gameserver monitor initial work
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56
57 static struct player_avatar localplayer_avatar;
58
59 int main( int argc, char *argv[] ){
60 vg_mem.use_libc_malloc = 0;
61 vg_set_mem_quota( 160*1024*1024 );
62 vg_enter( argc, argv, "Voyager Game Engine" );
63 return 0;
64 }
65
66 VG_STATIC void vg_launch_opt(void){
67 if( vg_long_opt( "noauth" ) ){
68 network_client.auth_mode = eServerModeNoAuthentication;
69 }
70 }
71
72 VG_STATIC void vg_preload(void){
73 //skaterift_read_savedata();
74
75 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
76 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
77 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
78 vg_info(" | \\ / | | / | | \\ | / | \n" );
79 vg_info(" | \\/ | | / | | \\ | / | \n" );
80 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
81 "SOFTWARE\n" );
82
83 steam_init();
84 vg_loader_step( NULL, steam_end );
85 vg_loader_step( network_init, network_end );
86 }
87
88 VG_STATIC void load_playermodels(void){
89 /* FIXME: hack */
90 shader_model_character_view_register();
91 shader_model_board_view_register();
92 shader_model_entity_register();
93 }
94
95 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
96 localplayer.viewable_world = world_current_instance();
97 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
98 }
99
100 static void async_call_ready( void *payload, u32 size ){
101 skaterift.op = k_async_op_none;
102 }
103
104 static void skaterift_restore_state(void){
105 savedata_file sav;
106 strcpy( sav.path, str_skaterift_main_save );
107 savedata_file_read( &sav );
108
109 vg_msg kvsav = {0};
110 kvsav.buf = sav.buf;
111 kvsav.len = sav.len;
112 kvsav.max = sizeof(sav.buf);
113
114 u32 board_reg_id = 0,
115 player_reg_id = 0;
116
117 vg_msg player = kvsav;
118 if( vg_msg_seekframe( &player, "player", 0 ) ){
119 addon_alias q;
120
121 /* board */
122 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
123 u32 reg_id = addon_match( &q );
124 if( reg_id != 0xffffffff )
125 board_reg_id = reg_id;
126
127
128 /* playermodel */
129 skaterift_read_addon_alias( &player, "playermodel",
130 k_addon_type_player, &q );
131 reg_id = addon_match( &q );
132 if( reg_id != 0xffffffff )
133 player_reg_id = reg_id;
134 }
135
136 localplayer.board_view_slot =
137 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
138 localplayer.playermodel_view_slot =
139 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
140
141 vg_msg world = kvsav;
142 if( vg_msg_seekframe( &world, "world", 0 ) ){
143 addon_alias q;
144
145 /* world */
146 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
147 u32 reg_id = addon_match( &q );
148 if( reg_id != 0xffffffff ){
149 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
150
151 world_static.load_state = k_world_loader_load;
152 struct world_load_args args = {
153 .purpose = k_world_purpose_client,
154 .reg = reg
155 };
156 skaterift_world_load_thread( &args );
157
158 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
159 world_static.active_trigger_volume_count = 0;
160 localplayer.viewable_world = world_current_instance();
161 }
162
163 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
164 v3f pos;
165 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
166
167 if( v3_length2(pos) > 1.0f )
168 player__setpos( &localplayer, pos );
169 }
170 }
171
172 VG_STATIC void vg_load(void){
173 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
174
175 vg_loader_step( render_init, NULL );
176 vg_loader_step( menu_init, NULL );
177 vg_loader_step( pointcloud_init, NULL );
178 vg_loader_step( world_init, NULL );
179 vg_loader_step( vehicle_init, NULL );
180 vg_loader_step( font3d_init, NULL );
181 vg_loader_step( gui_init, NULL );
182
183 vg_loader_step( player_init, NULL );
184 vg_loader_step( player_ragdoll_init, NULL );
185
186 /* content stuff */
187 vg_loader_step( addon_system_init, NULL );
188 vg_loader_step( workshop_init, NULL );
189 vg_loader_step( skateshop_init, NULL );
190
191 /* ----------------- */
192 vg_loader_step( load_playermodels, NULL );
193
194 /* player setup */
195 u32 bytes = 1024*1024*10;
196 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
197 skaterift.replay.size = bytes;
198 replay_clear( &skaterift.replay );
199
200 player__create( &localplayer );
201 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
