cull back of gate
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
59 #include "particle.c"
60 #include "player_effects.c"
61
62 static int k_tools_mode = 0;
63
64 int main( int argc, char *argv[] ){
65 vg_mem.use_libc_malloc = 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc, argv, "Voyager Game Engine" );
68 return 0;
69 }
70
71 static void vg_launch_opt(void){
72 const char *arg;
73 if( vg_long_opt( "noauth" ) ){
74 network_client.auth_mode = eServerModeNoAuthentication;
75 }
76
77 if( (arg = vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg, network_client.server_adress, 64,
79 k_strncpy_overflow_fatal );
80 }
81
82 if( vg_long_opt( "tools" ) ){
83 k_tools_mode = 1;
84 }
85 }
86
87 static void vg_preload(void){
88 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
89 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
90 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
91 vg_info(" | \\ / | | / | | \\ | / | \n" );
92 vg_info(" | \\/ | | / | | \\ | / | \n" );
93 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
94 "SOFTWARE\n" );
95
96 vg_loader_step( remote_players_init, NULL );
97
98 if( k_tools_mode )
99 return;
100
101 steam_init();
102 vg_loader_step( NULL, steam_end );
103 vg_loader_step( network_init, network_end );
104 }
105
106 static void load_playermodels(void){
107 /* FIXME: hack */
108 shader_model_character_view_register();
109 shader_model_board_view_register();
110 shader_model_entity_register();
111 }
112
113 static void async_skaterift_player_start( void *payload, u32 size ){
114 world_switch_instance(0);
115 }
116
117 static void async_call_ready( void *payload, u32 size ){
118 skaterift.op = k_async_op_none;
119 }
120
121 static void skaterift_restore_state(void){
122 savedata_file sav;
123 strcpy( sav.path, str_skaterift_main_save );
124 savedata_file_read( &sav );
125
126 vg_msg kvsav;
127 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
128 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
129
130 u32 board_reg_id = 0,
131 player_reg_id = 0;
132
133 vg_msg_cursor orig = kvsav.cur;
134 if( vg_msg_seekframe( &kvsav, "player" ) ){
135 addon_alias q;
136
137 /* board */
138 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
139 u32 reg_id = addon_match( &q );
140 if( reg_id != 0xffffffff )
141 board_reg_id = reg_id;
142
143 /* playermodel */
144 skaterift_read_addon_alias( &kvsav, "playermodel",
145 k_addon_type_player, &q );
146 reg_id = addon_match( &q );
147 if( reg_id != 0xffffffff )
148 player_reg_id = reg_id;
149 }
150
151 localplayer.board_view_slot =
152 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
153 localplayer.playermodel_view_slot =
154 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
155
156 kvsav.cur = orig;
157 }
158
159 static addon_reg *skaterift_mount_world_unloadable( const char *path ){
160 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
161 reg->flags |= ADDON_REG_HIDDEN;
162 return reg;
163 }
164
165 static void vg_load(void){
166 if( k_tools_mode ){
167 vg_async_call( async_call_ready, NULL, 0 );
168 return;
169 }
170
171 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
172 vg_console_reg_cmd( "switch_active_instance",
173 skaterift_switch_instance_cmd, NULL );
174
175 vg_loader_step( render_init, NULL );
176 vg_loader_step( menu_init, NULL );
177 vg_loader_step( world_init, NULL );
178 vg_loader_step( vehicle_init, NULL );
179 vg_loader_step( font3d_init, NULL );
180 vg_loader_step( gui_init, NULL );
181
182 vg_loader_step( player_init, NULL );
183 vg_loader_step( player_ragdoll_init, NULL );
184
185 /* content stuff */
186 vg_loader_step( addon_system_init, NULL );
187 vg_loader_step( workshop_init, NULL );
188 vg_loader_step( skateshop_init, NULL );
189
190 /* ----------------- */
191 vg_loader_step( load_playermodels, NULL );
192
193 /* player setup */
194 u32 bytes = 1024*1024*10;
195 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
196 skaterift.replay.size = bytes;
197 replay_clear( &skaterift.replay );
198
199 particle_alloc( &particles_grind, 300 );
200
201 player_load_animation_reference( "models/ch_none.mdl" );
202 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
203 player__bind();
204
205 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
206
207 /* --------------------- */
208
209 vg_bake_shaders();
210 vg_loader_step( audio_init, audio_free );
211
212 /* 'systems' are completely loaded now */
213
214 /* Completing addon registrations
215 * -------------------------------------
216 */
217
218 /* hub world */
219 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
220 skaterift_mount_world_unloadable( "maps/mp_spawn" );
