2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
24 * --------------------- */
26 #include "skaterift.h"
39 #include "pointcloud.h"
43 * ----------------- */
51 #include "highscores.c"
54 static struct player_avatar localplayer_avatar
;
56 int main( int argc
, char *argv
[] ){
57 vg_mem
.use_libc_malloc
= 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc
, argv
, "Voyager Game Engine" );
63 VG_STATIC
void vg_launch_opt(void){}
65 VG_STATIC
void vg_preload(void){
66 skaterift_read_savedata();
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
77 vg_loader_step( NULL
, steam_end
);
78 vg_loader_step( network_init
, network_end
);
81 VG_STATIC
void load_playermodels(void){
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
88 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
89 localplayer
.viewable_world
= world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 static void async_call_ready( void *payload
, u32 size
){
94 skaterift
.op
= k_async_op_none
;
97 static void skaterift_restore_state(void){
99 sav
.buf
= savedata
.buf
;
100 sav
.len
= savedata
.len
;
101 sav
.max
= sizeof(savedata
.buf
);
104 if( vg_msg_seekframe( &player
, "player", 0 ) ){
108 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
109 u32 reg_id
= addon_match( &q
);
110 if( reg_id
!= 0xffffffff ){
111 localplayer
.board_view_slot
=
112 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
116 skaterift_read_addon_alias( &player
, "playermodel",
117 k_addon_type_player
, &q
);
118 reg_id
= addon_match( &q
);
120 if( reg_id
== 0xffffffff ) reg_id
= 0;
121 localplayer
.playermodel_view_slot
=
122 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
126 if( vg_msg_seekframe( &world
, "world", 0 ) ){
130 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
131 u32 reg_id
= addon_match( &q
);
132 if( reg_id
!= 0xffffffff ){
133 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
135 world_static
.addon_client
= reg
;
136 world_static
.load_state
= k_world_loader_load
;
137 skaterift_client_world_changer_thread(NULL
);
139 world_static
.active_instance
= vg_msg_seekkvu32( &world
, "index", 0 );
140 world_static
.active_trigger_volume_count
= 0;
141 localplayer
.viewable_world
= world_current_instance();
143 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
145 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
146 player__setpos( &localplayer
, pos
);
151 VG_STATIC
void vg_load(void){
152 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
154 vg_loader_step( render_init
, NULL
);
155 vg_loader_step( menu_init
, NULL
);
156 vg_loader_step( pointcloud_init
, NULL
);
157 vg_loader_step( world_init
, NULL
);
158 vg_loader_step( vehicle_init
, NULL
);
159 vg_loader_step( font3d_init
, NULL
);
160 vg_loader_step( gui_init
, NULL
);
162 vg_loader_step( player_init
, NULL
);
163 vg_loader_step( player_ragdoll_init
, NULL
);
166 vg_loader_step( addon_system_init
, NULL
);
167 vg_loader_step( workshop_init
, NULL
);
168 vg_loader_step( skateshop_init
, NULL
);
170 /* ----------------- */
171 vg_loader_step( load_playermodels
, NULL
);
174 u32 bytes
= 1024*1024*10;
175 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
176 skaterift
.replay
.size
= bytes
;
177 replay_clear( &skaterift
.replay
);
179 player__create( &localplayer
);
180 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
181 player__use_avatar( &localplayer
, &localplayer_avatar
);
182 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
183 player__bind( &localplayer
);
185 /* --------------------- */
188 vg_loader_step( audio_init
, audio_free
);
190 /* 'systems' are completely loaded now */
192 /* Completing addon registrations
193 * -------------------------------------
196 /* understate diy. */
197 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
202 msg
.buf
= spawn
->metadata
;
203 msg
.max
= sizeof(spawn
->metadata
);
204 vg_msg_frame( &msg
, "workshop" );
205 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
206 vg_msg_end_frame( &msg
);
207 vg_msg_wkvstr( &msg
, "location", "USA" );
208 spawn
->metadata_len
= msg
.cur
;
212 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
217 msg
.buf
= mtzero
->metadata
;
218 msg
.max
= sizeof(mtzero
->metadata
);
219 vg_msg_frame( &msg
, "workshop" );
220 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
221 vg_msg_end_frame( &msg
);
222 vg_msg_wkvstr( &msg
, "location", "Australia" );
223 mtzero
->metadata_len
= msg
.cur
;
226 /* load home/permanent world manually */
227 world_static
