stuff for demo
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
59 #include "particle.c"
60 #include "player_effects.c"
61 #include "freecam.c"
62
63 static int k_tools_mode = 0;
64
65 int main( int argc, char *argv[] ){
66 vg_mem.use_libc_malloc = 0;
67 vg_set_mem_quota( 160*1024*1024 );
68 vg_enter( argc, argv, "Voyager Game Engine" );
69 return 0;
70 }
71
72 static void vg_launch_opt(void){
73 const char *arg;
74 if( vg_long_opt( "noauth" ) ){
75 network_client.auth_mode = eServerModeNoAuthentication;
76 }
77
78 if( (arg = vg_long_opt_arg( "server" )) ){
79 vg_strncpy( arg, network_client.server_adress, 64,
80 k_strncpy_overflow_fatal );
81 }
82
83 if( vg_long_opt( "tools" ) ){
84 k_tools_mode = 1;
85 }
86
87 if( vg_long_opt( "demo" ) ){
88 skaterift.demo_mode = 1;
89 }
90 }
91
92 static void vg_preload(void){
93 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
94 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
95 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
96 vg_info(" | \\ / | | / | | \\ | / | \n" );
97 vg_info(" | \\/ | | / | | \\ | / | \n" );
98 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
99 "SOFTWARE\n" );
100
101 /* please forgive me! */
102 u32 sz; char *drm;
103 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
104 if( !strcmp(drm, "blibby!") )
105 skaterift.demo_mode = 0;
106
107 vg_loader_step( remote_players_init, NULL );
108
109 if( k_tools_mode )
110 return;
111
112 steam_init();
113 vg_loader_step( NULL, steam_end );
114 vg_loader_step( network_init, network_end );
115 }
116
117 static void load_playermodels(void){
118 /* FIXME: hack */
119 shader_model_character_view_register();
120 shader_model_board_view_register();
121 shader_model_entity_register();
122 }
123
124 static void async_skaterift_player_start( void *payload, u32 size ){
125 world_switch_instance(0);
126 }
127
128 static void async_call_ready( void *payload, u32 size ){
129 skaterift.op = k_async_op_none;
130 }
131
132 static void skaterift_restore_state(void){
133 savedata_file sav;
134 strcpy( sav.path, str_skaterift_main_save );
135 savedata_file_read( &sav );
136
137 vg_msg kvsav;
138 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
139 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
140
141 u32 board_reg_id = 0,
142 player_reg_id = 0;
143
144 vg_msg_cursor orig = kvsav.cur;
145 if( vg_msg_seekframe( &kvsav, "player" ) ){
146 addon_alias q;
147
148 /* board */
149 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
150 u32 reg_id = addon_match( &q );
151 if( reg_id != 0xffffffff )
152 board_reg_id = reg_id;
153
154 /* playermodel */
155 skaterift_read_addon_alias( &kvsav, "playermodel",
156 k_addon_type_player, &q );
157 reg_id = addon_match( &q );
158 if( reg_id != 0xffffffff )
159 player_reg_id = reg_id;
160 }
161
162 localplayer.board_view_slot =
163 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
164 localplayer.playermodel_view_slot =
165 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
166
167 kvsav.cur = orig;
168 }
169
170 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
171 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
172 reg->flags |= (ADDON_REG_HIDDEN | ext);
173 return reg;
174 }
175
176 static void vg_load(void){
177 if( k_tools_mode ){
178 vg_async_call( async_call_ready, NULL, 0 );
179 return;
180 }
181
182 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
183 vg_console_reg_cmd( "switch_active_instance",
184 skaterift_switch_instance_cmd, NULL );
185 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
186 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
187
188 vg_loader_step( render_init, NULL );
189 vg_loader_step( menu_init, NULL );
190 vg_loader_step( world_init, NULL );
191 vg_loader_step( vehicle_init, NULL );
192 vg_loader_step( font3d_init, NULL );
193 vg_loader_step( gui_init, NULL );
194
195 vg_loader_step( player_init, NULL );
196 vg_loader_step( player_ragdoll_init, NULL );
197
198 /* content stuff */
199 vg_loader_step( addon_system_init, NULL );
200 vg_loader_step( workshop_init, NULL );
201 vg_loader_step( skateshop_init, NULL );
202
203 /* ----------------- */
204 vg_loader_step( load_playermodels, NULL );
205
206 /* player setup */
207 u32 bytes = 1024*1024*10;
208 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
209 skaterift.replay.size = bytes;
210 replay_clear( &skaterift.replay );
211
212 particle_alloc( &particles_grind, 300 );
213
214 player_load_animation_reference( "models/ch_none.mdl" );
215 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
216 player__bind();
217
218 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
219
220 /* --------------------- */
221
222 vg_bake_shaders();
223 vg_loader_step( audio_init, audio_free );
224
225 /* 'systems' are completely loaded now */
