2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
21 * --------------------- */
23 #include "skaterift.h"
37 #include "pointcloud.h"
41 * ----------------- */
49 #include "highscores.c"
52 static struct player_avatar localplayer_avatar
;
55 static struct player_model localplayer_models
[3];
58 int main( int argc
, char *argv
[] )
60 vg_mem
.use_libc_malloc
= 0;
61 vg_set_mem_quota( 160*1024*1024 );
62 vg_enter( argc
, argv
, "Voyager Game Engine" );
67 VG_STATIC
void highscores_save_at_exit(void)
69 highscores_serialize_all();
73 VG_STATIC
void vg_launch_opt(void)
77 VG_STATIC
void vg_preload(void)
80 skaterift_read_savedata();
82 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
83 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
84 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
85 vg_info(" | \\ / | | / | | \\ | / | \n" );
86 vg_info(" | \\/ | | / | | \\ | / | \n" );
87 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
90 /* 31.05.23 (hgn): this is only a server feature now */
92 highscores_init( 2000, 50 );
93 if( !highscores_read() )
94 highscores_create_db();
95 vg_loader_step( NULL
, highscores_save_at_exit
);
99 vg_loader_step( NULL
, steam_end
);
100 vg_loader_step( network_init
, network_end
);
103 VG_STATIC
void load_playermodels(void)
106 player_model_load( &localplayer_models
[0], "models/ch_new.mdl" );
107 player_model_load( &localplayer_models
[1], "models/ch_outlaw.mdl" );
108 player_model_load( &localplayer_models
[2], "models/ch_jordan.mdl" );
112 shader_model_character_view_register();
113 shader_model_board_view_register();
114 shader_model_entity_register();
117 void temp_update_playermodel(void){
119 player__use_model( &localplayer
, &localplayer_models
[k_playermdl_id
] );
123 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
)
125 localplayer
.viewable_world
= world_current_instance();
126 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
129 VG_STATIC
void vg_load(void)
131 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
133 vg_loader_step( render_init
, NULL
);
134 vg_loader_step( menu_init
, NULL
);
135 vg_loader_step( pointcloud_init
, NULL
);
136 vg_loader_step( world_init
, NULL
);
137 vg_loader_step( vehicle_init
, NULL
);
138 vg_loader_step( font3d_init
, NULL
);
139 vg_loader_step( gui_init
, NULL
);
141 vg_loader_step( player_init
, NULL
);
142 vg_loader_step( player_ragdoll_init
, NULL
);
145 vg_loader_step( addon_system_init
, NULL
);
146 vg_loader_step( workshop_init
, NULL
);
147 vg_loader_step( skateshop_init
, NULL
);
149 /* ----------------- */
150 vg_loader_step( load_playermodels
, NULL
);
153 player__create( &localplayer
);
154 player_avatar_load( &localplayer_avatar
, "models/ch_new.mdl" );
155 player__use_avatar( &localplayer
, &localplayer_avatar
);
157 player__use_model( &localplayer
, &localplayer_models
[k_playermdl_id
] );
159 player__bind( &localplayer
);
161 /* --------------------- */
164 vg_loader_step( audio_init
, audio_free
);
166 /* 'systems' are completely loaded now */
168 /* load home/permanent world manually */
169 world_loader
.reg
= NULL
;
170 strcpy( world_loader
.override_name
, "mp_spawn" );
171 world_loader
.generate_point_cloud
= 1;
172 world_loader
.world_index
= 0;
173 world_load_mdl( "maps/mp_spawn/main.mdl" );
175 /* Completing addon registrations
176 * -------------------------------------
179 /* understate diy. */
180 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
181 k_workshop_file_type_world
,
185 msg
.buf
= spawn
->metadata
;
186 msg
.max
= sizeof(spawn
->metadata
);
187 vg_msg_frame( &msg
, "workshop" );
188 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
189 vg_msg_end_frame( &msg
);
190 vg_msg_wkvstr( &msg
, "location", "USA" );
191 spawn
->metadata_len
= msg
.cur
;
195 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
196 k_workshop_file_type_world
,
200 msg
.buf
= mtzero
->metadata
;
201 msg
.max
= sizeof(mtzero
->metadata
);
202 vg_msg_frame( &msg
, "workshop" );
203 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
