scoreboard stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58 #include "vg/vg_audio_dsp.h"
59
60 static struct player_avatar localplayer_avatar;
61
62 int main( int argc, char *argv[] ){
63 vg_mem.use_libc_malloc = 0;
64 vg_set_mem_quota( 160*1024*1024 );
65 vg_enter( argc, argv, "Voyager Game Engine" );
66 return 0;
67 }
68
69 static void vg_launch_opt(void){
70 const char *arg;
71 if( vg_long_opt( "noauth" ) ){
72 network_client.auth_mode = eServerModeNoAuthentication;
73 }
74
75 if( (arg = vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg, network_client.server_adress, 64,
77 k_strncpy_overflow_fatal );
78 }
79 }
80
81 static void vg_preload(void){
82 //skaterift_read_savedata();
83
84 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
85 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
86 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
87 vg_info(" | \\ / | | / | | \\ | / | \n" );
88 vg_info(" | \\/ | | / | | \\ | / | \n" );
89 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
90 "SOFTWARE\n" );
91
92 steam_init();
93 vg_loader_step( NULL, steam_end );
94 vg_loader_step( remote_players_init, NULL );
95 vg_loader_step( network_init, network_end );
96 }
97
98 static void load_playermodels(void){
99 /* FIXME: hack */
100 shader_model_character_view_register();
101 shader_model_board_view_register();
102 shader_model_entity_register();
103 }
104
105 static void async_skaterift_player_start( void *payload, u32 size ){
106 localplayer.viewable_world = world_current_instance();
107 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
108 }
109
110 static void async_call_ready( void *payload, u32 size ){
111 skaterift.op = k_async_op_none;
112 }
113
114 static void skaterift_restore_state(void){
115 savedata_file sav;
116 strcpy( sav.path, str_skaterift_main_save );
117 savedata_file_read( &sav );
118
119 vg_msg kvsav;
120 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
121
122 u32 board_reg_id = 0,
123 player_reg_id = 0;
124
125 vg_msg_cursor orig = kvsav.cur;
126
127 if( vg_msg_seekframe( &kvsav, "player" ) ){
128 addon_alias q;
129
130 /* board */
131 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
132 u32 reg_id = addon_match( &q );
133 if( reg_id != 0xffffffff )
134 board_reg_id = reg_id;
135
136 /* playermodel */
137 skaterift_read_addon_alias( &kvsav, "playermodel",
138 k_addon_type_player, &q );
139 reg_id = addon_match( &q );
140 if( reg_id != 0xffffffff )
141 player_reg_id = reg_id;
142 }
143
144 localplayer.board_view_slot =
145 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
146 localplayer.playermodel_view_slot =
147 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
148
149 kvsav.cur = orig;
150 if( vg_msg_seekframe( &kvsav, "world" ) ){
151 addon_alias q;
152
153 /* world */
154 skaterift_read_addon_alias( &kvsav, "alias", k_addon_type_world, &q );
155 u32 reg_id = addon_match( &q );
156 if( reg_id != 0xffffffff ){
157 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
158
159 world_static.load_state = k_world_loader_load;
160 struct world_load_args args = {
161 .purpose = k_world_purpose_client,
162 .reg = reg
163 };
164 skaterift_world_load_thread( &args );
165
166 world_set_active_instance( vg_msg_getkvu32( &kvsav, "index", 0 ) );
167 world_static.active_trigger_volume_count = 0;
168 localplayer.viewable_world = world_current_instance();
169 }
170
171 v3f pos;
172 vg_msg_getkvv3f( &kvsav, "position", pos, (v3f){0.0f,0.0f,0.0f} );
173
174 if( v3_length2(pos) > 1.0f )
175 player__setpos( pos );
176 }
177 }
178
179 static void vg_load(void){
180 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
181
182 vg_loader_step( render_init, NULL );
183 vg_loader_step( menu_init, NULL );
184 vg_loader_step( pointcloud_init, NULL );
185 vg_loader_step( world_init, NULL );
186 vg_loader_step( vehicle_init, NULL );
187 vg_loader_step( font3d_init, NULL );
188 vg_loader_step( gui_init, NULL );
189
190 vg_loader_step( player_init, NULL );
191 vg_loader_step( player_ragdoll_init, NULL );
192
193 /* content stuff */
194 vg_loader_step( addon_system_init, NULL );
195 vg_loader_step( workshop_init, NULL );
196 vg_loader_step( skateshop_init, NULL );
197
198 /* ----------------- */
199 vg_loader_step( load_playermodels, NULL );
200
201 /* player setup */
202 u32 bytes = 1024*1024*10;
203 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
204 skaterift.replay.size = bytes;
205 replay_clear( &skaterift.replay );
206
207 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
208 player__use_avatar( &localplayer_avatar );