221 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
222
223 /* load home/permanent world manually */
224 world_static.load_state = k_world_loader_load;
225
226 struct world_load_args args = {
227 .purpose = k_world_purpose_hub,
228 .reg = hub
229 };
230 skaterift_world_load_thread( &args );
231
232 vg_async_call( async_skaterift_player_start, NULL, 0 );
233 vg_async_stall();
234
235 vg_console_load_autos();
236 menu_link();
237
238 addon_mount_content_folder( k_addon_type_player,
239 "playermodels", ".mdl" );
240 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
241 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
242 addon_mount_workshop_items();
243 vg_async_call( async_addon_reg_update, NULL, 0 );
244 vg_async_stall();
245
246 /* and now */
247 skaterift_restore_state();
248 update_ach_models();
249
250 vg_loader_step( NULL, skaterift_autosave_synchronous );
251
252 //board_processview_thread(NULL);
253 vg_async_call( async_call_ready, NULL, 0 );
254 }
255
256 static void draw_origin_axis(void){
257 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
258 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
259 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
260 }
261 static void skaterift_change_client_world_preupdate(void);
262
263 /*
264 * UPDATE LOOP
265 * ---------------------------------------------------------------------------*/
266
267 static void vg_pre_update(void){
268 skaterift_preupdate_inputs();
269
270 if( k_tools_mode ) return;
271
272 steam_update();
273 if( skaterift.op == k_async_op_clientloading ) return;
274 if( world_static.load_state == k_world_loader_preload )
275 skaterift_change_client_world_preupdate();
276
277 draw_origin_axis();
278 skateshop_autostart_loading();
279 network_update();
280
281 /* time rate */
282 f32 target = 1;
283 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
284 k_skaterift_respawning) ){
285 target = 0;
286 }
287
288 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
289 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
290
291 /* TODO: how can we compress this? */
292 ent_miniworld_preupdate();
293 player__pre_update();
294 world_entity_focus_preupdate();
295 skaterift_replay_pre_update();
296 remote_sfx_pre_update();
297 skateshop_world_preupdate( world_current_instance() );
298
299 world_update( world_current_instance(), localplayer.rb.co );
300 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
301 respawn_chooser_pre_update();
302 }
303
304 static void vg_fixed_update(void){
305 if( k_tools_mode ) return;
306 if( skaterift.op == k_async_op_clientloading ) return;
307
308 world_routes_fixedupdate( world_current_instance() );
309 player__update();
310 vehicle_update_fixed();
311 }
312
313 static void vg_post_update(void){
314 if( k_tools_mode ) return;
315 if( skaterift.op == k_async_op_clientloading ) return;
316
317 player__post_update();
318
319 float dist;
320 int sample_index;
321 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
322
323 audio_lock();
324 vg_dsp.echo_distances[sample_index] = dist;
325
326 v3f ears = { 1.0f,0.0f,0.0f };
327 m3x3_mulv( skaterift.cam.transform, ears, ears );
328 v3_copy( ears, vg_audio.external_listener_ears );
329 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
330
331 if( localplayer.gate_waiting ){
332 m4x3_mulv( localplayer.gate_waiting->transport,
333 vg_audio.external_listener_pos,
334 vg_audio.external_listener_pos );
335 }
336
337 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
338 audio_unlock();
339
340 vehicle_update_post();
341
342 if( vg.time - skaterift.last_autosave > 20.0 ){
343 if( skaterift_autosave(1) ){
344 skaterift.last_autosave = vg.time;
345 }
346 }
347 }
348
349 /*
350 * RENDERING
351 * ---------------------------------------------------------------------------*/
352
353 static void vg_framebuffer_resize( int w, int h ){
354 render_fb_resize();
355 }
356
357 static void present_view_with_post_processing(void){
358 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
359 glViewport( 0,0, vg.window_x, vg.window_y );
360
361 glEnable(GL_BLEND);
362 glDisable(GL_DEPTH_TEST);
363 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
364 glBlendEquation(GL_FUNC_ADD);
365
366 v2f inverse;
367 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
368
369 if( k_blur_effect ){
370 shader_blitblur_use();
371 shader_blitblur_uTexMain( 0 );
372 shader_blitblur_uTexMotion( 1 );
373 shader_blitblur_uBlurStrength( k_blur_strength /
374 (vg.time_frame_delta*60.0) );
375 shader_blitblur_uInverseRatio( inverse );
376
377 inverse[0] -= 0.0001f;
