2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
18 * --------------------- */
20 #include "skaterift.h"
23 #include "vg/vg_opt.h"
24 #include "vg/vg_loader.h"
36 #include "player_remote.h"
40 #include "ent_tornado.h"
41 #include "ent_miniworld.h"
42 #include "ent_skateshop.h"
44 #include "world_map.h"
48 #include "player_render.h"
50 struct skaterift_globals skaterift
=
52 .op
= k_async_op_clientloading
, .time_rate
= 1.0f
, .demo_mode
= 1,
53 .hub_world
= "maps/dev_hub",
56 static int k_tools_mode
= 0;
58 int main( int argc
, char *argv
[] ){
59 vg_mem
.use_libc_malloc
= 0;
60 vg_set_mem_quota( 160*1024*1024 );
61 vg_enter( argc
, argv
, "Voyager Game Engine" );
65 void vg_launch_opt(void)
68 if( vg_long_opt( "noauth" ) ){
69 network_client
.auth_mode
= eServerModeNoAuthentication
;
72 if( (arg
= vg_long_opt_arg( "server" )) ){
73 vg_strncpy( arg
, network_client
.server_adress
, 64,
74 k_strncpy_overflow_fatal
);
77 if( vg_long_opt( "tools" ) ){
81 if( vg_long_opt( "demo" ) ){
82 skaterift
.demo_mode
= 1;
85 if( (arg
= vg_long_opt_arg( "world" )) ){
86 skaterift
.hub_world
= arg
;
92 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
93 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
94 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
95 vg_info(" | \\ / | | / | | \\ | / | \n" );
96 vg_info(" | \\/ | | / | | \\ | / | \n" );
97 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
100 /* please forgive me! */
102 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
103 if( !strcmp(drm
, "blibby!") )
104 skaterift
.demo_mode
= 0;
106 vg_loader_step( remote_players_init
, NULL
);
112 vg_loader_step( NULL
, steam_end
);
113 vg_loader_step( network_init
, network_end
);
116 static void async_skaterift_player_start( void *payload
, u32 size
){
117 world_switch_instance(0);
120 static void async_call_ready( void *payload
, u32 size
){
121 skaterift
.op
= k_async_op_none
;
124 static void skaterift_restore_state(void)
127 skaterift_read_main_savedata( &sav
);
130 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
133 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
);
134 skaterift
.achievements
|= ach
;
136 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
137 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
139 vg_msg_cursor orig
= kvsav
.cur
;
140 if( vg_msg_seekframe( &kvsav
, "player" ) ){
144 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
145 u32 reg_id
= addon_match( &q
);
146 if( reg_id
!= 0xffffffff )
147 board_reg_id
= reg_id
;
150 skaterift_read_addon_alias( &kvsav
, "playermodel",
151 k_addon_type_player
, &q
);
152 reg_id
= addon_match( &q
);
153 if( reg_id
!= 0xffffffff )
154 player_reg_id
= reg_id
;
157 localplayer
.board_view_slot
=
158 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
159 localplayer
.playermodel_view_slot
=
160 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
165 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
166 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
167 if( !reg
) vg_fatal_error( "world not found\n" );
168 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
172 static void skaterift_load_world_content(void){
174 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
175 skaterift_mount_world_unloadable( "maps/mp_spawn",
176 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
177 skaterift_mount_world_unloadable( "maps/mp_mtzero",
178 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
179 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
180 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
182 world_static
.load_state
= k_world_loader_load
;
184 struct world_load_args args
= {
185 .purpose
= k_world_purpose_hub
,
188 skaterift_world_load_thread( &args
);
191 static void skaterift_load_player_content(void)
193 particle_alloc( &particles_grind
, 300 );
194 particle_alloc( &particles_env
, 200 );
196 player_load_animation_reference( "models/ch_none.mdl" );
197 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
199 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
205 vg_async_call( async_call_ready
, NULL
, 0 );
209 vg_audio
.always_keep_compressed
= 1;
211 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
212 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
214 vg_loader_step( render_init
, NULL
);
215 vg_loader_step( menu_init
, NULL
);
216 vg_loader_step( world_init
, NULL
);
217 vg_loader_step( vehicle_init
, NULL
);
218 vg_loader_step( gui_init
, NULL
);
220 vg_loader_step( player_init
, NULL
);
221 vg_loader_step( player_ragdoll_init
, NULL
);
222 vg_loader_step( npc_init
, NULL
);
225 vg_loader_step( addon_system_init
, NULL
);
226 vg_loader_step( workshop_init
, NULL
);
