2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
21 * --------------------- */
23 #include "skaterift.h"
36 #include "pointcloud.h"
40 * ----------------- */
48 #include "highscores.c"
51 static struct player_avatar localplayer_avatar
;
53 int main( int argc
, char *argv
[] ){
54 vg_mem
.use_libc_malloc
= 0;
55 vg_set_mem_quota( 160*1024*1024 );
56 vg_enter( argc
, argv
, "Voyager Game Engine" );
60 VG_STATIC
void vg_launch_opt(void){}
62 VG_STATIC
void vg_preload(void){
63 skaterift_read_savedata();
65 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
66 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
67 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
68 vg_info(" | \\ / | | / | | \\ | / | \n" );
69 vg_info(" | \\/ | | / | | \\ | / | \n" );
70 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 vg_loader_step( NULL
, steam_end
);
75 vg_loader_step( network_init
, network_end
);
78 VG_STATIC
void load_playermodels(void){
80 shader_model_character_view_register();
81 shader_model_board_view_register();
82 shader_model_entity_register();
85 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
86 localplayer
.viewable_world
= world_current_instance();
87 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
90 static void async_call_ready( void *payload
, u32 size
){
91 skaterift
.op
= k_async_op_none
;
94 static void skaterift_restore_state(void){
96 sav
.buf
= savedata
.buf
;
97 sav
.len
= savedata
.len
;
98 sav
.max
= sizeof(savedata
.buf
);
101 if( vg_msg_seekframe( &player
, "player", 0 ) ){
105 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
106 u32 reg_id
= addon_match( &q
);
107 if( reg_id
!= 0xffffffff ){
108 localplayer
.board_view_slot
=
109 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
113 skaterift_read_addon_alias( &player
, "playermodel",
114 k_addon_type_player
, &q
);
115 reg_id
= addon_match( &q
);
117 if( reg_id
== 0xffffffff ) reg_id
= 0;
118 localplayer
.playermodel_view_slot
=
119 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
123 if( vg_msg_seekframe( &world
, "world", 0 ) ){
127 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
128 u32 reg_id
= addon_match( &q
);
129 if( reg_id
!= 0xffffffff ){
130 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
132 world_loader
.generate_point_cloud
= 0;
133 world_loader
.reg
= reg
;
134 world_loader
.state
= k_world_loader_load
;
135 skaterift_world_changer_thread(NULL
);
137 world_static
.active_world
= vg_msg_seekkvu32( &world
, "index", 0 );
138 world_static
.active_trigger_volume_count
= 0;
139 localplayer
.viewable_world
= world_current_instance();
141 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
143 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
144 player__setpos( &localplayer
, pos
);
149 VG_STATIC
void vg_load(void){
150 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
152 vg_loader_step( render_init
, NULL
);
153 vg_loader_step( menu_init
, NULL
);
154 vg_loader_step( pointcloud_init
, NULL
);
155 vg_loader_step( world_init
, NULL
);
156 vg_loader_step( vehicle_init
, NULL
);
157 vg_loader_step( font3d_init
, NULL
);
158 vg_loader_step( gui_init
, NULL
);
160 vg_loader_step( player_init
, NULL
);
161 vg_loader_step( player_ragdoll_init
, NULL
);
164 vg_loader_step( addon_system_init
, NULL
);
165 vg_loader_step( workshop_init
, NULL
);
166 vg_loader_step( skateshop_init
, NULL
);
168 /* ----------------- */
169 vg_loader_step( load_playermodels
, NULL
);
172 u32 bytes
= (1024*1024*1)/2;
173 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
174 skaterift
.replay
.size
= bytes
;
175 replay_clear( &skaterift
.replay
);
177 player__create( &localplayer
);
178 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
179 player__use_avatar( &localplayer
, &localplayer_avatar
);
180 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
181 player__bind( &localplayer
);
183 /* --------------------- */
186 vg_loader_step( audio_init
, audio_free
);
188 /* 'systems' are completely loaded now */
190 /* load home/permanent world manually */
191 world_loader
.reg
= NULL
;
192 strcpy( world_loader
.override_name
