2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
40 #include "pointcloud.h"
42 #include "player_remote.h"
45 * ----------------- */
53 #include "highscores.c"
57 #include "player_remote.c"
59 static struct player_avatar localplayer_avatar
;
61 int main( int argc
, char *argv
[] ){
68 .mode
= k_bitpack_compress
71 v4f q
= { 0.388, -0.565, 0.515, 0.515 };
72 vg_info( "q: %f %f %f %f\n", q
[0], q
[1], q
[2], q
[3] );
75 bitpack_qquat( &ctx
, q
);
77 vg_info( "compressed bytes: %u\n", ctx
.bytes
);
81 ctx
.mode
= k_bitpack_decompress
;
83 bitpack_qquat( &ctx
, q
);
84 vg_info( "q: %f %f %f %f\n", q
[0], q
[1], q
[2], q
[3] );
89 vg_mem
.use_libc_malloc
= 0;
90 vg_set_mem_quota( 160*1024*1024 );
91 vg_enter( argc
, argv
, "Voyager Game Engine" );
95 static void vg_launch_opt(void){
96 if( vg_long_opt( "noauth" ) ){
97 network_client
.auth_mode
= eServerModeNoAuthentication
;
101 static void vg_preload(void){
102 //skaterift_read_savedata();
104 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
105 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
106 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
107 vg_info(" | \\ / | | / | | \\ | / | \n" );
108 vg_info(" | \\/ | | / | | \\ | / | \n" );
109 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
113 vg_loader_step( NULL
, steam_end
);
114 vg_loader_step( remote_players_init
, NULL
);
115 vg_loader_step( network_init
, network_end
);
118 static void load_playermodels(void){
120 shader_model_character_view_register();
121 shader_model_board_view_register();
122 shader_model_entity_register();
125 static void async_skaterift_player_start( void *payload
, u32 size
){
126 localplayer
.viewable_world
= world_current_instance();
127 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
130 static void async_call_ready( void *payload
, u32 size
){
131 skaterift
.op
= k_async_op_none
;
134 static void skaterift_restore_state(void){
136 strcpy( sav
.path
, str_skaterift_main_save
);
137 savedata_file_read( &sav
);
142 kvsav
.max
= sizeof(sav
.buf
);
144 u32 board_reg_id
= 0,
147 vg_msg player
= kvsav
;
148 if( vg_msg_seekframe( &player
, "player", 0 ) ){
152 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
153 u32 reg_id
= addon_match( &q
);
154 if( reg_id
!= 0xffffffff )
155 board_reg_id
= reg_id
;
159 skaterift_read_addon_alias( &player
, "playermodel",
160 k_addon_type_player
, &q
);
161 reg_id
= addon_match( &q
);
162 if( reg_id
!= 0xffffffff )
163 player_reg_id
= reg_id
;
166 localplayer
.board_view_slot
=
167 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
168 localplayer
.playermodel_view_slot
=
169 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
171 vg_msg world
= kvsav
;
172 if( vg_msg_seekframe( &world
, "world", 0 ) ){
176 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
177 u32 reg_id
= addon_match( &q
);
178 if( reg_id
!= 0xffffffff ){
179 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
181 world_static
.load_state
= k_world_loader_load
;
182 struct world_load_args args
= {
183 .purpose
= k_world_purpose_client
,
186 skaterift_world_load_thread( &args
);
188 world_set_active_instance( vg_msg_seekkvu32( &world
, "index", 0 ) );
189 world_static
.active_trigger_volume_count
= 0;
190 localplayer
.viewable_world
= world_current_instance();
193 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
195 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
197 if( v3_length2(pos
) > 1.0f
)
198 player__setpos( pos
);
202 static void vg_load(void){
203 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
205 vg_loader_step( render_init
, NULL
);
206 vg_loader_step( menu_init
, NULL
);
207 vg_loader_step( pointcloud_init
, NULL
);
208 vg_loader_step( world_init
, NULL
);
209 vg_loader_step( vehicle_init
, NULL
);
210 vg_loader_step( font3d_init
, NULL
);
211 vg_loader_step( gui_init
, NULL
);
213 vg_loader_step( player_init
, NULL
);
214 vg_loader_step( player_ragdoll_init
, NULL
);
217 vg_loader_step( addon_system_init
, NULL
);
218 vg_loader_step( workshop_init
, NULL
);
219 vg_loader_step( skateshop_init
, NULL
);
221 /* ----------------- */