227 vg_loader_step( skateshop_init
, NULL
);
228 vg_loader_step( ent_tornado_init
, NULL
);
229 vg_loader_step( skaterift_replay_init
, NULL
);
230 vg_loader_step( skaterift_load_player_content
, NULL
);
232 /* --------------------- */
235 vg_loader_step( audio_init
, NULL
);
237 /* 'systems' are completely loaded now */
239 /* Completing addon registrations
240 * -------------------------------------
243 /* load home/permanent world manually */
244 vg_loader_step( skaterift_load_world_content
, NULL
);
245 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
248 vg_console_load_autos();
251 addon_mount_content_folder( k_addon_type_player
,
252 "playermodels", ".mdl" );
253 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
254 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
255 addon_mount_workshop_items();
256 vg_async_call( async_addon_reg_update
, NULL
, 0 );
260 skaterift_restore_state();
263 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
265 //board_processview_thread(NULL);
266 vg_async_call( async_call_ready
, NULL
, 0 );
269 static void draw_origin_axis(void){
270 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
271 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
272 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
274 void skaterift_change_client_world_preupdate(void);
278 * ---------------------------------------------------------------------------*/
280 void vg_pre_update(void)
282 skaterift_preupdate_inputs();
284 if( k_tools_mode
) return;
287 skaterift_change_client_world_preupdate();
289 if( skaterift
.op
== k_async_op_clientloading
) return;
292 addon_system_pre_update();
293 skateshop_world_preview_preupdate();
298 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
299 k_skaterift_world_map
) )
304 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
305 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
307 /* TODO: how can we compress this? */
308 ent_miniworld_preupdate();
309 world_entity_focus_preupdate();
310 player__pre_update();
311 skaterift_replay_pre_update();
312 remote_sfx_pre_update();
313 skateshop_world_preupdate( world_current_instance() );
315 world_update( world_current_instance(), localplayer
.rb
.co
);
316 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
317 world_map_pre_update();
320 void vg_fixed_update(void)
322 if( k_tools_mode
) return;
323 if( skaterift
.op
== k_async_op_clientloading
) return;
325 world_routes_fixedupdate( world_current_instance() );
327 vehicle_update_fixed();
330 void vg_post_update(void)
332 if( k_tools_mode
) return;
333 if( skaterift
.op
== k_async_op_clientloading
) return;
335 player__post_update();
339 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
342 vg_dsp
.echo_distances
[sample_index
] = dist
;
344 v3f ears
= { 1.0f
,0.0f
,0.0f
};
345 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
346 v3_copy( ears
, vg_audio
.external_listener_ears
);
347 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
349 if( localplayer
.gate_waiting
){
350 m4x3_mulv( localplayer
.gate_waiting
->transport
,
351 vg_audio
.external_listener_pos
,
352 vg_audio
.external_listener_pos
);
355 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
358 vehicle_update_post();
359 skaterift_autosave_update();
364 * ---------------------------------------------------------------------------*/
366 void vg_framebuffer_resize( int w
, int h
){
370 static void present_view_with_post_processing(void){
371 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
372 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
375 glDisable(GL_DEPTH_TEST
);
376 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
377 glBlendEquation(GL_FUNC_ADD
);
380 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
383 shader_blitblur_use();
384 shader_blitblur_uTexMain( 0 );
385 shader_blitblur_uTexMotion( 1 );
386 shader_blitblur_uBlurStrength( k_blur_strength
/
387 (vg
.time_frame_delta
*60.0) );
388 shader_blitblur_uInverseRatio( inverse
);
390 inverse
[0] -= 0.0001f
;
391 inverse
[1] -= 0.0001f
;
392 shader_blitblur_uClampUv( inverse
);
394 static f64 effect_time
= 133.0;
395 effect_time
+= vg
.time_frame_delta
;
396 shader_blitblur_uTime( effect_time
);
398 f32 glitch_strength
= 0.0f
;
399 if( skaterift
.activity
== k_skaterift_replay
){
400 glitch_strength
= 0.005f
;
401 if( player_replay
.replay_control
== k_replay_control_play
)
402 glitch_strength
= 0.005f
;
404 glitch_strength
+= 0.005f
*player_replay
.track_velocity
;
406 shader_blitblur_uGlitchStrength( glitch_strength
);
409 if( skaterift
.activity
== k_skaterift_menu
)
410 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
413 shader_blitblur_uOverrideDir( override
);