, "mp_spawn" );
193 world_loader
.generate_point_cloud
= 1;
194 world_loader
.world_index
= 0;
195 world_load_mdl( "maps/mp_spawn/main.mdl" );
197 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
200 /* Completing addon registrations
201 * -------------------------------------
204 /* understate diy. */
205 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
210 msg
.buf
= spawn
->metadata
;
211 msg
.max
= sizeof(spawn
->metadata
);
212 vg_msg_frame( &msg
, "workshop" );
213 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
214 vg_msg_end_frame( &msg
);
215 vg_msg_wkvstr( &msg
, "location", "USA" );
216 spawn
->metadata_len
= msg
.cur
;
220 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
225 msg
.buf
= mtzero
->metadata
;
226 msg
.max
= sizeof(mtzero
->metadata
);
227 vg_msg_frame( &msg
, "workshop" );
228 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
229 vg_msg_end_frame( &msg
);
230 vg_msg_wkvstr( &msg
, "location", "Australia" );
231 mtzero
->metadata_len
= msg
.cur
;
234 global_skateshop
.selected_world_id
=1;
235 global_skateshop
.pointcloud_world_id
=1;
236 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
238 vg_console_load_autos();
241 addon_mount_content_folder( k_addon_type_player
,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update
, NULL
, 0 );
250 skaterift_restore_state();
251 vg_loader_step( NULL
, skaterift_write_savedata
);
253 board_processview_thread(NULL
);
254 vg_async_call( async_call_ready
, NULL
, 0 );
257 VG_STATIC
void draw_origin_axis(void){
258 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
259 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
260 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
262 static void skaterift_change_world_preupdate(void);
266 * ---------------------------------------------------------------------------*/
268 VG_STATIC
void vg_pre_update(void){
272 skaterift_preupdate_inputs();
273 if( skaterift
.op
== k_async_op_clientloading
) return;
274 if( world_loader
.state
== k_world_loader_preload
)
275 skaterift_change_world_preupdate();
282 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) )
285 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* 6.0f
);
286 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
288 if( button_down( k_srbind_reset
) ){
289 if( skaterift
.activity
== k_skaterift_default
){
290 skaterift
.activity
= k_skaterift_replay
;
294 player__pre_update( &localplayer
);
295 global_skateshop_preupdate();
297 world_update( world_current_instance(), localplayer
.rb
.co
);
298 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
301 VG_STATIC
void vg_fixed_update(void){
302 if( skaterift
.op
== k_async_op_clientloading
) return;
304 world_routes_fixedupdate( world_current_instance() );
305 player__update( &localplayer
);
306 vehicle_update_fixed();
309 VG_STATIC
void vg_post_update(void){
310 if( skaterift
.op
== k_async_op_clientloading
) return;
312 player__post_update( &localplayer
);
316 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
319 vg_dsp
.echo_distances
[sample_index
] = dist
;
321 v3f ears
= { 1.0f
,0.0f
,0.0f
};
322 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
323 v3_copy( ears
, vg_audio
.external_listener_ears
);
324 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
326 if( localplayer
.gate_waiting
){
327 m4x3_mulv( localplayer
.gate_waiting
->transport
,
328 vg_audio
.external_listener_pos
,
329 vg_audio
.external_listener_pos
);
332 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
335 vehicle_update_post();
340 * ---------------------------------------------------------------------------*/
342 VG_STATIC
void vg_framebuffer_resize( int w
, int h
){
346 VG_STATIC
void present_view_with_post_processing(void){
347 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
348 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
351 glDisable(GL_DEPTH_TEST
);
352 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
353 glBlendEquation(GL_FUNC_ADD
);
356 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
359 shader_blitblur_use();
360 shader_blitblur_uTexMain( 0 );
361 shader_blitblur_uTexMotion( 1 );