222 vg_loader_step( load_playermodels
, NULL
);
225 u32 bytes
= 1024*1024*10;
226 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
227 skaterift
.replay
.size
= bytes
;
228 replay_clear( &skaterift
.replay
);
230 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
231 player__use_avatar( &localplayer_avatar
);
233 /* FIXME FIXME FIXME FIXME FIXME */
234 u32 mtx_size
= sizeof(m4x3f
)*localplayer_avatar
.sk
.bone_count
;
235 localplayer
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
, mtx_size
);
236 netplayers
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
,
237 mtx_size
*NETWORK_MAX_PLAYERS
);
239 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
242 /* --------------------- */
245 vg_loader_step( audio_init
, audio_free
);
247 /* 'systems' are completely loaded now */
249 /* Completing addon registrations
250 * -------------------------------------
253 /* understate diy. */
254 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
259 msg
.buf
= spawn
->metadata
;
260 msg
.max
= sizeof(spawn
->metadata
);
261 vg_msg_frame( &msg
, "workshop" );
262 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
263 vg_msg_end_frame( &msg
);
264 vg_msg_wkvstr( &msg
, "location", "USA" );
265 spawn
->metadata_len
= msg
.cur
;
269 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
274 msg
.buf
= mtzero
->metadata
;
275 msg
.max
= sizeof(mtzero
->metadata
);
276 vg_msg_frame( &msg
, "workshop" );
277 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
278 vg_msg_end_frame( &msg
);
279 vg_msg_wkvstr( &msg
, "location", "Australia" );
280 mtzero
->metadata_len
= msg
.cur
;
283 /* load home/permanent world manually */
284 world_static
.load_state
= k_world_loader_load
;
285 struct world_load_args args
= {
286 .purpose
= k_world_purpose_hub
,
289 skaterift_world_load_thread( &args
);
291 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
295 global_skateshop
.selected_world_id
=1;
296 global_skateshop
.pointcloud_world_id
=1;
297 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
299 vg_console_load_autos();
302 addon_mount_content_folder( k_addon_type_player
,
303 "playermodels", ".mdl" );
304 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
305 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
306 addon_mount_workshop_items();
307 vg_async_call( async_addon_reg_update
, NULL
, 0 );
311 skaterift_restore_state();
312 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
314 //board_processview_thread(NULL);
315 vg_async_call( async_call_ready
, NULL
, 0 );
318 static void draw_origin_axis(void){
319 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
320 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
321 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
323 static void skaterift_change_client_world_preupdate(void);
327 * ---------------------------------------------------------------------------*/
329 static void vg_pre_update(void){
333 skaterift_preupdate_inputs();
334 if( skaterift
.op
== k_async_op_clientloading
) return;
335 if( world_static
.load_state
== k_world_loader_preload
)
336 skaterift_change_client_world_preupdate();
339 skateshop_autostart_loading();
344 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
345 k_skaterift_respawning
) ) {
349 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
350 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
352 player__pre_update();
353 world_entity_focus_preupdate();
354 skaterift_replay_pre_update();
355 remote_sfx_pre_update();
357 world_update( world_current_instance(), localplayer
.rb
.co
);
358 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
359 respawn_chooser_pre_update();
362 static void vg_fixed_update(void){
363 if( skaterift
.op
== k_async_op_clientloading
) return;
365 world_routes_fixedupdate( world_current_instance() );
367 vehicle_update_fixed();
370 static void vg_post_update(void){
371 if( skaterift
.op
== k_async_op_clientloading
) return;
373 player__post_update();
377 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
380 vg_dsp
.echo_distances
[sample_index
] = dist
;
