2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
24 * --------------------- */
26 #include "skaterift.h"
39 #include "pointcloud.h"
43 * ----------------- */
51 #include "highscores.c"
54 static struct player_avatar localplayer_avatar
;
56 int main( int argc
, char *argv
[] ){
57 vg_mem
.use_libc_malloc
= 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc
, argv
, "Voyager Game Engine" );
63 VG_STATIC
void vg_launch_opt(void){}
65 VG_STATIC
void vg_preload(void){
66 skaterift_read_savedata();
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
77 vg_loader_step( NULL
, steam_end
);
78 vg_loader_step( network_init
, network_end
);
81 VG_STATIC
void load_playermodels(void){
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
88 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
89 localplayer
.viewable_world
= world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 static void async_call_ready( void *payload
, u32 size
){
94 skaterift
.op
= k_async_op_none
;
97 static void skaterift_restore_state(void){
99 sav
.buf
= savedata
.buf
;
100 sav
.len
= savedata
.len
;
101 sav
.max
= sizeof(savedata
.buf
);
104 if( vg_msg_seekframe( &player
, "player", 0 ) ){
108 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
109 u32 reg_id
= addon_match( &q
);
110 if( reg_id
!= 0xffffffff ){
111 localplayer
.board_view_slot
=
112 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
116 skaterift_read_addon_alias( &player
, "playermodel",
117 k_addon_type_player
, &q
);
118 reg_id
= addon_match( &q
);
120 if( reg_id
== 0xffffffff ) reg_id
= 0;
121 localplayer
.playermodel_view_slot
=
122 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
126 if( vg_msg_seekframe( &world
, "world", 0 ) ){
130 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
131 u32 reg_id
= addon_match( &q
);
132 if( reg_id
!= 0xffffffff ){
133 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
135 world_loader
.generate_point_cloud
= 0;
136 world_loader
.reg
= reg
;
137 world_loader
.state
= k_world_loader_load
;
138 skaterift_world_changer_thread(NULL
);
140 world_static
.active_world
= vg_msg_seekkvu32( &world
, "index", 0 );
141 world_static
.active_trigger_volume_count
= 0;
142 localplayer
.viewable_world
= world_current_instance();
144 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
146 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
147 player__setpos( &localplayer
, pos
);
152 VG_STATIC
void vg_load(void){
153 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
155 vg_loader_step( render_init
, NULL
);
156 vg_loader_step( menu_init
, NULL
);
157 vg_loader_step( pointcloud_init
, NULL
);
158 vg_loader_step( world_init
, NULL
);
159 vg_loader_step( vehicle_init
, NULL
);
160 vg_loader_step( font3d_init
, NULL
);
161 vg_loader_step( gui_init
, NULL
);
163 vg_loader_step( player_init
, NULL
);
164 vg_loader_step( player_ragdoll_init
, NULL
);
167 vg_loader_step( addon_system_init
, NULL
);
168 vg_loader_step( workshop_init
, NULL
);
169 vg_loader_step( skateshop_init
, NULL
);
171 /* ----------------- */
172 vg_loader_step( load_playermodels
, NULL
);
175 u32 bytes
= 1024*1024*10;
176 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
177 skaterift
.replay
.size
= bytes
;
178 replay_clear( &skaterift
.replay
);
180 player__create( &localplayer
);
181 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
182 player__use_avatar( &localplayer
, &localplayer_avatar
);
183 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
184 player__bind( &localplayer
);
186 /* --------------------- */
189 vg_loader_step( audio_init
, audio_free
);
191 /* 'systems' are completely loaded now */
193 /* load home/permanent world manually */
194 world_loader
.reg
= NULL
;
195 strcpy( world_loader
.override_name
, "mp_spawn" );
196 world_loader
.generate_point_cloud
= 1;
197 world_loader
.world_index
= 0;
198 world_load_mdl( "maps/mp_spawn/main.mdl" );
200 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
203 /* Completing addon registrations
204 * -------------------------------------
207 /* understate diy. */
208 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
213 msg
.buf
= spawn
->metadata
;
214 msg
.max
= sizeof(spawn
->metadata
);
215 vg_msg_frame( &msg
, "workshop" );
216 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
217 vg_msg_end_frame( &msg
);
218 vg_msg_wkvstr( &msg
, "location", "USA" );
219 spawn
->metadata_len
= msg
.cur
;
223 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
228 msg
.buf
= mtzero
->metadata
;
229 msg
.max
= sizeof(mtzero
->metadata
);
230 vg_msg_frame( &msg
, "workshop" );
