
237 vg_msg_wkvstr( &msg
, "location", "Australia" );
238 mtzero
->metadata_len
= msg
.cur
;
241 /* load home/permanent world manually */
242 world_static
.load_state
= k_world_loader_load
;
243 struct world_load_args args
= {
244 .purpose
= k_world_purpose_hub
,
247 skaterift_world_load_thread( &args
);
249 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
253 global_skateshop
.selected_world_id
=1;
254 global_skateshop
.pointcloud_world_id
=1;
255 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
257 vg_console_load_autos();
260 addon_mount_content_folder( k_addon_type_player
,
261 "playermodels", ".mdl" );
262 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
263 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
264 addon_mount_workshop_items();
265 vg_async_call( async_addon_reg_update
, NULL
, 0 );
269 skaterift_restore_state();
270 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
272 board_processview_thread(NULL
);
273 vg_async_call( async_call_ready
, NULL
, 0 );
276 VG_STATIC
void draw_origin_axis(void){
277 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
278 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
279 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
281 static void skaterift_change_client_world_preupdate(void);
285 * ---------------------------------------------------------------------------*/
287 VG_STATIC
void vg_pre_update(void){
291 skaterift_preupdate_inputs();
292 if( skaterift
.op
== k_async_op_clientloading
) return;
293 if( world_static
.load_state
== k_world_loader_preload
)
294 skaterift_change_client_world_preupdate();
301 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
302 k_skaterift_respawning
) ) {
306 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
307 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
309 player__pre_update( &localplayer
);
310 world_entity_focus_preupdate();
311 skaterift_replay_pre_update();
313 world_update( world_current_instance(), localplayer
.rb
.co
);
314 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
315 respawn_chooser_pre_update();
318 VG_STATIC
void vg_fixed_update(void){
319 if( skaterift
.op
== k_async_op_clientloading
) return;
321 world_routes_fixedupdate( world_current_instance() );
322 player__update( &localplayer
);
323 vehicle_update_fixed();
326 VG_STATIC
void vg_post_update(void){
327 if( skaterift
.op
== k_async_op_clientloading
) return;
329 player__post_update( &localplayer
);
333 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
336 vg_dsp
.echo_distances
[sample_index
] = dist
;
338 v3f ears
= { 1.0f
,0.0f
,0.0f
};
339 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
340 v3_copy( ears
, vg_audio
.external_listener_ears
);
341 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
343 if( localplayer
.gate_waiting
){
344 m4x3_mulv( localplayer
.gate_waiting
->transport
,
345 vg_audio
.external_listener_pos
,
346 vg_audio
.external_listener_pos
);
349 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
352 vehicle_update_post();
354 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
355 if( skaterift_autosave(1) ){
356 skaterift
.last_autosave
= vg
.time
;
363 * ---------------------------------------------------------------------------*/
365 VG_STATIC
void vg_framebuffer_resize( int w
, int h
){
369 VG_STATIC
void present_view_with_post_processing(void){
370 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
371 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
374 glDisable(GL_DEPTH_TEST
);
375 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
376 glBlendEquation(GL_FUNC_ADD
);
379 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
382 shader_blitblur_use();
383 shader_blitblur_uTexMain( 0 );
384 shader_blitblur_uTexMotion( 1 );
385 shader_blitblur_uBlurStrength( k_blur_strength
/
386 (vg
.time_frame_delta
*60.0) );
387 shader_blitblur_uInverseRatio( inverse
);
389 inverse
[0] -= 0.0001f
;
390 inverse
[1] -= 0.0001f
;
391 shader_blitblur_uClampUv( inverse
);
393 static f64 effect_time
= 133.0;
394 effect_time
+= vg
.time_frame_delta
;
395 shader_blitblur_uTime( effect_time
);
397 f32 glitch_strength
= 0.0f
;
398 if( skaterift
.activity
== k_skaterift_replay
){
399 glitch_strength
= 0.005f
;
400 if( skaterift
.replay_control
== k_replay_control_play
)
401 glitch_strength
= 0.005f
;
403 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
405 shader_blitblur_uGlitchStrength( glitch_strength
);
408 if( skaterift
.activity
== k_skaterift_menu
)
409 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
412 shader_blitblur_uOverrideDir( override
);
414 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
415 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
419 shader_blit_uTexMain( 0 );
420 shader_blit_uInverseRatio( inverse
);
421 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
427 VG_STATIC
void render_player_transparent(void){
428 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
431 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
433 small_cam
.fov
= skaterift
.cam
.fov
;
434 small_cam
.nearz
= 0.05f
;
435 small_cam
.farz
= 60.0f
;
437 camera_update_view( &small_cam
);
438 camera_update_projection( &small_cam
);
439 camera_finalize( &small_cam
);
441 /* Draw player to window buffer and blend background ontop */
