2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 //#define VG_DEVWINDOW
21 * --------------------- */
23 #include "skaterift.h"
36 #include "pointcloud.h"
40 * ----------------- */
48 #include "highscores.c"
51 static struct player_avatar localplayer_avatar
;
53 int main( int argc
, char *argv
[] )
55 vg_mem
.use_libc_malloc
= 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc
, argv
, "Voyager Game Engine" );
61 VG_STATIC
void vg_launch_opt(void)
65 VG_STATIC
void vg_preload(void)
67 skaterift_read_savedata();
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
78 vg_loader_step( NULL
, steam_end
);
79 vg_loader_step( network_init
, network_end
);
82 VG_STATIC
void load_playermodels(void)
85 shader_model_character_view_register();
86 shader_model_board_view_register();
87 shader_model_entity_register();
90 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
91 localplayer
.viewable_world
= world_current_instance();
92 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
95 static void async_call_ready( void *payload
, u32 size
){
96 skaterift
.op
= k_async_op_none
;
99 static void skaterift_restore_state(void){
101 sav
.buf
= savedata
.buf
;
102 sav
.len
= savedata
.len
;
103 sav
.max
= sizeof(savedata
.buf
);
106 if( vg_msg_seekframe( &player
, "player", 0 ) ){
110 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
111 u32 reg_id
= addon_match( &q
);
112 if( reg_id
!= 0xffffffff ){
113 localplayer
.board_view_slot
=
114 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
118 skaterift_read_addon_alias( &player
, "playermodel",
119 k_addon_type_player
, &q
);
120 reg_id
= addon_match( &q
);
122 if( reg_id
== 0xffffffff ) reg_id
= 0;
123 localplayer
.playermodel_view_slot
=
124 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
128 if( vg_msg_seekframe( &world
, "world", 0 ) ){
132 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
133 u32 reg_id
= addon_match( &q
);
134 if( reg_id
!= 0xffffffff ){
135 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
137 world_loader
.generate_point_cloud
= 0;
138 world_loader
.reg
= reg
;
139 world_loader
.state
= k_world_loader_load
;
140 skaterift_world_changer_thread(NULL
);
142 world_static
.active_world
= vg_msg_seekkvu32( &world
, "index", 0 );
143 world_static
.active_trigger_volume_count
= 0;
144 localplayer
.viewable_world
= world_current_instance();
146 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
148 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
149 player__setpos( &localplayer
, pos
);
154 VG_STATIC
void vg_load(void)
156 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
158 vg_loader_step( render_init
, NULL
);
159 vg_loader_step( menu_init
, NULL
);
160 vg_loader_step( pointcloud_init
, NULL
);
161 vg_loader_step( world_init
, NULL
);
162 vg_loader_step( vehicle_init
, NULL
);
163 vg_loader_step( font3d_init
, NULL
);
164 vg_loader_step( gui_init
, NULL
);
166 vg_loader_step( player_init
, NULL
);
167 vg_loader_step( player_ragdoll_init
, NULL
);
170 vg_loader_step( addon_system_init
, NULL
);
171 vg_loader_step( workshop_init
, NULL
);
172 vg_loader_step( skateshop_init
, NULL
);
174 /* ----------------- */
175 vg_loader_step( load_playermodels
, NULL
);
178 player__create( &localplayer
);
179 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
180 player__use_avatar( &localplayer
, &localplayer_avatar
);
181 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
182 player__bind( &localplayer
);
184 /* --------------------- */
187 vg_loader_step( audio_init
, audio_free
);
189 /* 'systems' are completely loaded now */
191 /* load home/permanent world manually */
192 world_loader
.reg
= NULL
;
193 strcpy( world_loader
.override_name
, "mp_spawn" );
194 world_loader
.generate_point_cloud
= 1;
195 world_loader
.world_index
= 0;
196 world_load_mdl( "maps/mp_spawn/main.mdl" );
198 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
201 /* Completing addon registrations
202 * -------------------------------------
205 /* understate diy. */
206 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
211 msg
.buf
= spawn
->metadata
;
212 msg
.max
= sizeof(spawn
->metadata
);
213 vg_msg_frame( &msg
, "workshop" );
214 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
215 vg_msg_end_frame( &msg
);
216 vg_msg_wkvstr( &msg
, "location", "USA" );
217 spawn
->metadata_len
= msg
.cur
;
221 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
226 msg
.buf
= mtzero
->metadata
;
227 msg
.max
= sizeof(mtzero
->metadata
);
228 vg_msg_frame( &msg
, "workshop" );
229 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
230 vg_msg_end_frame( &msg
);
231 vg_msg_wkvstr( &msg
, "location", "Australia" );
232 mtzero
->metadata_len
= msg
.cur
;
235 global_skateshop
.selected_world_id
=1;
236 global_skateshop
.pointcloud_world_id
=1;
237 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
239 vg_console_load_autos();
242 addon_mount_content_folder( k_addon_type_player
,
243 "playermodels", ".mdl" );
244 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
245 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
246 addon_mount_workshop_items();
247 vg_async_call( async_addon_reg_update
, NULL
, 0 );
251 skaterift_restore_state();
252 vg_loader_step( NULL
, skaterift_write_savedata
);
254 board_processview_thread(NULL
);
255 vg_async_call( async_call_ready
, NULL
, 0 );
258 VG_STATIC
void draw_origin_axis(void)
260 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
261 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
262 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
265 static void skaterift_change_world_preupdate(void);
266 VG_STATIC
void vg_update(void)
269 skaterift_preupdate_inputs();
270 if( skaterift
.op
== k_async_op_clientloading
) return;
272 if( world_loader
.state
== k_world_loader_preload