231 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
232 vg_msg_end_frame( &msg
);
233 vg_msg_wkvstr( &msg
, "location", "Australia" );
234 mtzero
->metadata_len
= msg
.cur
;
237 global_skateshop
.selected_world_id
=1;
238 global_skateshop
.pointcloud_world_id
=1;
239 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
241 vg_console_load_autos();
244 addon_mount_content_folder( k_addon_type_player
,
245 "playermodels", ".mdl" );
246 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
247 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
248 addon_mount_workshop_items();
249 vg_async_call( async_addon_reg_update
, NULL
, 0 );
253 skaterift_restore_state();
254 vg_loader_step( NULL
, skaterift_write_savedata
);
256 board_processview_thread(NULL
);
257 vg_async_call( async_call_ready
, NULL
, 0 );
260 VG_STATIC
void draw_origin_axis(void){
261 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
262 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
263 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
265 static void skaterift_change_world_preupdate(void);
269 * ---------------------------------------------------------------------------*/
271 VG_STATIC
void vg_pre_update(void){
275 skaterift_preupdate_inputs();
276 if( skaterift
.op
== k_async_op_clientloading
) return;
277 if( world_loader
.state
== k_world_loader_preload
)
278 skaterift_change_world_preupdate();
285 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) )
288 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
289 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
291 player__pre_update( &localplayer
);
292 global_skateshop_preupdate();
293 skaterift_replay_pre_update();
295 world_update( world_current_instance(), localplayer
.rb
.co
);
296 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
299 VG_STATIC
void vg_fixed_update(void){
300 if( skaterift
.op
== k_async_op_clientloading
) return;
302 world_routes_fixedupdate( world_current_instance() );
303 player__update( &localplayer
);
304 vehicle_update_fixed();
307 VG_STATIC
void vg_post_update(void){
308 if( skaterift
.op
== k_async_op_clientloading
) return;
310 player__post_update( &localplayer
);
314 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
317 vg_dsp
.echo_distances
[sample_index
] = dist
;
319 v3f ears
= { 1.0f
,0.0f
,0.0f
};
320 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
321 v3_copy( ears
, vg_audio
.external_listener_ears
);
322 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
324 if( localplayer
.gate_waiting
){
325 m4x3_mulv( localplayer
.gate_waiting
->transport
,
326 vg_audio
.external_listener_pos
,
327 vg_audio
.external_listener_pos
);
330 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
333 vehicle_update_post();
338 * ---------------------------------------------------------------------------*/
340 VG_STATIC
void vg_framebuffer_resize( int w
, int h
){
344 VG_STATIC
void present_view_with_post_processing(void){
345 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
346 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
349 glDisable(GL_DEPTH_TEST
);
350 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
351 glBlendEquation(GL_FUNC_ADD
);
354 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
357 shader_blitblur_use();
358 shader_blitblur_uTexMain( 0 );
359 shader_blitblur_uTexMotion( 1 );
360 shader_blitblur_uBlurStrength( k_blur_strength
/
361 (vg
.time_frame_delta
*60.0) );
362 shader_blitblur_uInverseRatio( inverse
);
364 inverse
[0] -= 0.0001f
;
365 inverse
[1] -= 0.0001f
;
366 shader_blitblur_uClampUv( inverse
);
368 static f64 effect_time
= 133.0;
369 effect_time
+= vg
.time_frame_delta
;
370 shader_blitblur_uTime( effect_time
);
372 f32 glitch_strength
= 0.0f
;
373 if( skaterift
.activity
== k_skaterift_replay
){
374 glitch_strength
= 0.005f
;
375 if( skaterift
.replay_control
== k_replay_control_play
)
376 glitch_strength
= 0.005f
;
378 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
380 shader_blitblur_uGlitchStrength( glitch_strength
);
383 if( skaterift
.activity
== k_skaterift_menu
)
384 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
387 shader_blitblur_uOverrideDir( override
);
389 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
390 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
394 shader_blit_uTexMain( 0 );
395 shader_blit_uInverseRatio( inverse
);
396 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
402 VG_STATIC
void render_player_transparent(void){
403 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
406 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
408 small_cam
