2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
52 #include "highscores.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
60 #include "player_effects.c"
62 static int k_tools_mode
= 0;
64 int main( int argc
, char *argv
[] ){
65 vg_mem
.use_libc_malloc
= 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc
, argv
, "Voyager Game Engine" );
71 static void vg_launch_opt(void){
73 if( vg_long_opt( "noauth" ) ){
74 network_client
.auth_mode
= eServerModeNoAuthentication
;
77 if( (arg
= vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg
, network_client
.server_adress
, 64,
79 k_strncpy_overflow_fatal
);
82 if( vg_long_opt( "tools" ) ){
87 static void vg_preload(void){
88 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
89 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
90 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
91 vg_info(" | \\ / | | / | | \\ | / | \n" );
92 vg_info(" | \\/ | | / | | \\ | / | \n" );
93 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
96 vg_loader_step( remote_players_init
, NULL
);
102 vg_loader_step( NULL
, steam_end
);
103 vg_loader_step( network_init
, network_end
);
106 static void load_playermodels(void){
108 shader_model_character_view_register();
109 shader_model_board_view_register();
110 shader_model_entity_register();
113 static void async_skaterift_player_start( void *payload
, u32 size
){
114 world_switch_instance(0);
117 static void async_call_ready( void *payload
, u32 size
){
118 skaterift
.op
= k_async_op_none
;
121 static void skaterift_restore_state(void){
123 strcpy( sav
.path
, str_skaterift_main_save
);
124 savedata_file_read( &sav
);
127 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
128 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
130 u32 board_reg_id
= 0,
133 vg_msg_cursor orig
= kvsav
.cur
;
134 if( vg_msg_seekframe( &kvsav
, "player" ) ){
138 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
139 u32 reg_id
= addon_match( &q
);
140 if( reg_id
!= 0xffffffff )
141 board_reg_id
= reg_id
;
144 skaterift_read_addon_alias( &kvsav
, "playermodel",
145 k_addon_type_player
, &q
);
146 reg_id
= addon_match( &q
);
147 if( reg_id
!= 0xffffffff )
148 player_reg_id
= reg_id
;
151 localplayer
.board_view_slot
=
152 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
153 localplayer
.playermodel_view_slot
=
154 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
159 static addon_reg
*skaterift_mount_world_unloadable( const char *path
){
160 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
161 reg
->flags
|= ADDON_REG_HIDDEN
;
165 static void vg_load(void){
167 vg_async_call( async_call_ready
, NULL
, 0 );
171 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
172 vg_console_reg_cmd( "switch_active_instance",
173 skaterift_switch_instance_cmd
, NULL
);
175 vg_loader_step( render_init
, NULL
);
176 vg_loader_step( menu_init
, NULL
);
177 vg_loader_step( world_init
, NULL
);
178 vg_loader_step( vehicle_init
, NULL
);
179 vg_loader_step( font3d_init
, NULL
);
180 vg_loader_step( gui_init
, NULL
);
182 vg_loader_step( player_init
, NULL
);
183 vg_loader_step( player_ragdoll_init
, NULL
);
186 vg_loader_step( addon_system_init
, NULL
);
187 vg_loader_step( workshop_init
, NULL
);
188 vg_loader_step( skateshop_init
, NULL
);
190 /* ----------------- */
191 vg_loader_step( load_playermodels
, NULL
);
194 u32 bytes
= 1024*1024*10;
195 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
196 skaterift
.replay
.size
= bytes
;
197 replay_clear( &skaterift
.replay
);
199 particle_alloc( &particles_grind
, 300 );
201 player_load_animation_reference( "models/ch_none.mdl" );
202 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
205 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
207 /* --------------------- */
210 vg_loader_step( audio_init
, audio_free
);
212 /* 'systems' are completely loaded now */
214 /* Completing addon registrations
215 * -------------------------------------
219 addon_reg
*hub
= skaterift_mount_world_unloadable( "maps/dev_hub" );
220 skaterift_mount_world_unloadable( "maps/mp_spawn" );
221 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
223 /* load home/permanent world manually */
224 world_static
.load_state
= k_world_loader_load
;
226 struct world_load_args args
= {
227 .purpose
= k_world_purpose_hub
,
230 skaterift_world_load_thread( &args
);
232 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
235 vg_console_load_autos();
238 addon_mount_content_folder( k_addon_type_player
,
239 "playermodels", ".mdl" );
240 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
241 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
242 addon_mount_workshop_items();
243 vg_async_call( async_addon_reg_update
, NULL
, 0 );
247 skaterift_restore_state();
250 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
252 //board_processview_thread(NULL);
253 vg_async_call( async_call_ready
, NULL
, 0 );
256 static void draw_origin_axis(void){
257 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
258 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
259 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
261 static void skaterift_change_client_world_preupdate(void);
265 * ---------------------------------------------------------------------------*/
267 static void vg_pre_update(void){
268 skaterift_preupdate_inputs();
270 if( k_tools_mode
) return;
273 if( skaterift
.op
== k_async_op_clientloading
