oneshot synchronization
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58
59 static struct player_avatar localplayer_avatar;
60
61 int main( int argc, char *argv[] ){
62 #if 0
63 u8 buf[ 512 ];
64 bitpack_ctx ctx = {
65 .buffer = buf,
66 .buffer_len = 512,
67 .bytes = 0,
68 .mode = k_bitpack_compress
69 };
70
71 v4f q = { 0.388, -0.565, 0.515, 0.515 };
72 vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
73
74 /* compress */
75 bitpack_qquat( &ctx, q );
76
77 vg_info( "compressed bytes: %u\n", ctx.bytes );
78
79 /* decompress */
80 ctx.bytes = 0;
81 ctx.mode = k_bitpack_decompress;
82
83 bitpack_qquat( &ctx, q );
84 vg_info( "q: %f %f %f %f\n", q[0], q[1], q[2], q[3] );
85
86 return 0;
87 #endif
88
89 vg_mem.use_libc_malloc = 0;
90 vg_set_mem_quota( 160*1024*1024 );
91 vg_enter( argc, argv, "Voyager Game Engine" );
92 return 0;
93 }
94
95 static void vg_launch_opt(void){
96 if( vg_long_opt( "noauth" ) ){
97 network_client.auth_mode = eServerModeNoAuthentication;
98 }
99 }
100
101 static void vg_preload(void){
102 //skaterift_read_savedata();
103
104 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
105 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
106 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
107 vg_info(" | \\ / | | / | | \\ | / | \n" );
108 vg_info(" | \\/ | | / | | \\ | / | \n" );
109 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
110 "SOFTWARE\n" );
111
112 steam_init();
113 vg_loader_step( NULL, steam_end );
114 vg_loader_step( remote_players_init, NULL );
115 vg_loader_step( network_init, network_end );
116 }
117
118 static void load_playermodels(void){
119 /* FIXME: hack */
120 shader_model_character_view_register();
121 shader_model_board_view_register();
122 shader_model_entity_register();
123 }
124
125 static void async_skaterift_player_start( void *payload, u32 size ){
126 localplayer.viewable_world = world_current_instance();
127 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
128 }
129
130 static void async_call_ready( void *payload, u32 size ){
131 skaterift.op = k_async_op_none;
132 }
133
134 static void skaterift_restore_state(void){
135 savedata_file sav;
136 strcpy( sav.path, str_skaterift_main_save );
137 savedata_file_read( &sav );
138
139 vg_msg kvsav = {0};
140 kvsav.buf = sav.buf;
141 kvsav.len = sav.len;
142 kvsav.max = sizeof(sav.buf);
143
144 u32 board_reg_id = 0,
145 player_reg_id = 0;
146
147 vg_msg player = kvsav;
148 if( vg_msg_seekframe( &player, "player", 0 ) ){
149 addon_alias q;
150
151 /* board */
152 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
153 u32 reg_id = addon_match( &q );
154 if( reg_id != 0xffffffff )
155 board_reg_id = reg_id;
156
157
158 /* playermodel */
159 skaterift_read_addon_alias( &player, "playermodel",
160 k_addon_type_player, &q );
161 reg_id = addon_match( &q );
162 if( reg_id != 0xffffffff )
163 player_reg_id = reg_id;
164 }
165
166 localplayer.board_view_slot =
167 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
168 localplayer.playermodel_view_slot =
169 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
170
171 vg_msg world = kvsav;
172 if( vg_msg_seekframe( &world, "world", 0 ) ){
173 addon_alias q;
174
175 /* world */
176 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
177 u32 reg_id = addon_match( &q );
178 if( reg_id != 0xffffffff ){
179 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
180
181 world_static.load_state = k_world_loader_load;
182 struct world_load_args args = {
183 .purpose = k_world_purpose_client,
184 .reg = reg
185 };
186 skaterift_world_load_thread( &args );
187
188 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
189 world_static.active_trigger_volume_count = 0;
190 localplayer.viewable_world = world_current_instance();
191 }
192
193 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
194 v3f pos;
195 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
196
197 if( v3_length2(pos) > 1.0f )
198 player__setpos( pos );
199 }
200 }
201
202 static void vg_load(void){
203 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
204
205 vg_loader_step( render_init, NULL );
206 vg_loader_step( menu_init, NULL );
207 vg_loader_step( pointcloud_init, NULL );
208 vg_loader_step( world_init, NULL );
209 vg_loader_step( vehicle_init, NULL );
210 vg_loader_step( font3d_init, NULL );
211 vg_loader_step( gui_init, NULL );
212
213 vg_loader_step( player_init, NULL );
214 vg_loader_step( player_ragdoll_init, NULL );
215
216 /* content stuff */
217 vg_loader_step( addon_system_init, NULL );
218 vg_loader_step( workshop_init, NULL );
219 vg_loader_step( skateshop_init, NULL );