.fov
= skaterift
.cam
.fov
;
409 small_cam
.nearz
= 0.05f
;
410 small_cam
.farz
= 60.0f
;
412 camera_update_view( &small_cam
);
413 camera_update_projection( &small_cam
);
414 camera_finalize( &small_cam
);
416 /* Draw player to window buffer and blend background ontop */
417 player__render( &small_cam
, &localplayer
);
420 VG_STATIC
void render_scene(void){
422 glEnable( GL_DEPTH_TEST
);
424 world_instance
*view_world
= localplayer
.viewable_world
;
426 if( view_world
== NULL
){
427 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
428 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
432 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
433 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
434 world_prerender( &world_static
.worlds
[i
] );
438 render_world( view_world
, &skaterift
.cam
, 0 );
440 render_water_texture( view_world
, &skaterift
.cam
, 0 );
441 render_fb_bind( gpipeline
.fb_main
, 1 );
442 render_water_surface( view_world
, &skaterift
.cam
);
445 VG_STATIC
void render_scene_gate_subview(void){
446 render_fb_bind( gpipeline
.fb_main
, 1 );
447 world_instance
*view_world
= localplayer
.viewable_world
;
448 if( !view_world
) return; /* ??? */
451 if( localplayer
.gate_waiting
) depth
= 0;
452 render_world_gates( view_world
, &skaterift
.cam
, depth
);
455 VG_STATIC
void skaterift_composite_maincamera(void){
456 camera_lerp( &localplayer
.cam
, &global_skateshop
.cam
,
457 vg_smoothstepf(global_skateshop
.factive
), &skaterift
.cam
);
459 if( skaterift
.activity
== k_skaterift_replay
){
460 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
463 skaterift
.cam
.nearz
= 0.1f
;
464 skaterift
.cam
.farz
= 2100.0f
;
466 camera_update_transform( &skaterift
.cam
);
468 if( localplayer
.gate_waiting
){
469 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
470 skaterift
.cam
.transform
);
473 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
474 skaterift
.cam
.transform
);
477 camera_update_view( &skaterift
.cam
);
478 camera_update_projection( &skaterift
.cam
);
479 camera_finalize( &skaterift
.cam
);
482 VG_STATIC
void render_main_game(void){
483 player__animate( &localplayer
);
484 if( skaterift
.activity
== k_skaterift_replay
){
485 player__animate_from_replay( &localplayer
, &skaterift
.replay
);
488 skaterift_record_frame( &skaterift
.replay
, 0 );
489 player__pre_render( &localplayer
);
491 skaterift_composite_maincamera();
493 /* --------------------------------------------------------------------- */
495 /* variable res target */
496 render_fb_bind( gpipeline
.fb_main
, 1 );
497 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
498 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
501 glEnable( GL_DEPTH_TEST
);
503 /* full res target */
504 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
505 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
507 render_player_transparent(); /* needs to read the depth buffer before we fuck
508 it up with the oblique rendering inside the
511 world_render_challenges( localplayer
.viewable_world
);
513 /* continue with variable rate */
514 render_scene_gate_subview();
517 present_view_with_post_processing();
519 /* --------------------------------------------------------------------- */
521 /* capture the current resume frame at the very last point */
522 if( button_down( k_srbind_reset
) ){
523 if( skaterift
.activity
== k_skaterift_default
){
524 skaterift
.activity
= k_skaterift_replay
;
525 skaterift_record_frame( &skaterift
.replay
, 1 );
526 if( skaterift
.replay
.head
){
527 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
528 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
530 skaterift
.replay_control
= k_replay_control_scrub
;
535 VG_STATIC
void vg_render(void){
536 if( skaterift
.op
== k_async_op_clientloading
){
541 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
543 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
544 glDisable( GL_DEPTH_TEST
);
545 glDisable( GL_BLEND
);
547 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
548 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
551 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
555 glDisable(GL_DEPTH_TEST
);
557 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
561 VG_STATIC
void vg_gui(void){
562 if( skaterift
.op
== k_async_op_clientloading
) return;
565 if( skaterift
.activity
== k_skaterift_menu
){
566 glClear( GL_DEPTH_BUFFER_BIT
);
570 player__im_gui( &localplayer
);
571 world_instance
*world
= world_current_instance();
573 skaterift_replay_imgui();
575 render_view_framebuffer_ui();
581 #include "skaterift_imgui_dev.c"