202 player__use_avatar( &localplayer, &localplayer_avatar );
203 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
204 player__bind( &localplayer );
205
206 /* --------------------- */
207
208 vg_bake_shaders();
209 vg_loader_step( audio_init, audio_free );
210
211 /* 'systems' are completely loaded now */
212
213 /* Completing addon registrations
214 * -------------------------------------
215 */
216
217 /* understate diy. */
218 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
219 k_addon_type_world,
220 ".mdl" );
221 {
222 vg_msg msg = {0};
223 msg.buf = spawn->metadata;
224 msg.max = sizeof(spawn->metadata);
225 vg_msg_frame( &msg, "workshop" );
226 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
227 vg_msg_end_frame( &msg );
228 vg_msg_wkvstr( &msg, "location", "USA" );
229 spawn->metadata_len = msg.cur;
230 }
231
232 /* mtzero island */
233 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
234 k_addon_type_world,
235 ".mdl" );
236 {
237 vg_msg msg = {0};
238 msg.buf = mtzero->metadata;
239 msg.max = sizeof(mtzero->metadata);
240 vg_msg_frame( &msg, "workshop" );
241 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
242 vg_msg_end_frame( &msg );
243 vg_msg_wkvstr( &msg, "location", "Australia" );
244 mtzero->metadata_len = msg.cur;
245 }
246
247 /* load home/permanent world manually */
248 world_static.load_state = k_world_loader_load;
249 struct world_load_args args = {
250 .purpose = k_world_purpose_hub,
251 .reg = spawn
252 };
253 skaterift_world_load_thread( &args );
254
255 vg_async_call( async_skaterift_player_start, NULL, 0 );
256 vg_async_stall();
257
258
259 global_skateshop.selected_world_id=1;
260 global_skateshop.pointcloud_world_id=1;
261 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
262
263 vg_console_load_autos();
264 menu_link();
265
266 addon_mount_content_folder( k_addon_type_player,
267 "playermodels", ".mdl" );
268 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
269 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
270 addon_mount_workshop_items();
271 vg_async_call( async_addon_reg_update, NULL, 0 );
272 vg_async_stall();
273
274 /* and now */
275 skaterift_restore_state();
276 vg_loader_step( NULL, skaterift_autosave_synchronous );
277
278 board_processview_thread(NULL);
279 vg_async_call( async_call_ready, NULL, 0 );
280 }
281
282 VG_STATIC void draw_origin_axis(void){
283 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
284 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
285 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
286 }
287 static void skaterift_change_client_world_preupdate(void);
288
289 /*
290 * UPDATE LOOP
291 * ---------------------------------------------------------------------------*/
292
293 VG_STATIC void vg_pre_update(void){
294 srinput.enabled = 1;
295
296 steam_update();
297 skaterift_preupdate_inputs();
298 if( skaterift.op == k_async_op_clientloading ) return;
299 if( world_static.load_state == k_world_loader_preload )
300 skaterift_change_client_world_preupdate();
301
302 draw_origin_axis();
303 network_update();
304
305 /* time rate */
306 f32 target = 1;
307 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
308 k_skaterift_respawning) ) {
309 target = 0;
310 }
311
312 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
313 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
314
315 player__pre_update( &localplayer );
316 world_entity_focus_preupdate();
317 skaterift_replay_pre_update();
318
319 world_update( world_current_instance(), localplayer.rb.co );
320 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
321 respawn_chooser_pre_update();
322 }
323
324 VG_STATIC void vg_fixed_update(void){
325 if( skaterift.op == k_async_op_clientloading ) return;
326
327 world_routes_fixedupdate( world_current_instance() );
328 player__update( &localplayer );
329 vehicle_update_fixed();
330 }
331
332 VG_STATIC void vg_post_update(void){
333 if( skaterift.op == k_async_op_clientloading ) return;
334
335 player__post_update( &localplayer );
336
337 float dist;
338 int sample_index;
339 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
340
341 audio_lock();
342 vg_dsp.echo_distances[sample_index] = dist;
343
344 v3f ears = { 1.0f,0.0f,0.0f };
345 m3x3_mulv( skaterift.cam.transform, ears, ears );
346 v3_copy( ears, vg_audio.external_listener_ears );
347 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
348