.addon_hub
= spawn
;
228 world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" );
230 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
234 global_skateshop
.selected_world_id
=1;
235 global_skateshop
.pointcloud_world_id
=1;
236 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
238 vg_console_load_autos();
241 addon_mount_content_folder( k_addon_type_player
,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update
, NULL
, 0 );
250 skaterift_restore_state();
251 vg_loader_step( NULL
, skaterift_write_savedata
);
253 board_processview_thread(NULL
);
254 vg_async_call( async_call_ready
, NULL
, 0 );
257 VG_STATIC
void draw_origin_axis(void){
258 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
259 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
260 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
262 static void skaterift_change_client_world_preupdate(void);
266 * ---------------------------------------------------------------------------*/
268 VG_STATIC
void vg_pre_update(void){
272 skaterift_preupdate_inputs();
273 if( skaterift
.op
== k_async_op_clientloading
) return;
274 if( world_static
.load_state
== k_world_loader_preload
)
275 skaterift_change_client_world_preupdate();
282 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) )
285 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
286 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
288 player__pre_update( &localplayer
);
289 global_skateshop_preupdate();
290 skaterift_replay_pre_update();
292 world_update( world_current_instance(), localplayer
.rb
.co
);
293 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
296 VG_STATIC
void vg_fixed_update(void){
297 if( skaterift
.op
== k_async_op_clientloading
) return;
299 world_routes_fixedupdate( world_current_instance() );
300 player__update( &localplayer
);
301 vehicle_update_fixed();
304 VG_STATIC
void vg_post_update(void){
305 if( skaterift
.op
== k_async_op_clientloading
) return;
307 player__post_update( &localplayer
);
311 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
314 vg_dsp
.echo_distances
[sample_index
] = dist
;
316 v3f ears
= { 1.0f
,0.0f
,0.0f
};
317 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
318 v3_copy( ears
, vg_audio
.external_listener_ears
);
319 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
321 if( localplayer
.gate_waiting
){
322 m4x3_mulv( localplayer
.gate_waiting
->transport
,
323 vg_audio
.external_listener_pos
,
324 vg_audio
.external_listener_pos
);
327 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
330 vehicle_update_post();
335 * ---------------------------------------------------------------------------*/
337 VG_STATIC
void vg_framebuffer_resize( int w
, int h
){
341 VG_STATIC
void present_view_with_post_processing(void){
342 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
343 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
346 glDisable(GL_DEPTH_TEST
);
347 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
348 glBlendEquation(GL_FUNC_ADD
);
351 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
354 shader_blitblur_use();
355 shader_blitblur_uTexMain( 0 );
356 shader_blitblur_uTexMotion( 1 );
357 shader_blitblur_uBlurStrength( k_blur_strength
/
358 (vg
.time_frame_delta
*60.0) );
359 shader_blitblur_uInverseRatio( inverse
);
361 inverse
[0] -= 0.0001f
;
362 inverse
[1] -= 0.0001f
;
363 shader_blitblur_uClampUv( inverse
);
365 static f64 effect_time
= 133.0;
366 effect_time
+= vg
.time_frame_delta
;
367 shader_blitblur_uTime( effect_time
);
369 f32 glitch_strength
= 0.0f
;
370 if( skaterift
.activity
== k_skaterift_replay
){
371 glitch_strength
= 0.005f
;
372 if( skaterift
.replay_control
== k_replay_control_play
)
373 glitch_strength
= 0.005f
;
375 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
377 shader_blitblur_uGlitchStrength( glitch_strength
);
380 if( skaterift
.activity
== k_skaterift_menu
)
381 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
384 shader_blitblur_uOverrideDir( override
);
386 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
387 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
391 shader_blit_uTexMain( 0 );
392 shader_blit_uInverseRatio( inverse
);
393 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
399 VG_STATIC
void render_player_transparent(void){
400 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
403 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
405 small_cam
.fov
= skaterift
.cam
.fov
;
406 small_cam