220
221 /* ----------------- */
222 vg_loader_step( load_playermodels, NULL );
223
224 /* player setup */
225 u32 bytes = 1024*1024*10;
226 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
227 skaterift.replay.size = bytes;
228 replay_clear( &skaterift.replay );
229
230 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
231 player__use_avatar( &localplayer_avatar );
232
233 /* FIXME FIXME FIXME FIXME FIXME */
234 u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
235 localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
236 netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
237 mtx_size*NETWORK_MAX_PLAYERS );
238
239 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
240 player__bind();
241
242 /* --------------------- */
243
244 vg_bake_shaders();
245 vg_loader_step( audio_init, audio_free );
246
247 /* 'systems' are completely loaded now */
248
249 /* Completing addon registrations
250 * -------------------------------------
251 */
252
253 /* understate diy. */
254 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
255 k_addon_type_world,
256 ".mdl" );
257 {
258 vg_msg msg = {0};
259 msg.buf = spawn->metadata;
260 msg.max = sizeof(spawn->metadata);
261 vg_msg_frame( &msg, "workshop" );
262 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
263 vg_msg_end_frame( &msg );
264 vg_msg_wkvstr( &msg, "location", "USA" );
265 spawn->metadata_len = msg.cur;
266 }
267
268 /* mtzero island */
269 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
270 k_addon_type_world,
271 ".mdl" );
272 {
273 vg_msg msg = {0};
274 msg.buf = mtzero->metadata;
275 msg.max = sizeof(mtzero->metadata);
276 vg_msg_frame( &msg, "workshop" );
277 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
278 vg_msg_end_frame( &msg );
279 vg_msg_wkvstr( &msg, "location", "Australia" );
280 mtzero->metadata_len = msg.cur;
281 }
282
283 /* load home/permanent world manually */
284 world_static.load_state = k_world_loader_load;
285 struct world_load_args args = {
286 .purpose = k_world_purpose_hub,
287 .reg = spawn
288 };
289 skaterift_world_load_thread( &args );
290
291 vg_async_call( async_skaterift_player_start, NULL, 0 );
292 vg_async_stall();
293
294
295 global_skateshop.selected_world_id=1;
296 global_skateshop.pointcloud_world_id=1;
297 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
298
299 vg_console_load_autos();
300 menu_link();
301
302 addon_mount_content_folder( k_addon_type_player,
303 "playermodels", ".mdl" );
304 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
305 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
306 addon_mount_workshop_items();
307 vg_async_call( async_addon_reg_update, NULL, 0 );
308 vg_async_stall();
309
310 /* and now */
311 skaterift_restore_state();
312 vg_loader_step( NULL, skaterift_autosave_synchronous );
313
314 //board_processview_thread(NULL);
315 vg_async_call( async_call_ready, NULL, 0 );
316 }
317
318 static void draw_origin_axis(void){
319 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
320 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
321 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
322 }
323 static void skaterift_change_client_world_preupdate(void);
324
325 /*
326 * UPDATE LOOP
327 * ---------------------------------------------------------------------------*/
328
329 static void vg_pre_update(void){
330 srinput.enabled = 1;
331
332 steam_update();
333 skaterift_preupdate_inputs();
334 if( skaterift.op == k_async_op_clientloading ) return;
335 if( world_static.load_state == k_world_loader_preload )
336 skaterift_change_client_world_preupdate();
337
338 draw_origin_axis();
339 skateshop_autostart_loading();
340 network_update();
341
342 /* time rate */
343 f32 target = 1;
344 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
345 k_skaterift_respawning) ) {
346 target = 0;
347 }
348
349 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
350 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
351
352 player__pre_update();
353 world_entity_focus_preupdate();
354 skaterift_replay_pre_update();
355 remote_sfx_pre_update();
356
357 world_update( world_current_instance(), localplayer.rb.co );
358 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
359 respawn_chooser_pre_update();
360 }
361
362 static void vg_fixed_update(void){
363 if( skaterift.op == k_async_op_clientloading ) return;
364
365 world_routes_fixedupdate( world_current_instance() );
366 player__update();
367 vehicle_update_fixed();
368 }
369
370 static void vg_post_update(void){
371 if( skaterift.op == k_async_op_clientloading ) return;
372
373 player__post_update();
