2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 //#define VG_DEVWINDOW
21 * --------------------- */
37 #include "pointcloud.h"
40 * ----------------- */
48 #include "highscores.c"
50 static struct player_avatar localplayer_avatar
;
51 static struct player_model localplayer_models
[3];
53 int main( int argc
, char *argv
[] )
55 vg_mem
.use_libc_malloc
= 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc
, argv
, "Voyager Game Engine" );
62 VG_STATIC
void highscores_save_at_exit(void)
64 highscores_serialize_all();
68 VG_STATIC
void vg_launch_opt(void)
72 VG_STATIC
void vg_preload(void)
76 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
77 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
78 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
79 vg_info(" | \\ / | | / | | \\ | / | \n" );
80 vg_info(" | \\/ | | / | | \\ | / | \n" );
81 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
84 /* 31.05.23 (hgn): this is only a server feature now */
86 highscores_init( 2000, 50 );
87 if( !highscores_read() )
88 highscores_create_db();
89 vg_loader_step( NULL
, highscores_save_at_exit
);
93 vg_loader_step( NULL
, steam_end
);
94 vg_loader_step( network_init
, network_end
);
97 VG_STATIC
void load_playermodels(void)
99 player_model_load( &localplayer_models
[0], "models/ch_new.mdl" );
100 player_model_load( &localplayer_models
[1], "models/ch_outlaw.mdl" );
101 player_model_load( &localplayer_models
[2], "models/ch_jordan.mdl" );
104 shader_model_character_view_register();
105 shader_model_board_view_register();
106 shader_model_entity_register();
109 void temp_update_playermodel(void){
110 player__use_model( &localplayer
, &localplayer_models
[cl_playermdl_id
] );
113 VG_STATIC
void async_skaterift_complete( void *payload
, u32 size
)
115 localplayer
.viewable_world
= world_current_instance();
116 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
121 VG_STATIC
void vg_load(void)
123 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
125 vg_loader_step( render_init
, NULL
);
126 vg_loader_step( menu_init
, NULL
);
127 vg_loader_step( pointcloud_init
, NULL
);
128 vg_loader_step( world_init
, NULL
);
129 vg_loader_step( vehicle_init
, NULL
);
130 vg_loader_step( font3d_init
, NULL
);
131 vg_loader_step( gui_init
, NULL
);
133 vg_loader_step( player_init
, NULL
);
134 vg_loader_step( player_ragdoll_init
, NULL
);
137 vg_loader_step( addon_system_init
, NULL
);
138 vg_loader_step( workshop_init
, NULL
);
139 vg_loader_step( skateshop_init
, NULL
);
141 /* ----------------- */
142 vg_loader_step( load_playermodels
, NULL
);
145 player__create( &localplayer
);
146 player_avatar_load( &localplayer_avatar
, "models/ch_new.mdl" );
147 player__use_avatar( &localplayer
, &localplayer_avatar
);
148 player__use_model( &localplayer
, &localplayer_models
[cl_playermdl_id
] );
149 player__bind( &localplayer
);
151 /* --------------------- */
154 vg_loader_step( audio_init
, audio_free
);
156 /* 'systems' are completely loaded now */
158 /* load home/permanent world manually */
159 strcpy( world_loader
.name
, "mp_spawn" );
160 world_loader
.generate_point_cloud
= 1;
161 world_loader
.world_index
= 0;
162 world_loader
.location
= k_world_load_type_local
;
163 world_load_mdl( "maps/mp_spawn/main.mdl" );
165 /* Completing addon registrations
166 * -------------------------------------
170 /* understate diy. */
171 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
172 k_workshop_file_type_world
,
174 vg_msg_init( &msg
, spawn
->metadata
, sizeof(spawn
->metadata
) );
175 vg_msg_frame( &msg
, "workshop" );
176 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
177 vg_msg_end_frame( &msg
);
178 vg_msg_wkvstr( &msg
, "location", "USA" );
179 spawn
->metadata_len
= msg
.cur
;
182 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
183 k_workshop_file_type_world
,
185 vg_msg_init( &msg
, mtzero
->metadata
, sizeof(mtzero
->metadata
) );
186 vg_msg_frame( &msg
, "workshop" );
187 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
188 vg_msg_end_frame( &msg
);
189 vg_msg_wkvstr( &msg
, "location", "Australia" );
190 mtzero
->metadata_len
= msg
.cur
;
191 global_skateshop
.selected_world_id
=1;
192 global_skateshop
.pointcloud_world_id
=1;
193 skateshop_preview_loader_thread( mtzero
); /* HACK */
195 vg_async_call( async_addon_reg_update
, NULL
, 0 );
196 vg_console_load_autos();
199 vg_async_call( async_skaterift_complete
, NULL
, 0 );
202 VG_STATIC
void draw_origin_axis(void)
204 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
205 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
206 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
209 static void skaterift_change_world_preupdate(void);
210 VG_STATIC
void vg_update(void)
213 skaterift_preupdate_inputs();
214 if( skaterift
.async_op
== k_async_op_clientloading
) return;
215 if( skaterift
.async_op
== k_async_op_world_preloading
){
216 skaterift_change_world_preupdate();
222 player__pre_update( &localplayer
);
223 global_skateshop_preupdate();
225 world_update( world_current_instance(), localplayer
.rb
.co
);
226 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
227 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
230 VG_STATIC
void vg_update_fixed(void)
232 if( skaterift
.async_op
== k_async_op_clientloading
) return;
234 world_routes_fixedupdate( world_current_instance() );