349 if( localplayer.gate_waiting ){
350 m4x3_mulv( localplayer.gate_waiting->transport,
351 vg_audio.external_listener_pos,
352 vg_audio.external_listener_pos );
353 }
354
355 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
356 audio_unlock();
357
358 vehicle_update_post();
359
360 if( vg.time - skaterift.last_autosave > 20.0 ){
361 if( skaterift_autosave(1) ){
362 skaterift.last_autosave = vg.time;
363 }
364 }
365 }
366
367 /*
368 * RENDERING
369 * ---------------------------------------------------------------------------*/
370
371 VG_STATIC void vg_framebuffer_resize( int w, int h ){
372 render_fb_resize();
373 }
374
375 VG_STATIC void present_view_with_post_processing(void){
376 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
377 glViewport( 0,0, vg.window_x, vg.window_y );
378
379 glEnable(GL_BLEND);
380 glDisable(GL_DEPTH_TEST);
381 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
382 glBlendEquation(GL_FUNC_ADD);
383
384 v2f inverse;
385 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
386
387 if( k_blur_effect ){
388 shader_blitblur_use();
389 shader_blitblur_uTexMain( 0 );
390 shader_blitblur_uTexMotion( 1 );
391 shader_blitblur_uBlurStrength( k_blur_strength /
392 (vg.time_frame_delta*60.0) );
393 shader_blitblur_uInverseRatio( inverse );
394
395 inverse[0] -= 0.0001f;
396 inverse[1] -= 0.0001f;
397 shader_blitblur_uClampUv( inverse );
398
399 static f64 effect_time = 133.0;
400 effect_time += vg.time_frame_delta;
401 shader_blitblur_uTime( effect_time );
402
403 f32 glitch_strength = 0.0f;
404 if( skaterift.activity == k_skaterift_replay ){
405 glitch_strength = 0.005f;
406 if( skaterift.replay_control == k_replay_control_play )
407 glitch_strength = 0.005f;
408 else
409 glitch_strength += 0.005f*skaterift.track_velocity;
410 }
411 shader_blitblur_uGlitchStrength( glitch_strength );
412
413 v2f override;
414 if( skaterift.activity == k_skaterift_menu )
415 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
416 else
417 v2_zero( override );
418 shader_blitblur_uOverrideDir( override );
419
420 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
421 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
422 }
423 else{
424 shader_blit_use();
425 shader_blit_uTexMain( 0 );
426 shader_blit_uInverseRatio( inverse );
427 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
428 }
429
430 render_fsquad();
431 }
432
433 VG_STATIC void render_player_transparent(void){
434 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
435 SAIS OTHERWISE */
436
437 m4x3_copy( skaterift.cam.transform, small_cam.transform );
438
439 small_cam.fov = skaterift.cam.fov;
440 small_cam.nearz = 0.05f;
441 small_cam.farz = 60.0f;
442
443 camera_update_view( &small_cam );
444 camera_update_projection( &small_cam );
445 camera_finalize( &small_cam );
446
447 /* Draw player to window buffer and blend background ontop */
448 player__render( &small_cam, &localplayer );
449 }
450
451 VG_STATIC void render_scene(void){
452 /* Draw world */
453 glEnable( GL_DEPTH_TEST );
454
455 world_instance *view_world = localplayer.viewable_world;
456
457 if( view_world == NULL ){
458 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
459 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
460 return;
461 }
462
463 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
464 if( world_static.instances[i].status == k_world_status_loaded ){
465 world_prerender( &world_static.instances[i] );
466 }
467 }
468
469 if( skaterift.activity == k_skaterift_respawning ){
470 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
471 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
472 glClear( GL_COLOR_BUFFER_BIT );
473 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
474 GL_COLOR_ATTACHMENT1 } );
475 view_world = &world_static.instances[respawn_chooser.world_id];
476 render_world_override( view_world );
477 }
478 else{
479 render_world( view_world, &skaterift.cam, 0 );
480 render_water_texture( view_world, &skaterift.cam, 0 );
481 render_fb_bind( gpipeline.fb_main, 1 );
482 render_water_surface( view_world, &skaterift.cam );
483 }
484 }
485
486 VG_STATIC void render_scene_gate_subview(void){
487 render_fb_bind( gpipeline.fb_main, 1 );
488 world_instance *view_world = localplayer.viewable_world;
489 if( !view_world ) return; /* ??? */
490 if( skaterift.activity == k_skaterift_respawning ) return;
491
492 int depth = 1;