){
273 skaterift_change_world_preupdate();
279 player__pre_update( &localplayer
);
280 global_skateshop_preupdate();
282 world_update( world_current_instance(), localplayer
.rb
.co
);
283 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
284 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
287 VG_STATIC
void vg_update_fixed(void)
289 if( skaterift
.op
== k_async_op_clientloading
) return;
291 world_routes_fixedupdate( world_current_instance() );
292 player__update( &localplayer
);
293 vehicle_update_fixed();
296 VG_STATIC
void vg_update_post(void)
298 if( skaterift
.op
== k_async_op_clientloading
) return;
300 player__post_update( &localplayer
);
304 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
307 vg_dsp
.echo_distances
[sample_index
] = dist
;
309 v3f ears
= { 1.0f
,0.0f
,0.0f
};
310 m3x3_mulv( main_camera
.transform
, ears
, ears
);
311 v3_copy( ears
, vg_audio
.external_listener_ears
);
312 v3_copy( main_camera
.transform
[3], vg_audio
.external_listener_pos
);
314 if( localplayer
.gate_waiting
){
315 m4x3_mulv( localplayer
.gate_waiting
->transport
,
316 vg_audio
.external_listener_pos
,
317 vg_audio
.external_listener_pos
);
320 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
323 vg
.time_rate
= 1.0f
-menu
.factive
;
324 vehicle_update_post();
327 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
332 VG_STATIC
void present_view_with_post_processing(void)
334 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
335 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
338 glDisable(GL_DEPTH_TEST
);
339 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
340 glBlendEquation(GL_FUNC_ADD
);
343 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
346 shader_blitblur_use();
347 shader_blitblur_uTexMain( 0 );
348 shader_blitblur_uTexMotion( 1 );
349 shader_blitblur_uBlurStrength( k_blur_strength
/
350 (vg
.time_frame_delta
*60.0) );
351 shader_blitblur_uInverseRatio( inverse
);
354 v2_muls( (v2f
){ 0.04f
, 0.001f
}, menu
.factive
, menu_blurring
);
355 shader_blitblur_uOverrideDir( menu_blurring
);
357 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
358 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
362 shader_blit_uTexMain( 0 );
363 shader_blit_uInverseRatio( inverse
);
364 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
370 VG_STATIC
void render_player_transparent(void)
372 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
375 m4x3_copy( main_camera
.transform
, small_cam
.transform
);
377 small_cam
.fov
= main_camera
.fov
;
378 small_cam
.nearz
= 0.05f
;
379 small_cam
.farz
= 60.0f
;
381 camera_update_view( &small_cam
);
382 camera_update_projection( &small_cam
);
383 camera_finalize( &small_cam
);
385 /* Draw player to window buffer and blend background ontop */
386 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
387 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
388 player__render( &small_cam
, &localplayer
);
391 VG_STATIC
void render_scene(void)
393 render_fb_bind( gpipeline
.fb_main
, 1 );
394 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
395 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
398 glEnable( GL_DEPTH_TEST
);
400 world_instance
*view_world
= localplayer
.viewable_world
;
402 if( view_world
== NULL
){
403 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
404 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
408 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
409 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
410 world_prerender( &world_static
.worlds
[i
] );
414 render_world( view_world
, &main_camera
, 0 );
416 render_water_texture( view_world
, &main_camera
, 0 );
417 render_fb_bind( gpipeline
.fb_main
, 1 );
418 render_water_surface( view_world
, &main_camera
);
421 VG_STATIC
void render_scene_gate_subview(void)
423 render_fb_bind( gpipeline
.fb_main
, 1 );
424 world_instance
*view_world
= localplayer
.viewable_world
;
425 if( !view_world
) return; /* ??? */
428 if( localplayer
.gate_waiting
) depth
= 0;
429 render_world_gates( view_world
, &main_camera
, depth
);
432 VG_STATIC
void render_main_game(void)
434 player__pre_render( &localplayer
);
435 main_camera
.fov
= localplayer
.cam
.fov
;
436 v3_copy( localplayer
.cam
.pos
, main_camera
.pos
);
437 v3_copy( localplayer
.cam
.angles
, main_camera
.angles
);
439 main_camera
.nearz
= 0.1f
;
440 main_camera
.farz
= 2100.0f
;
442 camera_update_transform( &main_camera
);
444 if( localplayer
.gate_waiting
){
445 m3x3_mul( localplayer
.basis_gate
, main_camera
.transform
,
446 main_camera
.transform
);
449 m3x3_mul( localplayer
.basis
, main_camera
.transform
,
450 main_camera
.transform
);
453 camera_update_view( &main_camera
);
454 camera_update_projection( &main_camera
);
455 camera_finalize( &main_camera
);
457 /* ========== Begin Frame ========== */
461 glEnable( GL_DEPTH_TEST
);
463 render_player_transparent();
464 render_scene_gate_subview();
466 present_view_with_post_processing();
467 /* =========== End Frame =========== */
470 VG_STATIC
void vg_render(void)
472 if( skaterift
.op
== k_async_op_clientloading
){
477 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
479 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
480 glDisable( GL_DEPTH_TEST
);
481 glDisable( GL_BLEND
);
483 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
484 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
488 m4x4_copy( main_camera
.mtx
.pv
, vg
.pv
);
492 glDisable(GL_DEPTH_TEST
);
494 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
498 VG_STATIC
void vg_gui(void)
500 if( skaterift
.op
== k_async_op_clientloading
) return;
504 glClear( GL_DEPTH_BUFFER_BIT
);
508 player__im_gui( &localplayer
);
509 world_instance
*world
= world_current_instance();
512 render_view_framebuffer_ui();
518 #include "skaterift_imgui_dev.c"