) return;
274 if( world_static
.load_state
== k_world_loader_preload
)
275 skaterift_change_client_world_preupdate();
278 skateshop_autostart_loading();
283 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
284 k_skaterift_respawning
) ){
288 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
289 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
291 /* TODO: how can we compress this? */
292 ent_miniworld_preupdate();
293 player__pre_update();
294 world_entity_focus_preupdate();
295 skaterift_replay_pre_update();
296 remote_sfx_pre_update();
297 skateshop_world_preupdate( world_current_instance() );
299 world_update( world_current_instance(), localplayer
.rb
.co
);
300 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
301 respawn_chooser_pre_update();
304 static void vg_fixed_update(void){
305 if( k_tools_mode
) return;
306 if( skaterift
.op
== k_async_op_clientloading
) return;
308 world_routes_fixedupdate( world_current_instance() );
310 vehicle_update_fixed();
313 static void vg_post_update(void){
314 if( k_tools_mode
) return;
315 if( skaterift
.op
== k_async_op_clientloading
) return;
317 player__post_update();
321 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
324 vg_dsp
.echo_distances
[sample_index
] = dist
;
326 v3f ears
= { 1.0f
,0.0f
,0.0f
};
327 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
328 v3_copy( ears
, vg_audio
.external_listener_ears
);
329 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
331 if( localplayer
.gate_waiting
){
332 m4x3_mulv( localplayer
.gate_waiting
->transport
,
333 vg_audio
.external_listener_pos
,
334 vg_audio
.external_listener_pos
);
337 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
340 vehicle_update_post();
342 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
343 if( skaterift_autosave(1) ){
344 skaterift
.last_autosave
= vg
.time
;
351 * ---------------------------------------------------------------------------*/
353 static void vg_framebuffer_resize( int w
, int h
){
357 static void present_view_with_post_processing(void){
358 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
359 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
362 glDisable(GL_DEPTH_TEST
);
363 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
364 glBlendEquation(GL_FUNC_ADD
);
367 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
370 shader_blitblur_use();
371 shader_blitblur_uTexMain( 0 );
372 shader_blitblur_uTexMotion( 1 );
373 shader_blitblur_uBlurStrength( k_blur_strength
/
374 (vg
.time_frame_delta
*60.0) );
375 shader_blitblur_uInverseRatio( inverse
);
377 inverse
[0] -= 0.0001f
;
378 inverse
[1] -= 0.0001f
;
379 shader_blitblur_uClampUv( inverse
);
381 static f64 effect_time
= 133.0;
382 effect_time
+= vg
.time_frame_delta
;
383 shader_blitblur_uTime( effect_time
);
385 f32 glitch_strength
= 0.0f
;
386 if( skaterift
.activity
== k_skaterift_replay
){
387 glitch_strength
= 0.005f
;
388 if( skaterift
.replay_control
== k_replay_control_play
)
389 glitch_strength
= 0.005f
;
391 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
393 shader_blitblur_uGlitchStrength( glitch_strength
);
396 if( skaterift
.activity
== k_skaterift_menu
)
397 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
400 shader_blitblur_uOverrideDir( override
);
402 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
403 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
407 shader_blit_uTexMain( 0 );
408 shader_blit_uInverseRatio( inverse
);
409 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
415 static void render_player_transparent(void){
416 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
419 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
421 small_cam
.fov
= skaterift
.cam
.fov
;
422 small_cam
.nearz
= 0.05f
;
423 small_cam
.farz
= 60.0f
;
425 camera_update_view( &small_cam
);
426 camera_update_projection( &small_cam
);
427 camera_finalize( &small_cam
);
429 /* Draw player to window buffer and blend background ontop */
430 player__render( &small_cam
);
433 static world_instance
*get_view_world(void){
434 world_instance
*view_world
= world_current_instance();
435 if( localplayer
.gate_waiting
&&
436 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
437 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
443 static void render_scene(void){
445 glEnable( GL_DEPTH_TEST
);
447 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
448 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
449 world_prerender( &world_static
.instances
[i
] );
453 if( skaterift
.activity
== k_skaterift_respawning
){
454 world_instance
*world
= world_current_instance();
455 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
458 v3_muls( world
->ub_lighting
.g_daysky_colour
,
459 world
->ub_lighting
.g_day_phase
-
460 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
462 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
463 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
465 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
466 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
468 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
469 glClear( GL_COLOR_BUFFER_BIT
);
470 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
471 GL_COLOR_ATTACHMENT1
} );
474 m4x3_identity( identity
);
475 render_world_override( world
, world
, identity
, &skaterift
.cam
,
476 respawn_chooser
.spawn
,
477 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