.nearz
= 0.05f
;
407 small_cam
.farz
= 60.0f
;
409 camera_update_view( &small_cam
);
410 camera_update_projection( &small_cam
);
411 camera_finalize( &small_cam
);
413 /* Draw player to window buffer and blend background ontop */
414 player__render( &small_cam
, &localplayer
);
417 VG_STATIC
void render_scene(void){
419 glEnable( GL_DEPTH_TEST
);
421 world_instance
*view_world
= localplayer
.viewable_world
;
423 if( view_world
== NULL
){
424 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
425 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
429 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
430 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
431 world_prerender( &world_static
.instances
[i
] );
435 render_world( view_world
, &skaterift
.cam
, 0 );
437 render_water_texture( view_world
, &skaterift
.cam
, 0 );
438 render_fb_bind( gpipeline
.fb_main
, 1 );
439 render_water_surface( view_world
, &skaterift
.cam
);
442 VG_STATIC
void render_scene_gate_subview(void){
443 render_fb_bind( gpipeline
.fb_main
, 1 );
444 world_instance
*view_world
= localplayer
.viewable_world
;
445 if( !view_world
) return; /* ??? */
448 if( localplayer
.gate_waiting
) depth
= 0;
449 render_world_gates( view_world
, &skaterift
.cam
, depth
);
452 VG_STATIC
void skaterift_composite_maincamera(void){
453 camera_lerp( &localplayer
.cam
, &global_skateshop
.cam
,
454 vg_smoothstepf(global_skateshop
.factive
), &skaterift
.cam
);
456 if( skaterift
.activity
== k_skaterift_replay
){
457 skaterift_get_replay_camera( &skaterift
.cam
);
460 skaterift
.cam
.nearz
= 0.1f
;
461 skaterift
.cam
.farz
= 2100.0f
;
463 camera_update_transform( &skaterift
.cam
);
465 if( localplayer
.gate_waiting
){
466 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
467 skaterift
.cam
.transform
);
470 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
471 skaterift
.cam
.transform
);
474 camera_update_view( &skaterift
.cam
);
475 camera_update_projection( &skaterift
.cam
);
476 camera_finalize( &skaterift
.cam
);
479 VG_STATIC
void render_main_game(void){
480 if( skaterift
.activity
== k_skaterift_replay
){
481 player__animate_from_replay( &localplayer
, &skaterift
.replay
);
484 player__animate( &localplayer
);
485 skaterift_record_frame( &skaterift
.replay
, 0 );
487 player__pre_render( &localplayer
);
489 skaterift_composite_maincamera();
491 /* --------------------------------------------------------------------- */
493 /* variable res target */
494 render_fb_bind( gpipeline
.fb_main
, 1 );
495 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
496 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
499 glEnable( GL_DEPTH_TEST
);
501 /* full res target */
502 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
503 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
505 render_player_transparent(); /* needs to read the depth buffer before we fuck
506 it up with the oblique rendering inside the
509 /* continue with variable rate */
510 render_scene_gate_subview();
513 present_view_with_post_processing();
515 /* --------------------------------------------------------------------- */
517 /* capture the current resume frame at the very last point */
518 if( button_down( k_srbind_reset
) ){
519 if( skaterift
.activity
== k_skaterift_default
){
520 skaterift
.activity
= k_skaterift_replay
;
521 skaterift_record_frame( &skaterift
.replay
, 1 );
522 if( skaterift
.replay
.head
){
523 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
524 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
526 skaterift
.replay_control
= k_replay_control_scrub
;
531 VG_STATIC
void vg_render(void){
532 if( skaterift
.op
== k_async_op_clientloading
){
537 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
539 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
540 glDisable( GL_DEPTH_TEST
);
541 glDisable( GL_BLEND
);
543 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
544 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
547 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
551 glDisable(GL_DEPTH_TEST
);
553 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
557 VG_STATIC
void vg_gui(void){
558 if( skaterift
.op
== k_async_op_clientloading
) return;
561 if( skaterift
.activity
== k_skaterift_menu
){
562 glClear( GL_DEPTH_BUFFER_BIT
);
566 player__im_gui( &localplayer
);
567 world_instance
*world
= world_current_instance();
569 skaterift_replay_imgui();
571 render_view_framebuffer_ui();
577 #include "skaterift_imgui_dev.c"