209
210 /* FIXME FIXME FIXME FIXME FIXME */
211 u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
212 localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
213 netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory,
214 mtx_size*NETWORK_MAX_PLAYERS );
215
216 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
217 player__bind();
218
219 /* --------------------- */
220
221 vg_bake_shaders();
222 vg_loader_step( audio_init, audio_free );
223
224 /* 'systems' are completely loaded now */
225
226 /* Completing addon registrations
227 * -------------------------------------
228 */
229
230 /* understate diy. */
231 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
232 k_addon_type_world,
233 ".mdl" );
234 {
235 vg_msg msg;
236 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
237 vg_msg_frame( &msg, "workshop" );
238 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
239 vg_msg_end_frame( &msg );
240 vg_msg_wkvstr( &msg, "location", "USA" );
241 spawn->metadata_len = msg.cur.co;
242 }
243
244 /* mtzero island */
245 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
246 k_addon_type_world,
247 ".mdl" );
248 {
249 vg_msg msg;
250 vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
251 vg_msg_frame( &msg, "workshop" );
252 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
253 vg_msg_end_frame( &msg );
254 vg_msg_wkvstr( &msg, "location", "Australia" );
255 mtzero->metadata_len = msg.cur.co;
256 }
257
258 /* load home/permanent world manually */
259 world_static.load_state = k_world_loader_load;
260 struct world_load_args args = {
261 .purpose = k_world_purpose_hub,
262 .reg = spawn
263 };
264 skaterift_world_load_thread( &args );
265
266 vg_async_call( async_skaterift_player_start, NULL, 0 );
267 vg_async_stall();
268
269
270 global_skateshop.selected_world_id=1;
271 global_skateshop.pointcloud_world_id=1;
272 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
273
274 vg_console_load_autos();
275 menu_link();
276
277 addon_mount_content_folder( k_addon_type_player,
278 "playermodels", ".mdl" );
279 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
280 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
281 addon_mount_workshop_items();
282 vg_async_call( async_addon_reg_update, NULL, 0 );
283 vg_async_stall();
284
285 /* and now */
286 skaterift_restore_state();
287 vg_loader_step( NULL, skaterift_autosave_synchronous );
288
289 //board_processview_thread(NULL);
290 vg_async_call( async_call_ready, NULL, 0 );
291 }
292
293 static void draw_origin_axis(void){
294 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
295 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
296 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
297 }
298 static void skaterift_change_client_world_preupdate(void);
299
300 /*
301 * UPDATE LOOP
302 * ---------------------------------------------------------------------------*/
303
304 static void vg_pre_update(void){
305 srinput.enabled = 1;
306
307 steam_update();
308 skaterift_preupdate_inputs();
309 if( skaterift.op == k_async_op_clientloading ) return;
310 if( world_static.load_state == k_world_loader_preload )
311 skaterift_change_client_world_preupdate();
312
313 draw_origin_axis();
314 skateshop_autostart_loading();
315 network_update();
316
317 /* time rate */
318 f32 target = 1;
319 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
320 k_skaterift_respawning) ) {
321 target = 0;
322 }
323
324 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
325 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
326
327 player__pre_update();
328 world_entity_focus_preupdate();
329 skaterift_replay_pre_update();
330 remote_sfx_pre_update();
331
332 world_update( world_current_instance(), localplayer.rb.co );
333 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
334 respawn_chooser_pre_update();
335 }
336
337 static void vg_fixed_update(void){
338 if( skaterift.op == k_async_op_clientloading ) return;
339
340 world_routes_fixedupdate( world_current_instance() );
341 player__update();
342 vehicle_update_fixed();
343 }
344
345 static void vg_post_update(void){
346 if( skaterift.op == k_async_op_clientloading ) return;
347
348 player__post_update();
349
350 float dist;
351 int sample_index;
352 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
353
354 audio_lock();
355 vg_dsp.echo_distances[sample_index] = dist;
356
357 v3f ears = { 1.0f,0.0f,0.0f };
358 m3x3_mulv( skaterift.cam.transform, ears, ears );
359 v3_copy( ears, vg_audio.external_listener_ears );