204 vg_msg_end_frame( &msg
);
205 vg_msg_wkvstr( &msg
, "location", "Australia" );
206 mtzero
->metadata_len
= msg
.cur
;
209 global_skateshop
.selected_world_id
=1;
210 global_skateshop
.pointcloud_world_id
=1;
211 skateshop_preview_loader_thread( mtzero
); /* HACK */
213 vg_async_call( async_addon_reg_update
, NULL
, 0 );
214 vg_console_load_autos();
216 temp_update_playermodel();
218 //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
220 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
222 skaterift_shift_op( k_async_op_board_scan
);
223 addon_mount_content_folder( k_workshop_file_type_player
,
224 "playermodels", ".mdl" );
225 addon_mount_content_folder( k_workshop_file_type_board
, "boards", ".mdl" );
226 addon_mount_workshop_items();
227 vg_async_call( async_addon_reg_update
, NULL
, 0 );
233 sav
.buf
= savedata
.buf
;
234 sav
.len
= savedata
.len
;
235 sav
.max
= sizeof(savedata
.buf
);
237 u64 query_workshop_id
= 0;
238 const char *query_local_folder
= "";
240 if( vg_msg_seekframe(&sav
, "player",0) ){
241 vg_msg_print( &sav
);
242 vg_msg_cmd board
= vg_msg_seekkv( &sav
, "board", 0 );
243 if( board
.code
== k_vg_msg_kvstring
)
244 query_local_folder
= board
.value
;
246 query_workshop_id
= vg_msg_read_as_u64( &board
);
249 vg_error( "%u\n", sav
.error
);
252 vg_info( "search: %lu '%s'\n", query_workshop_id
, query_local_folder
);
254 u32 reg_id
= addon_match( k_workshop_file_type_board
,
255 query_workshop_id
, query_local_folder
);
256 if( reg_id
!= 0xffffffff ){
257 localplayer
.board_view_slot
= skateshop_cache_fetch_board( reg_id
);
258 vg_pool_watch( &addon_system
.board_cache
, localplayer
.board_view_slot
);
261 board_processview_thread(NULL
); /* END_OP!! */
264 VG_STATIC
void draw_origin_axis(void)
266 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
267 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
268 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
271 static void skaterift_change_world_preupdate(void);
272 VG_STATIC
void vg_update(void)
275 skaterift_preupdate_inputs();
276 if( skaterift
.async_op
== k_async_op_clientloading
) return;
277 if( skaterift
.async_op
== k_async_op_world_preloading
){
278 skaterift_change_world_preupdate();
284 player__pre_update( &localplayer
);
285 global_skateshop_preupdate();
287 world_update( world_current_instance(), localplayer
.rb
.co
);
288 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
289 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
292 VG_STATIC
void vg_update_fixed(void)
294 if( skaterift
.async_op
== k_async_op_clientloading
) return;
296 world_routes_fixedupdate( world_current_instance() );
297 player__update( &localplayer
);
298 vehicle_update_fixed();
301 VG_STATIC
void vg_update_post(void)
303 if( skaterift
.async_op
== k_async_op_clientloading
) return;
305 player__post_update( &localplayer
);
309 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
312 vg_dsp
.echo_distances
[sample_index
] = dist
;
314 v3f ears
= { 1.0f
,0.0f
,0.0f
};
315 m3x3_mulv( main_camera
.transform
, ears
, ears
);
316 v3_copy( ears
, vg_audio
.external_listener_ears
);
317 v3_copy( main_camera
.transform
[3], vg_audio
.external_listener_pos
);
319 if( localplayer
.gate_waiting
){
320 m4x3_mulv( localplayer
.gate_waiting
->transport
,
321 vg_audio
.external_listener_pos
,
322 vg_audio
.external_listener_pos
);
325 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
328 vg
.time_rate
= 1.0f
-menu
.factive
;
329 vehicle_update_post();
332 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
337 VG_STATIC
void present_view_with_post_processing(void)
339 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
340 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
343 glDisable(GL_DEPTH_TEST
);
344 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
345 glBlendEquation(GL_FUNC_ADD
);
348 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
351 shader_blitblur_use();
352 shader_blitblur_uTexMain( 0 );
353 shader_blitblur_uTexMotion( 1 );