378 inverse[1] -= 0.0001f;
379 shader_blitblur_uClampUv( inverse );
380
381 static f64 effect_time = 133.0;
382 effect_time += vg.time_frame_delta;
383 shader_blitblur_uTime( effect_time );
384
385 f32 glitch_strength = 0.0f;
386 if( skaterift.activity == k_skaterift_replay ){
387 glitch_strength = 0.005f;
388 if( skaterift.replay_control == k_replay_control_play )
389 glitch_strength = 0.005f;
390 else
391 glitch_strength += 0.005f*skaterift.track_velocity;
392 }
393 shader_blitblur_uGlitchStrength( glitch_strength );
394
395 v2f override;
396 if( skaterift.activity == k_skaterift_menu )
397 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
398 else
399 v2_zero( override );
400 shader_blitblur_uOverrideDir( override );
401
402 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
403 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
404 }
405 else{
406 shader_blit_use();
407 shader_blit_uTexMain( 0 );
408 shader_blit_uInverseRatio( inverse );
409 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
410 }
411
412 render_fsquad();
413 }
414
415 static void render_player_transparent(void){
416 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
417 SAIS OTHERWISE */
418
419 m4x3_copy( skaterift.cam.transform, small_cam.transform );
420
421 small_cam.fov = skaterift.cam.fov;
422 small_cam.nearz = 0.05f;
423 small_cam.farz = 60.0f;
424
425 camera_update_view( &small_cam );
426 camera_update_projection( &small_cam );
427 camera_finalize( &small_cam );
428
429 /* Draw player to window buffer and blend background ontop */
430 player__render( &small_cam );
431 }
432
433 static world_instance *get_view_world(void){
434 world_instance *view_world = world_current_instance();
435 if( localplayer.gate_waiting &&
436 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
437 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
438 }
439
440 return view_world;
441 }
442
443 static void render_scene(void){
444 /* Draw world */
445 glEnable( GL_DEPTH_TEST );
446
447 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
448 if( world_static.instances[i].status == k_world_status_loaded ){
449 world_prerender( &world_static.instances[i] );
450 }
451 }
452
453 if( skaterift.activity == k_skaterift_respawning ){
454 world_instance *world = world_current_instance();
455 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
456
457 v3f bg;
458 v3_muls( world->ub_lighting.g_daysky_colour,
459 world->ub_lighting.g_day_phase -
460 world->ub_lighting.g_sunset_phase*0.1f, bg );
461
462 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
463 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
464
465 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
466 (1.0f-world->ub_lighting.g_day_phase), bg );
467
468 glClearColor( bg[0], bg[1], bg[2], 0.0f );
469 glClear( GL_COLOR_BUFFER_BIT );
470 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
471 GL_COLOR_ATTACHMENT1 } );
472
473 m4x3f identity;
474 m4x3_identity( identity );
475 render_world_override( world, world, identity, &skaterift.cam,
476 respawn_chooser.spawn,
477 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
478 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
479 return;
480 }
481
482 world_instance *view_world = get_view_world();
483 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
484
485 #if 0
486 particle_spawn( &particles_grind, localplayer.rb.co,
487 (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f},
488 vg_randf64(), 0xff0000ff );
489 #endif
490 particle_system_update( &particles_grind, vg.time_delta );
491 //particle_system_debug( &particles_grind );
492 particle_system_prerender( &particles_grind );
493 particle_system_render( &particles_grind, &skaterift.cam );
494
495 /*
496 * render transition
497 */
498 if( global_miniworld.transition == 0 )
499 return;
500
501 world_instance *holdout_world = NULL;
502 f32 t = 0.0f;
503
504 if( global_miniworld.transition == 1 ){
505 holdout_world = &world_static.instances[ k_world_purpose_hub ];
506 t = global_miniworld.t;
507 }
508 else{
509 holdout_world = &world_static.instances[ k_world_purpose_client ];
510 t = 1.0f-global_miniworld.t;
511 }
512
513 if( holdout_world->status != k_world_status_loaded )
514 return;
515
516 t = vg_smoothstepf( t );
517
518 glEnable( GL_STENCIL_TEST );
519 glDisable( GL_DEPTH_TEST );
520 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
521 glStencilFunc( GL_ALWAYS, 1, 0xFF );
522 glStencilMask( 0xFF );
523
524 shader_blit_transition_use();
525 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
526 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
527
528 render_fsquad();