226
227 /* Completing addon registrations
228 * -------------------------------------
229 */
230
231 /* hub world */
232 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
233 skaterift_mount_world_unloadable( "maps/mp_spawn",
234 ADDON_REG_CITY|ADDON_REG_PREMIUM );
235 skaterift_mount_world_unloadable( "maps/mp_mtzero",
236 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
237 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
238
239 /* load home/permanent world manually */
240 world_static.load_state = k_world_loader_load;
241
242 struct world_load_args args = {
243 .purpose = k_world_purpose_hub,
244 .reg = hub
245 };
246 skaterift_world_load_thread( &args );
247
248 vg_async_call( async_skaterift_player_start, NULL, 0 );
249 vg_async_stall();
250
251 vg_console_load_autos();
252 menu_link();
253
254 addon_mount_content_folder( k_addon_type_player,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update, NULL, 0 );
260 vg_async_stall();
261
262 /* and now */
263 skaterift_restore_state();
264 update_ach_models();
265
266 vg_loader_step( NULL, skaterift_autosave_synchronous );
267
268 //board_processview_thread(NULL);
269 vg_async_call( async_call_ready, NULL, 0 );
270 }
271
272 static void draw_origin_axis(void){
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
274 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
275 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
276 }
277 static void skaterift_change_client_world_preupdate(void);
278
279 /*
280 * UPDATE LOOP
281 * ---------------------------------------------------------------------------*/
282
283 static void vg_pre_update(void){
284 skaterift_preupdate_inputs();
285
286 if( k_tools_mode ) return;
287
288 steam_update();
289 if( skaterift.op == k_async_op_clientloading ) return;
290 if( world_static.load_state == k_world_loader_preload )
291 skaterift_change_client_world_preupdate();
292
293 draw_origin_axis();
294 skateshop_autostart_loading();
295 network_update();
296
297 /* time rate */
298 f32 target = 1;
299 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
300 k_skaterift_respawning) ){
301 target = 0;
302 }
303
304 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
305 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
306
307 /* TODO: how can we compress this? */
308 ent_miniworld_preupdate();
309 player__pre_update();
310 world_entity_focus_preupdate();
311 skaterift_replay_pre_update();
312 remote_sfx_pre_update();
313 skateshop_world_preupdate( world_current_instance() );
314
315 world_update( world_current_instance(), localplayer.rb.co );
316 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
317 respawn_chooser_pre_update();
318 }
319
320 static void vg_fixed_update(void){
321 if( k_tools_mode ) return;
322 if( skaterift.op == k_async_op_clientloading ) return;
323
324 world_routes_fixedupdate( world_current_instance() );
325 player__update();
326 vehicle_update_fixed();
327 }
328
329 static void vg_post_update(void){
330 if( k_tools_mode ) return;
331 if( skaterift.op == k_async_op_clientloading ) return;
332
333 player__post_update();
334
335 float dist;
336 int sample_index;
337 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
338
339 audio_lock();
340 vg_dsp.echo_distances[sample_index] = dist;
341
342 v3f ears = { 1.0f,0.0f,0.0f };
343 m3x3_mulv( skaterift.cam.transform, ears, ears );
344 v3_copy( ears, vg_audio.external_listener_ears );
345 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
346
347 if( localplayer.gate_waiting ){
348 m4x3_mulv( localplayer.gate_waiting->transport,
349 vg_audio.external_listener_pos,
350 vg_audio.external_listener_pos );
351 }
352
353 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
354 audio_unlock();
355
356 vehicle_update_post();
357
358 if( vg.time - skaterift.last_autosave > 20.0 ){
359 if( skaterift_autosave(1) ){
360 skaterift.last_autosave = vg.time;
361 }
362 }
363 }
364
365 /*
366 * RENDERING
367 * ---------------------------------------------------------------------------*/
368
369 static void vg_framebuffer_resize( int w, int h ){
370 render_fb_resize();
371 }
372
373 static void present_view_with_post_processing(void){
374 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
375 glViewport( 0,0, vg.window_x, vg.window_y );
376
377 glEnable(GL_BLEND);
378 glDisable(GL_DEPTH_TEST);
379 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
380 glBlendEquation(GL_FUNC_ADD);
381
382 v2f inverse;
383 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
384
385 if( k_blur_effect ){
386 shader_blitblur_use();
387 shader_blitblur_uTexMain( 0 );
388 shader_blitblur_uTexMotion( 1 );
389 shader_blitblur_uBlurStrength( k_blur_strength /
390 (vg.time_frame_delta*60.0) );
391 shader_blitblur_uInverseRatio( inverse );