478 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
482 world_instance
*view_world
= get_view_world();
483 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
486 particle_spawn( &particles_grind
, localplayer
.rb
.co
,
487 (v3f
){vg_randf64()*2.0f
,vg_randf64()*3.0f
,vg_randf64()*2.0f
},
488 vg_randf64(), 0xff0000ff );
490 particle_system_update( &particles_grind
, vg
.time_delta
);
491 //particle_system_debug( &particles_grind );
492 particle_system_prerender( &particles_grind
);
493 particle_system_render( &particles_grind
, &skaterift
.cam
);
498 if( global_miniworld
.transition
== 0 )
501 world_instance
*holdout_world
= NULL
;
504 if( global_miniworld
.transition
== 1 ){
505 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
506 t
= global_miniworld
.t
;
509 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
510 t
= 1.0f
-global_miniworld
.t
;
513 if( holdout_world
->status
!= k_world_status_loaded
)
516 t
= vg_smoothstepf( t
);
518 glEnable( GL_STENCIL_TEST
);
519 glDisable( GL_DEPTH_TEST
);
520 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
521 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
522 glStencilMask( 0xFF );
524 shader_blit_transition_use();
525 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
526 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
529 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
532 static void skaterift_composite_maincamera(void){
533 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
534 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
536 if( skaterift
.activity
== k_skaterift_replay
){
537 skaterift_get_replay_camera( &skaterift
.cam
);
540 skaterift
.cam
.nearz
= 0.1f
;
541 skaterift
.cam
.farz
= 2100.0f
;
543 if( skaterift
.activity
== k_skaterift_respawning
){
544 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
545 skaterift
.cam
.nearz
= 4.0f
;
546 skaterift
.cam
.farz
= 3100.0f
;
549 if( global_miniworld
.transition
){
550 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
551 s
= vg_signf( global_miniworld
.transition
);
552 global_miniworld
.t
+= s
* dt
;
554 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
555 /* TODO: maybe next frame! */
556 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
557 global_miniworld
.transition
= 0;
563 camera_update_transform( &skaterift
.cam
);
564 camera_update_view( &skaterift
.cam
);
565 camera_update_projection( &skaterift
.cam
);
566 camera_finalize( &skaterift
.cam
);
569 static void render_main_game(void){
570 if( skaterift
.activity
== k_skaterift_replay
){
571 player__animate_from_replay( &skaterift
.replay
);
575 skaterift_record_frame( &skaterift
.replay
, 0 );
577 animate_remote_players();
578 player__pre_render();
580 skaterift_composite_maincamera();
582 /* --------------------------------------------------------------------- */
583 if( skaterift
.activity
!= k_skaterift_respawning
){
584 world_instance
*world
= world_current_instance();
585 render_world_cubemaps( world
);
587 ent_gate
*nlg
= world
->rendering_gate
;
588 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
589 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
592 /* variable res target */
593 render_fb_bind( gpipeline
.fb_main
, 1 );
594 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
595 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
598 glEnable( GL_DEPTH_TEST
);
600 /* full res target */
601 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
602 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
604 render_player_transparent(); /* needs to read the depth buffer before we fuck
605 it up with the oblique rendering inside the
608 /* continue with variable rate */
609 if( !global_miniworld
.transition
&&
610 (skaterift
.activity
!= k_skaterift_respawning
) ){
611 render_fb_bind( gpipeline
.fb_main
, 1 );
612 render_world_gates( get_view_world(), &skaterift
.cam
);
616 present_view_with_post_processing();
618 skaterift_replay_post_render();
621 static void vg_render(void){
623 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
624 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
625 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
626 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
630 if( skaterift
.op
== k_async_op_clientloading
){
635 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
637 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
638 glDisable( GL_DEPTH_TEST
);
639 glDisable( GL_BLEND
);
641 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
642 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
645 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
649 glDisable(GL_DEPTH_TEST
);
651 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
655 static void vg_gui(void){
656 if( skaterift
.op
== k_async_op_clientloading
) return;
659 if( skaterift
.activity
== k_skaterift_menu
){
660 glClear( GL_DEPTH_BUFFER_BIT
);
665 world_instance
*world
= world_current_instance();
667 world_routes_imgui( world
);
668 skaterift_replay_imgui();
670 render_view_framebuffer_ui();
671 remote_player_network_imgui( vg
.pv
);
673 if( skaterift
.activity
== k_skaterift_respawning
){
674 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
675 remote_players_imgui_lobby();
678 remote_players_chat_imgui(); /* TODO: conditional */
679 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
686 #include "skaterift_imgui_dev.c"