362 shader_blitblur_uBlurStrength( k_blur_strength
/
363 (vg
.time_frame_delta
*60.0) );
364 shader_blitblur_uInverseRatio( inverse
);
367 if( skaterift
.activity
== k_skaterift_menu
)
368 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
371 shader_blitblur_uOverrideDir( override
);
373 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
374 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
378 shader_blit_uTexMain( 0 );
379 shader_blit_uInverseRatio( inverse
);
380 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
386 VG_STATIC
void render_player_transparent(void){
387 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
390 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
392 small_cam
.fov
= skaterift
.cam
.fov
;
393 small_cam
.nearz
= 0.05f
;
394 small_cam
.farz
= 60.0f
;
396 camera_update_view( &small_cam
);
397 camera_update_projection( &small_cam
);
398 camera_finalize( &small_cam
);
400 /* Draw player to window buffer and blend background ontop */
401 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
402 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
403 player__render( &small_cam
, &localplayer
);
406 VG_STATIC
void render_scene(void){
407 render_fb_bind( gpipeline
.fb_main
, 1 );
408 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
409 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
412 glEnable( GL_DEPTH_TEST
);
414 world_instance
*view_world
= localplayer
.viewable_world
;
416 if( view_world
== NULL
){
417 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
418 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
422 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
423 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
424 world_prerender( &world_static
.worlds
[i
] );
428 render_world( view_world
, &skaterift
.cam
, 0 );
430 render_water_texture( view_world
, &skaterift
.cam
, 0 );
431 render_fb_bind( gpipeline
.fb_main
, 1 );
432 render_water_surface( view_world
, &skaterift
.cam
);
435 VG_STATIC
void render_scene_gate_subview(void){
436 render_fb_bind( gpipeline
.fb_main
, 1 );
437 world_instance
*view_world
= localplayer
.viewable_world
;
438 if( !view_world
) return; /* ??? */
441 if( localplayer
.gate_waiting
) depth
= 0;
442 render_world_gates( view_world
, &skaterift
.cam
, depth
);
445 VG_STATIC
void skaterift_composite_maincamera(void){
446 camera_lerp( &localplayer
.cam
, &global_skateshop
.cam
,
447 vg_smoothstepf(global_skateshop
.factive
), &skaterift
.cam
);
449 skaterift
.cam
.nearz
= 0.1f
;
450 skaterift
.cam
.farz
= 2100.0f
;
452 camera_update_transform( &skaterift
.cam
);
454 if( localplayer
.gate_waiting
){
455 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
456 skaterift
.cam
.transform
);
459 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
460 skaterift
.cam
.transform
);
463 camera_update_view( &skaterift
.cam
);
464 camera_update_projection( &skaterift
.cam
);
465 camera_finalize( &skaterift
.cam
);
468 VG_STATIC
void render_main_game(void){
469 player__pre_render( &localplayer
);
470 skaterift_composite_maincamera();
474 glEnable( GL_DEPTH_TEST
);
476 render_player_transparent();
477 render_scene_gate_subview();
479 present_view_with_post_processing();
482 VG_STATIC
void vg_render(void){
483 if( skaterift
.op
== k_async_op_clientloading
){
488 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
490 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
491 glDisable( GL_DEPTH_TEST
);
492 glDisable( GL_BLEND
);
494 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
495 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
498 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
502 glDisable(GL_DEPTH_TEST
);
504 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
508 VG_STATIC
void vg_gui(void){
509 if( skaterift
.op
== k_async_op_clientloading
) return;
512 if( skaterift
.activity
== k_skaterift_menu
){
513 glClear( GL_DEPTH_BUFFER_BIT
);
517 player__im_gui( &localplayer
);
518 world_instance
*world
= world_current_instance();
520 replay_imgui( &localplayer
);
522 render_view_framebuffer_ui();
528 #include "skaterift_imgui_dev.c"