360 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
361
362 if( localplayer.gate_waiting ){
363 m4x3_mulv( localplayer.gate_waiting->transport,
364 vg_audio.external_listener_pos,
365 vg_audio.external_listener_pos );
366 }
367
368 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
369 audio_unlock();
370
371 vehicle_update_post();
372
373 if( vg.time - skaterift.last_autosave > 20.0 ){
374 if( skaterift_autosave(1) ){
375 skaterift.last_autosave = vg.time;
376 }
377 }
378 }
379
380 /*
381 * RENDERING
382 * ---------------------------------------------------------------------------*/
383
384 static void vg_framebuffer_resize( int w, int h ){
385 render_fb_resize();
386 }
387
388 static void present_view_with_post_processing(void){
389 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
390 glViewport( 0,0, vg.window_x, vg.window_y );
391
392 glEnable(GL_BLEND);
393 glDisable(GL_DEPTH_TEST);
394 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
395 glBlendEquation(GL_FUNC_ADD);
396
397 v2f inverse;
398 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
399
400 if( k_blur_effect ){
401 shader_blitblur_use();
402 shader_blitblur_uTexMain( 0 );
403 shader_blitblur_uTexMotion( 1 );
404 shader_blitblur_uBlurStrength( k_blur_strength /
405 (vg.time_frame_delta*60.0) );
406 shader_blitblur_uInverseRatio( inverse );
407
408 inverse[0] -= 0.0001f;
409 inverse[1] -= 0.0001f;
410 shader_blitblur_uClampUv( inverse );
411
412 static f64 effect_time = 133.0;
413 effect_time += vg.time_frame_delta;
414 shader_blitblur_uTime( effect_time );
415
416 f32 glitch_strength = 0.0f;
417 if( skaterift.activity == k_skaterift_replay ){
418 glitch_strength = 0.005f;
419 if( skaterift.replay_control == k_replay_control_play )
420 glitch_strength = 0.005f;
421 else
422 glitch_strength += 0.005f*skaterift.track_velocity;
423 }
424 shader_blitblur_uGlitchStrength( glitch_strength );
425
426 v2f override;
427 if( skaterift.activity == k_skaterift_menu )
428 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
429 else
430 v2_zero( override );
431 shader_blitblur_uOverrideDir( override );
432
433 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
434 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
435 }
436 else{
437 shader_blit_use();
438 shader_blit_uTexMain( 0 );
439 shader_blit_uInverseRatio( inverse );
440 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
441 }
442
443 render_fsquad();
444 }
445
446 static void render_player_transparent(void){
447 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
448 SAIS OTHERWISE */
449
450 m4x3_copy( skaterift.cam.transform, small_cam.transform );
451
452 small_cam.fov = skaterift.cam.fov;
453 small_cam.nearz = 0.05f;
454 small_cam.farz = 60.0f;
455
456 camera_update_view( &small_cam );
457 camera_update_projection( &small_cam );
458 camera_finalize( &small_cam );
459
460 /* Draw player to window buffer and blend background ontop */
461 player__render( &small_cam );
462 render_remote_players_tags( localplayer.viewable_world, &skaterift.cam );
463 }
464
465 static void render_scene(void){
466 /* Draw world */
467 glEnable( GL_DEPTH_TEST );
468
469 world_instance *view_world = localplayer.viewable_world;
470
471 if( view_world == NULL ){
472 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
473 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
474 return;
475 }
476
477 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
478 if( world_static.instances[i].status == k_world_status_loaded ){
479 world_prerender( &world_static.instances[i] );
480 }
481 }
482
483 if( skaterift.activity == k_skaterift_respawning ){
484 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
485 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
486 glClear( GL_COLOR_BUFFER_BIT );
487 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
488 GL_COLOR_ATTACHMENT1 } );
489 view_world = &world_static.instances[respawn_chooser.world_id];
490 render_world_override( view_world );
491 render_world_routes( view_world, &skaterift.cam, 1 );
492 }
493 else{
494 render_world( view_world, &skaterift.cam, 0 );
495 render_water_texture( view_world, &skaterift.cam, 0 );
496 render_fb_bind( gpipeline.fb_main, 1 );
497 render_water_surface( view_world, &skaterift.cam );
498 render_remote_players( view_world, &skaterift.cam );
499 }
500 }
501
502 static void render_scene_gate_subview(void){
503 render_fb_bind( gpipeline.fb_main, 1 );
504 world_instance *view_world = localplayer.viewable_world;
505 if( !view_world ) return; /* ??? */