374
375 float dist;
376 int sample_index;
377 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
378
379 audio_lock();
380 vg_dsp.echo_distances[sample_index] = dist;
381
382 v3f ears = { 1.0f,0.0f,0.0f };
383 m3x3_mulv( skaterift.cam.transform, ears, ears );
384 v3_copy( ears, vg_audio.external_listener_ears );
385 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
386
387 if( localplayer.gate_waiting ){
388 m4x3_mulv( localplayer.gate_waiting->transport,
389 vg_audio.external_listener_pos,
390 vg_audio.external_listener_pos );
391 }
392
393 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
394 audio_unlock();
395
396 vehicle_update_post();
397
398 if( vg.time - skaterift.last_autosave > 20.0 ){
399 if( skaterift_autosave(1) ){
400 skaterift.last_autosave = vg.time;
401 }
402 }
403 }
404
405 /*
406 * RENDERING
407 * ---------------------------------------------------------------------------*/
408
409 static void vg_framebuffer_resize( int w, int h ){
410 render_fb_resize();
411 }
412
413 static void present_view_with_post_processing(void){
414 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
415 glViewport( 0,0, vg.window_x, vg.window_y );
416
417 glEnable(GL_BLEND);
418 glDisable(GL_DEPTH_TEST);
419 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
420 glBlendEquation(GL_FUNC_ADD);
421
422 v2f inverse;
423 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
424
425 if( k_blur_effect ){
426 shader_blitblur_use();
427 shader_blitblur_uTexMain( 0 );
428 shader_blitblur_uTexMotion( 1 );
429 shader_blitblur_uBlurStrength( k_blur_strength /
430 (vg.time_frame_delta*60.0) );
431 shader_blitblur_uInverseRatio( inverse );
432
433 inverse[0] -= 0.0001f;
434 inverse[1] -= 0.0001f;
435 shader_blitblur_uClampUv( inverse );
436
437 static f64 effect_time = 133.0;
438 effect_time += vg.time_frame_delta;
439 shader_blitblur_uTime( effect_time );
440
441 f32 glitch_strength = 0.0f;
442 if( skaterift.activity == k_skaterift_replay ){
443 glitch_strength = 0.005f;
444 if( skaterift.replay_control == k_replay_control_play )
445 glitch_strength = 0.005f;
446 else
447 glitch_strength += 0.005f*skaterift.track_velocity;
448 }
449 shader_blitblur_uGlitchStrength( glitch_strength );
450
451 v2f override;
452 if( skaterift.activity == k_skaterift_menu )
453 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
454 else
455 v2_zero( override );
456 shader_blitblur_uOverrideDir( override );
457
458 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
459 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
460 }
461 else{
462 shader_blit_use();
463 shader_blit_uTexMain( 0 );
464 shader_blit_uInverseRatio( inverse );
465 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
466 }
467
468 render_fsquad();
469 }
470
471 static void render_player_transparent(void){
472 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
473 SAIS OTHERWISE */
474
475 m4x3_copy( skaterift.cam.transform, small_cam.transform );
476
477 small_cam.fov = skaterift.cam.fov;
478 small_cam.nearz = 0.05f;
479 small_cam.farz = 60.0f;
480
481 camera_update_view( &small_cam );
482 camera_update_projection( &small_cam );
483 camera_finalize( &small_cam );
484
485 /* Draw player to window buffer and blend background ontop */
486 player__render( &small_cam );
487 }
488
489 static void render_scene(void){
490 /* Draw world */
491 glEnable( GL_DEPTH_TEST );
492
493 world_instance *view_world = localplayer.viewable_world;
494
495 if( view_world == NULL ){
496 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
497 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
498 return;
499 }
500
501 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
502 if( world_static.instances[i].status == k_world_status_loaded ){
503 world_prerender( &world_static.instances[i] );
504 }
505 }
506
507 if( skaterift.activity == k_skaterift_respawning ){
508 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
509 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
510 glClear( GL_COLOR_BUFFER_BIT );
511 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
512 GL_COLOR_ATTACHMENT1 } );
513 view_world = &world_static.instances[respawn_chooser.world_id];
514 render_world_override( view_world );
515 }
516 else{
517 render_world( view_world, &skaterift.cam, 0 );
518 render_water_texture( view_world, &skaterift.cam, 0 );
519 render_fb_bind( gpipeline.fb_main, 1 );
520 render_water_surface( view_world, &skaterift.cam );
521 render_remote_players( view_world, &skaterift.cam );
522 }
523 }
524
525 static void render_scene_gate_subview(void){
526 render_fb_bind( gpipeline.fb_main, 1 );