529 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
530 }
531
532 static void skaterift_composite_maincamera(void){
533 camera_lerp( &localplayer.cam, &world_static.focus_cam,
534 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
535
536 if( skaterift.activity == k_skaterift_replay ){
537 skaterift_get_replay_camera( &skaterift.cam );
538 }
539
540 skaterift.cam.nearz = 0.1f;
541 skaterift.cam.farz = 2100.0f;
542
543 if( skaterift.activity == k_skaterift_respawning ){
544 camera_copy( &respawn_chooser.cam, &skaterift.cam );
545 skaterift.cam.nearz = 4.0f;
546 skaterift.cam.farz = 3100.0f;
547 }
548
549 if( global_miniworld.transition ){
550 f32 dt = vg.time_frame_delta / 2.0f,
551 s = vg_signf( global_miniworld.transition );
552 global_miniworld.t += s * dt;
553
554 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
555 /* TODO: maybe next frame! */
556 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
557 global_miniworld.transition = 0;
558 }
559 else {
560 }
561 }
562
563 camera_update_transform( &skaterift.cam );
564 camera_update_view( &skaterift.cam );
565 camera_update_projection( &skaterift.cam );
566 camera_finalize( &skaterift.cam );
567 }
568
569 static void render_main_game(void){
570 if( skaterift.activity == k_skaterift_replay ){
571 player__animate_from_replay( &skaterift.replay );
572 }
573 else{
574 player__animate();
575 skaterift_record_frame( &skaterift.replay, 0 );
576 }
577 animate_remote_players();
578 player__pre_render();
579
580 skaterift_composite_maincamera();
581
582 /* --------------------------------------------------------------------- */
583 if( skaterift.activity != k_skaterift_respawning ){
584 world_instance *world = world_current_instance();
585 render_world_cubemaps( world );
586
587 ent_gate *nlg = world->rendering_gate;
588 if( nlg && nlg->flags & k_ent_gate_nonlocal )
589 render_world_cubemaps( &world_static.instances[nlg->target] );
590 }
591
592 /* variable res target */
593 render_fb_bind( gpipeline.fb_main, 1 );
594 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
595 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
596
597 render_scene();
598 glEnable( GL_DEPTH_TEST );
599
600 /* full res target */
601 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
602 glViewport( 0,0, vg.window_x, vg.window_y );
603
604 render_player_transparent(); /* needs to read the depth buffer before we fuck
605 it up with the oblique rendering inside the
606 portals */
607
608 /* continue with variable rate */
609 if( !global_miniworld.transition &&
610 (skaterift.activity != k_skaterift_respawning) ){
611 render_fb_bind( gpipeline.fb_main, 1 );
612 render_world_gates( get_view_world(), &skaterift.cam );
613 }
614
615 /* composite */
616 present_view_with_post_processing();
617
618 skaterift_replay_post_render();
619 }
620
621 static void vg_render(void){
622 if( k_tools_mode ){
623 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
624 glViewport( 0,0, vg.window_x, vg.window_y );
625 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
626 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
627 return;
628 }
629
630 if( skaterift.op == k_async_op_clientloading ){
631 _vg_loader_render();
632 return;
633 }
634
635 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
636
637 glViewport( 0,0, vg.window_x, vg.window_y );
638 glDisable( GL_DEPTH_TEST );
639 glDisable( GL_BLEND );
640
641 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
642 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
643
644 render_main_game();
645 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
646
647 /* Other shite */
648 glDisable(GL_BLEND);
649 glDisable(GL_DEPTH_TEST);
650 vg_lines_drawall();
651 glViewport( 0,0, vg.window_x, vg.window_y );
652 gui_draw();
653 }
654
655 static void vg_gui(void){
656 if( skaterift.op == k_async_op_clientloading ) return;
657
658 menu_update();
659 if( skaterift.activity == k_skaterift_menu ){
660 glClear( GL_DEPTH_BUFFER_BIT );
661 menu_render();
662 }
663
664 player__im_gui();
665 world_instance *world = world_current_instance();
666
667 world_routes_imgui( world );
668 skaterift_replay_imgui();
669 workshop_form_gui();
670 render_view_framebuffer_ui();
671 remote_player_network_imgui( vg.pv );
672
673 if( skaterift.activity == k_skaterift_respawning ){
674 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
675 remote_players_imgui_lobby();
676 }
677 else {
678 remote_players_chat_imgui(); /* TODO: conditional */
679 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
680 }
681 }
682
683
684 #else
685
686 #include "skaterift_imgui_dev.c"
687
688 #endif