382 v3f ears
= { 1.0f
,0.0f
,0.0f
};
383 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
384 v3_copy( ears
, vg_audio
.external_listener_ears
);
385 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
387 if( localplayer
.gate_waiting
){
388 m4x3_mulv( localplayer
.gate_waiting
->transport
,
389 vg_audio
.external_listener_pos
,
390 vg_audio
.external_listener_pos
);
393 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
396 vehicle_update_post();
398 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
399 if( skaterift_autosave(1) ){
400 skaterift
.last_autosave
= vg
.time
;
407 * ---------------------------------------------------------------------------*/
409 static void vg_framebuffer_resize( int w
, int h
){
413 static void present_view_with_post_processing(void){
414 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
415 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
418 glDisable(GL_DEPTH_TEST
);
419 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
420 glBlendEquation(GL_FUNC_ADD
);
423 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
426 shader_blitblur_use();
427 shader_blitblur_uTexMain( 0 );
428 shader_blitblur_uTexMotion( 1 );
429 shader_blitblur_uBlurStrength( k_blur_strength
/
430 (vg
.time_frame_delta
*60.0) );
431 shader_blitblur_uInverseRatio( inverse
);
433 inverse
[0] -= 0.0001f
;
434 inverse
[1] -= 0.0001f
;
435 shader_blitblur_uClampUv( inverse
);
437 static f64 effect_time
= 133.0;
438 effect_time
+= vg
.time_frame_delta
;
439 shader_blitblur_uTime( effect_time
);
441 f32 glitch_strength
= 0.0f
;
442 if( skaterift
.activity
== k_skaterift_replay
){
443 glitch_strength
= 0.005f
;
444 if( skaterift
.replay_control
== k_replay_control_play
)
445 glitch_strength
= 0.005f
;
447 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
449 shader_blitblur_uGlitchStrength( glitch_strength
);
452 if( skaterift
.activity
== k_skaterift_menu
)
453 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
456 shader_blitblur_uOverrideDir( override
);
458 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
459 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
463 shader_blit_uTexMain( 0 );
464 shader_blit_uInverseRatio( inverse
);
465 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
471 static void render_player_transparent(void){
472 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
475 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
477 small_cam
.fov
= skaterift
.cam
.fov
;
478 small_cam
.nearz
= 0.05f
;
479 small_cam
.farz
= 60.0f
;
481 camera_update_view( &small_cam
);
482 camera_update_projection( &small_cam
);
483 camera_finalize( &small_cam
);
485 /* Draw player to window buffer and blend background ontop */
486 player__render( &small_cam
);
487 render_remote_players_tags( localplayer
.viewable_world
, &skaterift
.cam
);
490 static void render_scene(void){
492 glEnable( GL_DEPTH_TEST
);
494 world_instance
*view_world
= localplayer
.viewable_world
;
496 if( view_world
== NULL
){
497 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
498 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
502 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
503 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
504 world_prerender( &world_static
.instances
[i
] );
508 if( skaterift
.activity
== k_skaterift_respawning
){
509 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
510 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
511 glClear( GL_COLOR_BUFFER_BIT
);
512 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
513 GL_COLOR_ATTACHMENT1
} );
514 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
515 render_world_override( view_world
);
516 render_world_routes( view_world
, &skaterift
.cam
, 1 );
519 render_world( view_world
, &skaterift
.cam
, 0 );
520 render_water_texture( view_world
, &skaterift
.cam
, 0 );
521 render_fb_bind( gpipeline
.fb_main
, 1 );
522 render_water_surface( view_world
, &skaterift
.cam
);
523 render_remote_players( view_world
, &skaterift
.cam
);
527 static void render_scene_gate_subview(void){
528 render_fb_bind( gpipeline