506 if( skaterift.activity == k_skaterift_respawning ) return;
507
508 int depth = 1;
509 if( localplayer.gate_waiting ) depth = 0;
510 render_world_gates( view_world, &skaterift.cam, depth );
511 }
512
513 static void skaterift_composite_maincamera(void){
514 camera_lerp( &localplayer.cam, &world_static.focus_cam,
515 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
516
517 if( skaterift.activity == k_skaterift_replay ){
518 skaterift_get_replay_camera( &skaterift.cam );
519 }
520
521 skaterift.cam.nearz = 0.1f;
522 skaterift.cam.farz = 2100.0f;
523
524 if( skaterift.activity == k_skaterift_respawning ){
525 camera_copy( &respawn_chooser.cam, &skaterift.cam );
526 skaterift.cam.nearz = 4.0f;
527 skaterift.cam.farz = 3100.0f;
528 }
529
530 camera_update_transform( &skaterift.cam );
531
532 if( skaterift.activity != k_skaterift_respawning ){
533 if( localplayer.gate_waiting ){
534 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
535 skaterift.cam.transform );
536 }
537 else{
538 m3x3_mul( localplayer.basis, skaterift.cam.transform,
539 skaterift.cam.transform );
540 }
541 }
542
543 camera_update_view( &skaterift.cam );
544 camera_update_projection( &skaterift.cam );
545 camera_finalize( &skaterift.cam );
546 }
547
548 static void render_main_game(void){
549 if( skaterift.activity == k_skaterift_replay ){
550 player__animate_from_replay( &skaterift.replay );
551 }
552 else{
553 player__animate();
554 skaterift_record_frame( &skaterift.replay, 0 );
555 }
556 animate_remote_players();
557 player__pre_render();
558
559 skaterift_composite_maincamera();
560
561 /* --------------------------------------------------------------------- */
562
563 world_instance *view_world = localplayer.viewable_world;
564 if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
565 render_world_cubemaps( view_world );
566
567 ent_gate *gate = view_world->rendering_gate;
568 if( gate ){
569 if( gate->flags & k_ent_gate_nonlocal ){
570 world_instance *dest = &world_static.instances[ gate->target ];
571 render_world_cubemaps( dest );
572 }
573 }
574 }
575
576 /* variable res target */
577 render_fb_bind( gpipeline.fb_main, 1 );
578 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
579 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
580
581 render_scene();
582 glEnable( GL_DEPTH_TEST );
583
584 /* full res target */
585 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
586 glViewport( 0,0, vg.window_x, vg.window_y );
587
588 render_player_transparent(); /* needs to read the depth buffer before we fuck
589 it up with the oblique rendering inside the
590 portals */
591
592 /* continue with variable rate */
593 render_scene_gate_subview();
594
595 /* composite */
596 present_view_with_post_processing();
597
598 /* --------------------------------------------------------------------- */
599
600 /* capture the current resume frame at the very last point */
601 if( button_down( k_srbind_reset ) ){
602 if( skaterift.activity == k_skaterift_default ){
603 skaterift.activity = k_skaterift_replay;
604 skaterift_record_frame( &skaterift.replay, 1 );
605 if( skaterift.replay.head ){
606 skaterift.replay.cursor = skaterift.replay.head->time;
607 skaterift.replay.cursor_frame = skaterift.replay.head;
608 }
609 skaterift.replay_control = k_replay_control_scrub;
610 }
611 }
612 }
613
614 static void vg_render(void){
615 if( skaterift.op == k_async_op_clientloading ){
616 _vg_loader_render();
617 return;
618 }
619
620 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
621
622 glViewport( 0,0, vg.window_x, vg.window_y );
623 glDisable( GL_DEPTH_TEST );
624 glDisable( GL_BLEND );
625
626 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
627 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
628
629 render_main_game();
630 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
631
632 /* Other shite */
633 glDisable(GL_BLEND);
634 glDisable(GL_DEPTH_TEST);
635 vg_lines_drawall();
636 glViewport( 0,0, vg.window_x, vg.window_y );
637 gui_draw();
638 }
639
640 static void vg_gui(void){
641 if( skaterift.op == k_async_op_clientloading ) return;
642
643 menu_update();
644 if( skaterift.activity == k_skaterift_menu ){
645 glClear( GL_DEPTH_BUFFER_BIT );
646 menu_render();
647 }
648
649 player__im_gui();
650 world_instance *world = world_current_instance();
651
652 skaterift_replay_imgui();
653 workshop_form_gui();
654 render_view_framebuffer_ui();
655 remote_player_network_imgui( vg.pv );
656 }
657
658
659 #else
660
661 #include "skaterift_imgui_dev.c"
662
663 #endif