442 player__render( &small_cam
, &localplayer
);
445 VG_STATIC
void render_scene(void){
447 glEnable( GL_DEPTH_TEST
);
449 world_instance
*view_world
= localplayer
.viewable_world
;
451 if( view_world
== NULL
){
452 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
453 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
457 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
458 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
459 world_prerender( &world_static
.instances
[i
] );
463 if( skaterift
.activity
== k_skaterift_respawning
){
464 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
465 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
466 glClear( GL_COLOR_BUFFER_BIT
);
467 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
468 GL_COLOR_ATTACHMENT1
} );
469 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
470 render_world_override( view_world
);
473 render_world( view_world
, &skaterift
.cam
, 0 );
474 render_water_texture( view_world
, &skaterift
.cam
, 0 );
475 render_fb_bind( gpipeline
.fb_main
, 1 );
476 render_water_surface( view_world
, &skaterift
.cam
);
480 VG_STATIC
void render_scene_gate_subview(void){
481 render_fb_bind( gpipeline
.fb_main
, 1 );
482 world_instance
*view_world
= localplayer
.viewable_world
;
483 if( !view_world
) return; /* ??? */
484 if( skaterift
.activity
== k_skaterift_respawning
) return;
487 if( localplayer
.gate_waiting
) depth
= 0;
488 render_world_gates( view_world
, &skaterift
.cam
, depth
);
491 VG_STATIC
void skaterift_composite_maincamera(void){
492 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
493 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
495 if( skaterift
.activity
== k_skaterift_replay
){
496 skaterift_get_replay_camera( &skaterift
.cam
);
499 skaterift
.cam
.nearz
= 0.1f
;
500 skaterift
.cam
.farz
= 2100.0f
;
502 if( skaterift
.activity
== k_skaterift_respawning
){
503 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
504 skaterift
.cam
.nearz
= 4.0f
;
505 skaterift
.cam
.farz
= 3100.0f
;
508 camera_update_transform( &skaterift
.cam
);
510 if( skaterift
.activity
!= k_skaterift_respawning
){
511 if( localplayer
.gate_waiting
){
512 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
513 skaterift
.cam
.transform
);
516 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
517 skaterift
.cam
.transform
);
521 camera_update_view( &skaterift
.cam
);
522 camera_update_projection( &skaterift
.cam
);
523 camera_finalize( &skaterift
.cam
);
526 VG_STATIC
void render_main_game(void){
527 if( skaterift
.activity
== k_skaterift_replay
){
528 player__animate_from_replay( &localplayer
, &skaterift
.replay
);
531 player__animate( &localplayer
);
532 skaterift_record_frame( &skaterift
.replay
, 0 );
534 player__pre_render( &localplayer
);
536 skaterift_composite_maincamera();
538 /* --------------------------------------------------------------------- */
540 world_instance
*view_world
= localplayer
.viewable_world
;
541 if( view_world
!= NULL
){
542 render_world_cubemaps( view_world
);
544 ent_gate
*gate
= view_world
->rendering_gate
;
546 if( gate
->flags
& k_ent_gate_nonlocal
){
547 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
548 render_world_cubemaps( dest
);
553 /* variable res target */
554 render_fb_bind( gpipeline
.fb_main
, 1 );
555 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
556 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
559 glEnable( GL_DEPTH_TEST
);
561 /* full res target */
562 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
563 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
565 render_player_transparent(); /* needs to read the depth buffer before we fuck
566 it up with the oblique rendering inside the
569 /* continue with variable rate */
570 render_scene_gate_subview();
573 present_view_with_post_processing();
575 /* --------------------------------------------------------------------- */
577 /* capture the current resume frame at the very last point */
578 if( button_down( k_srbind_reset
) ){
579 if( skaterift
.activity
== k_skaterift_default
){
580 skaterift
.activity
= k_skaterift_replay
;
581 skaterift_record_frame( &skaterift
.replay
, 1 );
582 if( skaterift
.replay
.head
){
583 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
584 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
586 skaterift
.replay_control
= k_replay_control_scrub
;
591 VG_STATIC
void vg_render(void){
592 if( skaterift
.op
== k_async_op_clientloading
){
597 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
599 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
600 glDisable( GL_DEPTH_TEST
);
601 glDisable( GL_BLEND
);
603 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
604 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
607 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
611 glDisable(GL_DEPTH_TEST
);
613 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
617 VG_STATIC
void vg_gui(void){
618 if( skaterift
.op
== k_async_op_clientloading
) return;
621 if( skaterift
.activity
== k_skaterift_menu
){
622 glClear( GL_DEPTH_BUFFER_BIT
);
626 player__im_gui( &localplayer
);
627 world_instance
*world
= world_current_instance();
629 skaterift_replay_imgui();
631 render_view_framebuffer_ui();
637 #include "skaterift_imgui_dev.c"