.fb_main
, 1 );
529 world_instance
*view_world
= localplayer
.viewable_world
;
530 if( !view_world
) return; /* ??? */
531 if( skaterift
.activity
== k_skaterift_respawning
) return;
534 if( localplayer
.gate_waiting
) depth
= 0;
535 render_world_gates( view_world
, &skaterift
.cam
, depth
);
538 static void skaterift_composite_maincamera(void){
539 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
540 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
542 if( skaterift
.activity
== k_skaterift_replay
){
543 skaterift_get_replay_camera( &skaterift
.cam
);
546 skaterift
.cam
.nearz
= 0.1f
;
547 skaterift
.cam
.farz
= 2100.0f
;
549 if( skaterift
.activity
== k_skaterift_respawning
){
550 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
551 skaterift
.cam
.nearz
= 4.0f
;
552 skaterift
.cam
.farz
= 3100.0f
;
555 camera_update_transform( &skaterift
.cam
);
557 if( skaterift
.activity
!= k_skaterift_respawning
){
558 if( localplayer
.gate_waiting
){
559 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
560 skaterift
.cam
.transform
);
563 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
564 skaterift
.cam
.transform
);
568 camera_update_view( &skaterift
.cam
);
569 camera_update_projection( &skaterift
.cam
);
570 camera_finalize( &skaterift
.cam
);
573 static void render_main_game(void){
574 if( skaterift
.activity
== k_skaterift_replay
){
575 player__animate_from_replay( &skaterift
.replay
);
579 skaterift_record_frame( &skaterift
.replay
, 0 );
581 animate_remote_players();
582 player__pre_render();
584 skaterift_composite_maincamera();
586 /* --------------------------------------------------------------------- */
588 world_instance
*view_world
= localplayer
.viewable_world
;
589 if( (view_world
!= NULL
) && (skaterift
.activity
!= k_skaterift_respawning
) ){
590 render_world_cubemaps( view_world
);
592 ent_gate
*gate
= view_world
->rendering_gate
;
594 if( gate
->flags
& k_ent_gate_nonlocal
){
595 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
596 render_world_cubemaps( dest
);
601 /* variable res target */
602 render_fb_bind( gpipeline
.fb_main
, 1 );
603 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
604 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
607 glEnable( GL_DEPTH_TEST
);
609 /* full res target */
610 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
611 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
613 render_player_transparent(); /* needs to read the depth buffer before we fuck
614 it up with the oblique rendering inside the
617 /* continue with variable rate */
618 render_scene_gate_subview();
621 present_view_with_post_processing();
623 /* --------------------------------------------------------------------- */
625 /* capture the current resume frame at the very last point */
626 if( button_down( k_srbind_reset
) ){
627 if( skaterift
.activity
== k_skaterift_default
){
628 skaterift
.activity
= k_skaterift_replay
;
629 skaterift_record_frame( &skaterift
.replay
, 1 );
630 if( skaterift
.replay
.head
){
631 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
632 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
634 skaterift
.replay_control
= k_replay_control_scrub
;
639 static void vg_render(void){
640 if( skaterift
.op
== k_async_op_clientloading
){
645 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
647 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
648 glDisable( GL_DEPTH_TEST
);
649 glDisable( GL_BLEND
);
651 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
652 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
655 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
659 glDisable(GL_DEPTH_TEST
);
661 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
665 static void vg_gui(void){
666 if( skaterift
.op
== k_async_op_clientloading
) return;
669 if( skaterift
.activity
== k_skaterift_menu
){
670 glClear( GL_DEPTH_BUFFER_BIT
);
675 world_instance
*world
= world_current_instance();
677 skaterift_replay_imgui();
679 render_view_framebuffer_ui();
680 remote_player_network_imgui( vg
.pv
);
686 #include "skaterift_imgui_dev.c"