527 world_instance *view_world = localplayer.viewable_world;
528 if( !view_world ) return; /* ??? */
529 if( skaterift.activity == k_skaterift_respawning ) return;
530
531 int depth = 1;
532 if( localplayer.gate_waiting ) depth = 0;
533 render_world_gates( view_world, &skaterift.cam, depth );
534 }
535
536 static void skaterift_composite_maincamera(void){
537 camera_lerp( &localplayer.cam, &world_static.focus_cam,
538 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
539
540 if( skaterift.activity == k_skaterift_replay ){
541 skaterift_get_replay_camera( &skaterift.cam );
542 }
543
544 skaterift.cam.nearz = 0.1f;
545 skaterift.cam.farz = 2100.0f;
546
547 if( skaterift.activity == k_skaterift_respawning ){
548 camera_copy( &respawn_chooser.cam, &skaterift.cam );
549 skaterift.cam.nearz = 4.0f;
550 skaterift.cam.farz = 3100.0f;
551 }
552
553 camera_update_transform( &skaterift.cam );
554
555 if( skaterift.activity != k_skaterift_respawning ){
556 if( localplayer.gate_waiting ){
557 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
558 skaterift.cam.transform );
559 }
560 else{
561 m3x3_mul( localplayer.basis, skaterift.cam.transform,
562 skaterift.cam.transform );
563 }
564 }
565
566 camera_update_view( &skaterift.cam );
567 camera_update_projection( &skaterift.cam );
568 camera_finalize( &skaterift.cam );
569 }
570
571 static void render_main_game(void){
572 if( skaterift.activity == k_skaterift_replay ){
573 player__animate_from_replay( &skaterift.replay );
574 }
575 else{
576 player__animate();
577 skaterift_record_frame( &skaterift.replay, 0 );
578 }
579 animate_remote_players();
580 player__pre_render();
581
582 skaterift_composite_maincamera();
583
584 /* --------------------------------------------------------------------- */
585
586 world_instance *view_world = localplayer.viewable_world;
587 if( view_world != NULL ){
588 render_world_cubemaps( view_world );
589
590 ent_gate *gate = view_world->rendering_gate;
591 if( gate ){
592 if( gate->flags & k_ent_gate_nonlocal ){
593 world_instance *dest = &world_static.instances[ gate->target ];
594 render_world_cubemaps( dest );
595 }
596 }
597 }
598
599 /* variable res target */
600 render_fb_bind( gpipeline.fb_main, 1 );
601 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
602 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
603
604 render_scene();
605 glEnable( GL_DEPTH_TEST );
606
607 /* full res target */
608 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
609 glViewport( 0,0, vg.window_x, vg.window_y );
610
611 render_player_transparent(); /* needs to read the depth buffer before we fuck
612 it up with the oblique rendering inside the
613 portals */
614
615 /* continue with variable rate */
616 render_scene_gate_subview();
617
618 /* composite */
619 present_view_with_post_processing();
620
621 /* --------------------------------------------------------------------- */
622
623 /* capture the current resume frame at the very last point */
624 if( button_down( k_srbind_reset ) ){
625 if( skaterift.activity == k_skaterift_default ){
626 skaterift.activity = k_skaterift_replay;
627 skaterift_record_frame( &skaterift.replay, 1 );
628 if( skaterift.replay.head ){
629 skaterift.replay.cursor = skaterift.replay.head->time;
630 skaterift.replay.cursor_frame = skaterift.replay.head;
631 }
632 skaterift.replay_control = k_replay_control_scrub;
633 }
634 }
635 }
636
637 static void vg_render(void){
638 if( skaterift.op == k_async_op_clientloading ){
639 _vg_loader_render();
640 return;
641 }
642
643 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
644
645 glViewport( 0,0, vg.window_x, vg.window_y );
646 glDisable( GL_DEPTH_TEST );
647 glDisable( GL_BLEND );
648
649 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
650 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
651
652 render_main_game();
653 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
654
655 /* Other shite */
656 glDisable(GL_BLEND);
657 glDisable(GL_DEPTH_TEST);
658 vg_lines_drawall();
659 glViewport( 0,0, vg.window_x, vg.window_y );
660 gui_draw();
661 }
662
663 static void vg_gui(void){
664 if( skaterift.op == k_async_op_clientloading ) return;
665
666 menu_update();
667 if( skaterift.activity == k_skaterift_menu ){
668 glClear( GL_DEPTH_BUFFER_BIT );
669 menu_render();
670 }
671
672 player__im_gui();
673 world_instance *world = world_current_instance();
674
675 skaterift_replay_imgui();
676 workshop_form_gui();
677 render_view_framebuffer_ui();
678 remote_player_network_imgui( vg.pv );
679 }
680
681
682 #else
683
684 #include "skaterift_imgui_dev.c"
685
686 #endif