392
393 inverse[0] -= 0.0001f;
394 inverse[1] -= 0.0001f;
395 shader_blitblur_uClampUv( inverse );
396
397 static f64 effect_time = 133.0;
398 effect_time += vg.time_frame_delta;
399 shader_blitblur_uTime( effect_time );
400
401 f32 glitch_strength = 0.0f;
402 if( skaterift.activity == k_skaterift_replay ){
403 glitch_strength = 0.005f;
404 if( skaterift.replay_control == k_replay_control_play )
405 glitch_strength = 0.005f;
406 else
407 glitch_strength += 0.005f*skaterift.track_velocity;
408 }
409 shader_blitblur_uGlitchStrength( glitch_strength );
410
411 v2f override;
412 if( skaterift.activity == k_skaterift_menu )
413 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
414 else
415 v2_zero( override );
416 shader_blitblur_uOverrideDir( override );
417
418 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
419 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
420 }
421 else{
422 shader_blit_use();
423 shader_blit_uTexMain( 0 );
424 shader_blit_uInverseRatio( inverse );
425 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
426 }
427
428 render_fsquad();
429 }
430
431 static void render_player_transparent(void){
432 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
433 SAIS OTHERWISE */
434
435 m4x3_copy( skaterift.cam.transform, small_cam.transform );
436
437 small_cam.fov = skaterift.cam.fov;
438 small_cam.nearz = 0.05f;
439 small_cam.farz = 60.0f;
440
441 camera_update_view( &small_cam );
442 camera_update_projection( &small_cam );
443 camera_finalize( &small_cam );
444
445 /* Draw player to window buffer and blend background ontop */
446 player__render( &small_cam );
447 }
448
449 static world_instance *get_view_world(void){
450 world_instance *view_world = world_current_instance();
451 if( localplayer.gate_waiting &&
452 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
453 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
454 }
455
456 return view_world;
457 }
458
459 static void render_scene(void){
460 /* Draw world */
461 glEnable( GL_DEPTH_TEST );
462
463 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
464 if( world_static.instances[i].status == k_world_status_loaded ){
465 world_prerender( &world_static.instances[i] );
466 }
467 }
468
469 if( skaterift.activity == k_skaterift_respawning ){
470 world_instance *world = world_current_instance();
471 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
472
473 v3f bg;
474 v3_muls( world->ub_lighting.g_daysky_colour,
475 world->ub_lighting.g_day_phase -
476 world->ub_lighting.g_sunset_phase*0.1f, bg );
477
478 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
479 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
480
481 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
482 (1.0f-world->ub_lighting.g_day_phase), bg );
483
484 glClearColor( bg[0], bg[1], bg[2], 0.0f );
485 glClear( GL_COLOR_BUFFER_BIT );
486 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
487 GL_COLOR_ATTACHMENT1 } );
488
489 m4x3f identity;
490 m4x3_identity( identity );
491 render_world_override( world, world, identity, &skaterift.cam,
492 respawn_chooser.spawn,
493 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
494 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
495 return;
496 }
497
498 world_instance *view_world = get_view_world();
499 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
500
501 #if 0
502 particle_spawn( &particles_grind, localplayer.rb.co,
503 (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f},
504 vg_randf64(), 0xff0000ff );
505 #endif
506 particle_system_update( &particles_grind, vg.time_delta );
507 //particle_system_debug( &particles_grind );
508 particle_system_prerender( &particles_grind );
509 particle_system_render( &particles_grind, &skaterift.cam );
510
511 /*
512 * render transition
513 */
514 if( global_miniworld.transition == 0 )
515 return;
516
517 world_instance *holdout_world = NULL;
518 f32 t = 0.0f;
519
520 if( global_miniworld.transition == 1 ){
521 holdout_world = &world_static.instances[ k_world_purpose_hub ];
522 t = global_miniworld.t;
523 }
524 else{
525 holdout_world = &world_static.instances[ k_world_purpose_client ];
526 t = 1.0f-global_miniworld.t;
527 }
528
529 if( holdout_world->status != k_world_status_loaded )
530 return;
531
532 t = vg_smoothstepf( t );
533
534 glEnable( GL_STENCIL_TEST );
535 glDisable( GL_DEPTH_TEST );
536 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
537 glStencilFunc( GL_ALWAYS, 1, 0xFF );
538 glStencilMask( 0xFF );
539
540 shader_blit_transition_use();
541 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
542 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
543
544 render_fsquad();
545 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
546 }
547
548 static void skaterift_composite_maincamera(void){