493 if( localplayer.gate_waiting ) depth = 0;
494 render_world_gates( view_world, &skaterift.cam, depth );
495 }
496
497 VG_STATIC void skaterift_composite_maincamera(void){
498 camera_lerp( &localplayer.cam, &world_static.focus_cam,
499 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
500
501 if( skaterift.activity == k_skaterift_replay ){
502 skaterift_get_replay_camera( &skaterift.cam );
503 }
504
505 skaterift.cam.nearz = 0.1f;
506 skaterift.cam.farz = 2100.0f;
507
508 if( skaterift.activity == k_skaterift_respawning ){
509 camera_copy( &respawn_chooser.cam, &skaterift.cam );
510 skaterift.cam.nearz = 4.0f;
511 skaterift.cam.farz = 3100.0f;
512 }
513
514 camera_update_transform( &skaterift.cam );
515
516 if( skaterift.activity != k_skaterift_respawning ){
517 if( localplayer.gate_waiting ){
518 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
519 skaterift.cam.transform );
520 }
521 else{
522 m3x3_mul( localplayer.basis, skaterift.cam.transform,
523 skaterift.cam.transform );
524 }
525 }
526
527 camera_update_view( &skaterift.cam );
528 camera_update_projection( &skaterift.cam );
529 camera_finalize( &skaterift.cam );
530 }
531
532 VG_STATIC void render_main_game(void){
533 if( skaterift.activity == k_skaterift_replay ){
534 player__animate_from_replay( &localplayer, &skaterift.replay );
535 }
536 else{
537 player__animate( &localplayer );
538 skaterift_record_frame( &skaterift.replay, 0 );
539 }
540 player__pre_render( &localplayer );
541
542 skaterift_composite_maincamera();
543
544 /* --------------------------------------------------------------------- */
545
546 world_instance *view_world = localplayer.viewable_world;
547 if( view_world != NULL ){
548 render_world_cubemaps( view_world );
549
550 ent_gate *gate = view_world->rendering_gate;
551 if( gate ){
552 if( gate->flags & k_ent_gate_nonlocal ){
553 world_instance *dest = &world_static.instances[ gate->target ];
554 render_world_cubemaps( dest );
555 }
556 }
557 }
558
559 /* variable res target */
560 render_fb_bind( gpipeline.fb_main, 1 );
561 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
562 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
563
564 render_scene();
565 glEnable( GL_DEPTH_TEST );
566
567 /* full res target */
568 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
569 glViewport( 0,0, vg.window_x, vg.window_y );
570
571 render_player_transparent(); /* needs to read the depth buffer before we fuck
572 it up with the oblique rendering inside the
573 portals */
574
575 /* continue with variable rate */
576 render_scene_gate_subview();
577
578 /* composite */
579 present_view_with_post_processing();
580
581 /* --------------------------------------------------------------------- */
582
583 /* capture the current resume frame at the very last point */
584 if( button_down( k_srbind_reset ) ){
585 if( skaterift.activity == k_skaterift_default ){
586 skaterift.activity = k_skaterift_replay;
587 skaterift_record_frame( &skaterift.replay, 1 );
588 if( skaterift.replay.head ){
589 skaterift.replay.cursor = skaterift.replay.head->time;
590 skaterift.replay.cursor_frame = skaterift.replay.head;
591 }
592 skaterift.replay_control = k_replay_control_scrub;
593 }
594 }
595 }
596
597 VG_STATIC void vg_render(void){
598 if( skaterift.op == k_async_op_clientloading ){
599 _vg_loader_render();
600 return;
601 }
602
603 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
604
605 glViewport( 0,0, vg.window_x, vg.window_y );
606 glDisable( GL_DEPTH_TEST );
607 glDisable( GL_BLEND );
608
609 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
610 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
611
612 render_main_game();
613 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
614
615 /* Other shite */
616 glDisable(GL_BLEND);
617 glDisable(GL_DEPTH_TEST);
618 vg_lines_drawall();
619 glViewport( 0,0, vg.window_x, vg.window_y );
620 gui_draw();
621 }
622
623 VG_STATIC void vg_gui(void){
624 if( skaterift.op == k_async_op_clientloading ) return;
625
626 menu_update();
627 if( skaterift.activity == k_skaterift_menu ){
628 glClear( GL_DEPTH_BUFFER_BIT );
629 menu_render();
630 }
631
632 player__im_gui( &localplayer );
633 world_instance *world = world_current_instance();
634
635 skaterift_replay_imgui();
636 workshop_form_gui();
637 render_view_framebuffer_ui();
638 }
639
640
641 #else
642
643 #include "skaterift_imgui_dev.c"
644
645 #endif