354 shader_blitblur_uBlurStrength( k_blur_strength
/
355 (vg
.time_frame_delta
*60.0) );
356 shader_blitblur_uInverseRatio( inverse
);
359 v2_muls( (v2f
){ 0.04f
, 0.001f
}, menu
.factive
, menu_blurring
);
360 shader_blitblur_uOverrideDir( menu_blurring
);
362 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
363 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
367 shader_blit_uTexMain( 0 );
368 shader_blit_uInverseRatio( inverse
);
369 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
375 VG_STATIC
void render_player_transparent(void)
377 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
380 m4x3_copy( main_camera
.transform
, small_cam
.transform
);
382 small_cam
.fov
= main_camera
.fov
;
383 small_cam
.nearz
= 0.05f
;
384 small_cam
.farz
= 60.0f
;
386 camera_update_view( &small_cam
);
387 camera_update_projection( &small_cam
);
388 camera_finalize( &small_cam
);
390 /* Draw player to window buffer and blend background ontop */
391 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
392 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
393 player__render( &small_cam
, &localplayer
);
396 VG_STATIC
void render_scene(void)
398 render_fb_bind( gpipeline
.fb_main
, 1 );
399 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
400 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
403 glEnable( GL_DEPTH_TEST
);
405 world_instance
*view_world
= localplayer
.viewable_world
;
407 if( view_world
== NULL
){
408 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
409 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
413 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
414 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
415 world_prerender( &world_static
.worlds
[i
] );
419 render_world( view_world
, &main_camera
, 0 );
421 render_water_texture( view_world
, &main_camera
, 0 );
422 render_fb_bind( gpipeline
.fb_main
, 1 );
423 render_water_surface( view_world
, &main_camera
);
426 VG_STATIC
void render_scene_gate_subview(void)
428 render_fb_bind( gpipeline
.fb_main
, 1 );
429 world_instance
*view_world
= localplayer
.viewable_world
;
430 if( !view_world
) return; /* ??? */
433 if( localplayer
.gate_waiting
) depth
= 0;
434 render_world_gates( view_world
, &main_camera
, depth
);
437 VG_STATIC
void render_main_game(void)
439 player__pre_render( &localplayer
);
440 main_camera
.fov
= localplayer
.cam
.fov
;
441 v3_copy( localplayer
.cam
.pos
, main_camera
.pos
);
442 v3_copy( localplayer
.cam
.angles
, main_camera
.angles
);
444 main_camera
.nearz
= 0.1f
;
445 main_camera
.farz
= 2100.0f
;
447 camera_update_transform( &main_camera
);
449 if( localplayer
.gate_waiting
){
450 m3x3_mul( localplayer
.basis_gate
, main_camera
.transform
,
451 main_camera
.transform
);
454 m3x3_mul( localplayer
.basis
, main_camera
.transform
,
455 main_camera
.transform
);
458 camera_update_view( &main_camera
);
459 camera_update_projection( &main_camera
);
460 camera_finalize( &main_camera
);
462 /* ========== Begin Frame ========== */
466 glEnable( GL_DEPTH_TEST
);
468 render_player_transparent();
469 render_scene_gate_subview();
471 present_view_with_post_processing();
472 /* =========== End Frame =========== */
475 VG_STATIC
void vg_render(void)
477 if( skaterift
.async_op
== k_async_op_clientloading
){
482 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
484 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
485 glDisable( GL_DEPTH_TEST
);
486 glDisable( GL_BLEND
);
488 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
489 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
493 m4x4_copy( main_camera
.mtx
.pv
, vg
.pv
);
497 glDisable(GL_DEPTH_TEST
);
499 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
503 VG_STATIC
void vg_gui(void)
505 if( skaterift
.async_op
== k_async_op_clientloading
) return;
509 glClear( GL_DEPTH_BUFFER_BIT
);
514 player__im_gui( &localplayer
);
516 world_instance
*world
= world_current_instance();
519 render_view_framebuffer_ui();
525 #include "skaterift_imgui_dev.c"