415 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
416 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
420 shader_blit_uTexMain( 0 );
421 shader_blit_uInverseRatio( inverse
);
422 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
428 static void render_player_transparent(void){
429 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
432 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
434 small_cam
.fov
= skaterift
.cam
.fov
;
435 small_cam
.nearz
= 0.05f
;
436 small_cam
.farz
= 60.0f
;
438 vg_camera_update_view( &small_cam
);
439 vg_camera_update_projection( &small_cam
);
440 vg_camera_finalize( &small_cam
);
442 /* Draw player to window buffer and blend background ontop */
443 player__render( &small_cam
);
446 static world_instance
*get_view_world(void){
447 world_instance
*view_world
= world_current_instance();
448 if( localplayer
.gate_waiting
&&
449 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
450 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
456 static void render_scene(void){
458 glEnable( GL_DEPTH_TEST
);
460 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
461 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
462 world_prerender( &world_static
.instances
[i
] );
466 if( skaterift
.activity
== k_skaterift_world_map
){
467 world_instance
*world
= world_current_instance();
468 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
471 v3_muls( world
->ub_lighting
.g_daysky_colour
,
472 world
->ub_lighting
.g_day_phase
-
473 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
475 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
476 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
478 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
479 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
481 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
482 glClear( GL_COLOR_BUFFER_BIT
);
483 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
484 GL_COLOR_ATTACHMENT1
} );
487 m4x3_identity( identity
);
488 render_world_override( world
, world
, identity
, &skaterift
.cam
,
490 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
491 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
495 world_instance
*view_world
= get_view_world();
496 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
498 particle_system_update( &particles_grind
, vg
.time_delta
);
499 //particle_system_debug( &particles_grind );
500 particle_system_prerender( &particles_grind
);
501 particle_system_render( &particles_grind
, &skaterift
.cam
);
503 ent_tornado_pre_update();
504 particle_system_update( &particles_env
, vg
.time_delta
);
505 particle_system_prerender( &particles_env
);
506 particle_system_render( &particles_env
, &skaterift
.cam
);
508 player_glide_render_effects( &skaterift
.cam
);
513 if( global_miniworld
.transition
== 0 )
516 world_instance
*holdout_world
= NULL
;
519 if( global_miniworld
.transition
== 1 ){
520 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
521 t
= global_miniworld
.t
;
524 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
525 t
= 1.0f
-global_miniworld
.t
;
528 if( holdout_world
->status
!= k_world_status_loaded
)
531 t
= vg_smoothstepf( t
);
533 glEnable( GL_STENCIL_TEST
);
534 glDisable( GL_DEPTH_TEST
);
535 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
536 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
537 glStencilMask( 0xFF );
539 shader_blit_transition_use();
540 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
541 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
544 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
547 static void skaterift_composite_maincamera(void)
549 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
550 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
552 if( skaterift
.activity
== k_skaterift_replay
)
554 if( player_replay
.use_freecam
)
557 v3_copy( player_replay
.replay_freecam
.pos
, skaterift
.cam
.pos
);
558 v3_copy( player_replay
.replay_freecam
.angles
, skaterift
.cam
.angles
);
559 skaterift
.cam
.fov
= player_replay
.replay_freecam
.fov
;
563 skaterift_get_replay_cam( &skaterift
.cam
);
567 skaterift
.cam
.nearz
= 0.1f
;
568 skaterift
.cam
.farz
= 2100.0f
;
570 if( skaterift
.activity
== k_skaterift_world_map
){
571 vg_camera_copy( &world_map
.cam
, &skaterift
.cam
);
572 skaterift
.cam
.nearz
= 4.0f
;
573 skaterift
.cam
.farz
= 3100.0f
;
576 if( global_miniworld
.transition
){
577 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
578 s
= vg_signf( global_miniworld
.transition
);
579 global_miniworld
.t
+= s
* dt
;
581 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
582 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
583 global_miniworld
.transition
= 0;