235 player__update( &localplayer
);
236 vehicle_update_fixed();
239 VG_STATIC
void vg_update_post(void)
241 if( skaterift
.async_op
== k_async_op_clientloading
) return;
243 player__post_update( &localplayer
);
247 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
250 vg_dsp
.echo_distances
[sample_index
] = dist
;
252 v3f ears
= { 1.0f
,0.0f
,0.0f
};
253 m3x3_mulv( main_camera
.transform
, ears
, ears
);
254 v3_copy( ears
, vg_audio
.external_listener_ears
);
255 v3_copy( main_camera
.transform
[3], vg_audio
.external_listener_pos
);
257 if( localplayer
.gate_waiting
){
258 m4x3_mulv( localplayer
.gate_waiting
->transport
,
259 vg_audio
.external_listener_pos
,
260 vg_audio
.external_listener_pos
);
263 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
266 vg
.time_rate
= 1.0f
-menu
.factive
;
267 vehicle_update_post();
270 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
275 VG_STATIC
void present_view_with_post_processing(void)
277 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
278 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
281 glDisable(GL_DEPTH_TEST
);
282 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
283 glBlendEquation(GL_FUNC_ADD
);
286 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
289 shader_blitblur_use();
290 shader_blitblur_uTexMain( 0 );
291 shader_blitblur_uTexMotion( 1 );
292 shader_blitblur_uBlurStrength( cl_blur_strength
/
293 (vg
.time_frame_delta
*60.0) );
294 shader_blitblur_uInverseRatio( inverse
);
297 v2_muls( (v2f
){ 0.04f
, 0.001f
}, menu
.factive
, menu_blurring
);
298 shader_blitblur_uOverrideDir( menu_blurring
);
300 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
301 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
305 shader_blit_uTexMain( 0 );
306 shader_blit_uInverseRatio( inverse
);
307 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
313 VG_STATIC
void render_player_transparent(void)
315 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
318 m4x3_copy( main_camera
.transform
, small_cam
.transform
);
320 small_cam
.fov
= main_camera
.fov
;
321 small_cam
.nearz
= 0.05f
;
322 small_cam
.farz
= 60.0f
;
324 camera_update_view( &small_cam
);
325 camera_update_projection( &small_cam
);
326 camera_finalize( &small_cam
);
328 /* Draw player to window buffer and blend background ontop */
329 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
330 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
331 player__render( &small_cam
, &localplayer
);
334 VG_STATIC
void render_scene(void)
336 render_fb_bind( gpipeline
.fb_main
, 1 );
337 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
338 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
341 glEnable( GL_DEPTH_TEST
);
343 world_instance
*view_world
= localplayer
.viewable_world
;
345 if( view_world
== NULL
){
346 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
347 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
351 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
352 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
353 world_prerender( &world_static
.worlds
[i
] );
357 render_world( view_world
, &main_camera
, 0 );
359 render_water_texture( view_world
, &main_camera
, 0 );
360 render_fb_bind( gpipeline
.fb_main
, 1 );
361 render_water_surface( view_world
, &main_camera
);
364 VG_STATIC
void render_scene_gate_subview(void)
366 render_fb_bind( gpipeline
.fb_main
, 1 );
367 world_instance
*view_world
= localplayer
.viewable_world
;
368 if( !view_world
) return; /* ??? */
371 if( localplayer
.gate_waiting
) depth
= 0;
372 render_world_gates( view_world
, &main_camera
, depth
);
375 VG_STATIC
void render_main_game(void)
377 player__pre_render( &localplayer
);
378 main_camera
.fov
= localplayer
.cam
.fov
;
379 v3_copy( localplayer
.cam
.pos
, main_camera
.pos
);
380 v3_copy( localplayer
.cam
.angles
, main_camera
.angles
);
382 main_camera
.nearz
= 0.1f
;
383 main_camera
.farz
= 2100.0f
;
385 camera_update_transform( &main_camera
);
387 if( localplayer
.gate_waiting
){
388 m3x3_mul( localplayer
.basis_gate
, main_camera
.transform
,
389 main_camera
.transform
);
392 m3x3_mul( localplayer
.basis
, main_camera
.transform
,
393 main_camera
.transform
);
396 camera_update_view( &main_camera
);
397 camera_update_projection( &main_camera
);
398 camera_finalize( &main_camera
);
400 /* ========== Begin Frame ========== */
404 glEnable( GL_DEPTH_TEST
);
406 render_player_transparent();
407 render_scene_gate_subview();
409 present_view_with_post_processing();
410 /* =========== End Frame =========== */
413 VG_STATIC
void vg_render(void)
415 if( skaterift
.async_op
== k_async_op_clientloading
){
420 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
422 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
423 glDisable( GL_DEPTH_TEST
);
424 glDisable( GL_BLEND
);
426 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
427 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
431 m4x4_copy( main_camera
.mtx
.pv
, vg
.pv
);
435 glDisable(GL_DEPTH_TEST
);
437 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
441 VG_STATIC
void vg_gui(void)
443 if( skaterift
.async_op
== k_async_op_clientloading
) return;
447 glClear( GL_DEPTH_BUFFER_BIT
);
452 player__im_gui( &localplayer
);
454 world_instance
*world
= world_current_instance();
457 render_view_framebuffer_ui();
463 #include "skaterift_imgui_dev.c"