549 camera_lerp( &localplayer.cam, &world_static.focus_cam,
550 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
551
552 if( skaterift.freecam ){
553 freecam_preupdate();
554 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
555 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
556 skaterift.cam.fov = skaterift.replay_freecam.fov;
557 }
558 else {
559 if( skaterift.activity == k_skaterift_replay ){
560 replay_get_camera( &skaterift.replay, &skaterift.cam );
561 }
562 }
563
564 skaterift.cam.nearz = 0.1f;
565 skaterift.cam.farz = 2100.0f;
566
567 if( skaterift.activity == k_skaterift_respawning ){
568 camera_copy( &respawn_chooser.cam, &skaterift.cam );
569 skaterift.cam.nearz = 4.0f;
570 skaterift.cam.farz = 3100.0f;
571 }
572
573 if( global_miniworld.transition ){
574 f32 dt = vg.time_frame_delta / 2.0f,
575 s = vg_signf( global_miniworld.transition );
576 global_miniworld.t += s * dt;
577
578 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
579 /* TODO: maybe next frame! */
580 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
581 global_miniworld.transition = 0;
582 }
583 else {
584 }
585 }
586
587 camera_update_transform( &skaterift.cam );
588 camera_update_view( &skaterift.cam );
589 camera_update_projection( &skaterift.cam );
590 camera_finalize( &skaterift.cam );
591 }
592
593 static void render_main_game(void){
594 if( skaterift.activity == k_skaterift_replay ){
595 player__animate_from_replay( &skaterift.replay );
596 }
597 else{
598 player__animate();
599 skaterift_record_frame( &skaterift.replay, 0 );
600 }
601 animate_remote_players();
602 player__pre_render();
603
604 skaterift_composite_maincamera();
605
606 /* --------------------------------------------------------------------- */
607 if( skaterift.activity != k_skaterift_respawning ){
608 world_instance *world = world_current_instance();
609 render_world_cubemaps( world );
610
611 ent_gate *nlg = world->rendering_gate;
612 if( nlg && nlg->flags & k_ent_gate_nonlocal )
613 render_world_cubemaps( &world_static.instances[nlg->target] );
614 }
615
616 /* variable res target */
617 render_fb_bind( gpipeline.fb_main, 1 );
618 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
619 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
620
621 render_scene();
622 glEnable( GL_DEPTH_TEST );
623
624 /* full res target */
625 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
626 glViewport( 0,0, vg.window_x, vg.window_y );
627
628 render_player_transparent(); /* needs to read the depth buffer before we fuck
629 it up with the oblique rendering inside the
630 portals */
631
632 /* continue with variable rate */
633 if( !global_miniworld.transition &&
634 (skaterift.activity != k_skaterift_respawning) ){
635 render_fb_bind( gpipeline.fb_main, 1 );
636 render_world_gates( get_view_world(), &skaterift.cam );
637 }
638
639 /* composite */
640 present_view_with_post_processing();
641
642 skaterift_replay_post_render();
643 }
644
645 static void vg_render(void){
646 if( k_tools_mode ){
647 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
648 glViewport( 0,0, vg.window_x, vg.window_y );
649 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
650 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
651 return;
652 }
653
654 if( skaterift.op == k_async_op_clientloading ){
655 _vg_loader_render();
656 return;
657 }
658
659 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
660
661 glViewport( 0,0, vg.window_x, vg.window_y );
662 glDisable( GL_DEPTH_TEST );
663 glDisable( GL_BLEND );
664
665 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
666 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
667
668 render_main_game();
669 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
670
671 /* Other shite */
672 glDisable(GL_BLEND);
673 glDisable(GL_DEPTH_TEST);
674 vg_lines_drawall();
675 glViewport( 0,0, vg.window_x, vg.window_y );
676 gui_draw();
677 }
678
679 static void vg_gui(void){
680 if( skaterift.op == k_async_op_clientloading ) return;
681
682 menu_update();
683 if( skaterift.activity == k_skaterift_menu ){
684 glClear( GL_DEPTH_BUFFER_BIT );
685 menu_render();
686 }
687
688 player__im_gui();
689 world_instance *world = world_current_instance();
690
691 world_routes_imgui( world );
692 skaterift_replay_imgui();
693 workshop_form_gui();
694 render_view_framebuffer_ui();
695 remote_player_network_imgui( vg.pv );
696
697 if( skaterift.activity == k_skaterift_respawning ){
698 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
699 remote_players_imgui_lobby();
700 }
701 else {
702 remote_players_chat_imgui(); /* TODO: conditional */
703 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
704 }
705 }
706
707
708 #else
709
710 #include "skaterift_imgui_dev.c"
711
712 #endif