587 vg_camera_update_transform( &skaterift
.cam
);
588 vg_camera_update_view( &skaterift
.cam
);
589 vg_camera_update_projection( &skaterift
.cam
);
590 vg_camera_finalize( &skaterift
.cam
);
593 static void render_main_game(void){
594 if( skaterift
.activity
== k_skaterift_replay
){
595 player__animate_from_replay( &player_replay
.local
);
599 skaterift_record_frame( &player_replay
.local
,
600 localplayer
.deferred_frame_record
);
601 localplayer
.deferred_frame_record
= 0;
603 animate_remote_players();
604 player__pre_render();
606 skaterift_composite_maincamera();
608 /* --------------------------------------------------------------------- */
609 if( skaterift
.activity
!= k_skaterift_world_map
){
610 world_instance
*world
= world_current_instance();
611 render_world_cubemaps( world
);
613 ent_gate
*nlg
= world
->rendering_gate
;
614 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
615 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
618 /* variable res target */
619 render_fb_bind( gpipeline
.fb_main
, 1 );
620 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
621 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
624 glEnable( GL_DEPTH_TEST
);
626 /* full res target */
627 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
628 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
630 render_player_transparent(); /* needs to read the depth buffer before we fuck
631 it up with the oblique rendering inside the
634 /* continue with variable rate */
635 if( !global_miniworld
.transition
&&
636 (skaterift
.activity
!= k_skaterift_world_map
) ){
637 render_fb_bind( gpipeline
.fb_main
, 1 );
638 render_world_gates( get_view_world(), &skaterift
.cam
);
642 present_view_with_post_processing();
643 skaterift_replay_post_render();
649 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
650 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
651 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
652 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
656 if( skaterift
.op
== k_async_op_clientloading
){
661 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
663 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
664 glDisable( GL_DEPTH_TEST
);
665 glDisable( GL_BLEND
);
667 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
668 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
671 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
675 glDisable(GL_DEPTH_TEST
);
677 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
683 if( skaterift
.op
== k_async_op_clientloading
) return;
687 ui_rect screen
= { 0, 0, vg
.window_x
, vg
.window_y
};
688 ui_rect panel
= { 0, 0, 1000, 700 };
689 ui_rect_center( screen
, panel
);
690 vg_ui
.wants_mouse
= 1;
692 ui_fill( panel
, ui_colour( k_ui_bg
+1 ) );
693 ui_outline( panel
, 1, ui_colour( k_ui_bg
+7 ), 0 );
695 ui_rect_pad( panel
, (ui_px
[2]){ 8, 8 } );
701 imgui_world_light_edit( world_current_instance() );
703 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
704 render_fb_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
707 if( skaterift
.activity
== k_skaterift_menu
){
708 glClear( GL_DEPTH_BUFFER_BIT
);
713 world_instance
*world
= world_current_instance();
715 world_routes_imgui( world
);
716 skaterift_replay_imgui();
718 render_view_framebuffer_ui();
719 remote_player_network_imgui( vg
.pv
);
721 if( skaterift
.activity
== k_skaterift_world_map
){
722 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
723 remote_players_imgui_lobby();
726 remote_players_chat_imgui(); /* TODO: conditional */
727 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
732 #include "addon_types.c"
734 #include "ent_challenge.c"
735 #include "ent_glider.c"
737 #include "ent_miniworld.c"
738 #include "ent_objective.c"
739 #include "ent_region.c"
740 #include "ent_relay.c"
741 #include "ent_route.c"
742 #include "ent_skateshop.c"
743 #include "ent_tornado.c"
744 #include "ent_traffic.c"
748 #include "particle.c"
749 #include "player_basic_info.c"
751 #include "player_common.c"
752 #include "player_dead.c"
753 #include "player_drive.c"
754 #include "player_effects.c"
755 #include "player_glide.c"
756 #include "player_ragdoll.c"
757 #include "player_remote.c"
758 #include "player_render.c"
759 #include "player_replay.c"
760 #include "player_skate.c"
761 #include "player_walk.c"
768 #include "workshop.c"
769 #include "world_audio.c"
771 #include "world_entity.c"
772 #include "world_gate.c"
773 #include "world_gen.c"
774 #include "world_load.c"
775 #include "world_map.c"
776 #include "world_physics.c"
777 #include "world_render.c"
778 #include "world_routes.c"
779 #include "world_routes_ui.c"
780 #include "world_sfd.c"
781 #include "world_volumes.c"
782 #include "world_water.c"