2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
52 #include "highscores.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
60 #include "player_effects.c"
63 static int k_tools_mode
= 0;
65 int main( int argc
, char *argv
[] ){
66 vg_mem
.use_libc_malloc
= 0;
67 vg_set_mem_quota( 160*1024*1024 );
68 vg_enter( argc
, argv
, "Voyager Game Engine" );
72 static void vg_launch_opt(void){
74 if( vg_long_opt( "noauth" ) ){
75 network_client
.auth_mode
= eServerModeNoAuthentication
;
78 if( (arg
= vg_long_opt_arg( "server" )) ){
79 vg_strncpy( arg
, network_client
.server_adress
, 64,
80 k_strncpy_overflow_fatal
);
83 if( vg_long_opt( "tools" ) ){
87 if( vg_long_opt( "demo" ) ){
88 skaterift
.demo_mode
= 1;
92 static void vg_preload(void){
93 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
94 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
95 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
96 vg_info(" | \\ / | | / | | \\ | / | \n" );
97 vg_info(" | \\/ | | / | | \\ | / | \n" );
98 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 /* please forgive me! */
103 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
104 if( !strcmp(drm
, "blibby!") )
105 skaterift
.demo_mode
= 0;
107 vg_loader_step( remote_players_init
, NULL
);
113 vg_loader_step( NULL
, steam_end
);
114 vg_loader_step( network_init
, network_end
);
117 static void load_playermodels(void){
119 shader_model_character_view_register();
120 shader_model_board_view_register();
121 shader_model_entity_register();
124 static void async_skaterift_player_start( void *payload
, u32 size
){
125 world_switch_instance(0);
128 static void async_call_ready( void *payload
, u32 size
){
129 skaterift
.op
= k_async_op_none
;
132 static void skaterift_restore_state(void){
134 strcpy( sav
.path
, str_skaterift_main_save
);
135 savedata_file_read( &sav
);
138 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
139 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
141 u32 board_reg_id
= 0,
144 vg_msg_cursor orig
= kvsav
.cur
;
145 if( vg_msg_seekframe( &kvsav
, "player" ) ){
149 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
150 u32 reg_id
= addon_match( &q
);
151 if( reg_id
!= 0xffffffff )
152 board_reg_id
= reg_id
;
155 skaterift_read_addon_alias( &kvsav
, "playermodel",
156 k_addon_type_player
, &q
);
157 reg_id
= addon_match( &q
);
158 if( reg_id
!= 0xffffffff )
159 player_reg_id
= reg_id
;
162 localplayer
.board_view_slot
=
163 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
164 localplayer
.playermodel_view_slot
=
165 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
170 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
171 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
172 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
176 static void vg_load(void){
178 vg_async_call( async_call_ready
, NULL
, 0 );
182 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
183 vg_console_reg_cmd( "switch_active_instance",
184 skaterift_switch_instance_cmd
, NULL
);
185 vg_console_reg_cmd( "fc", freecam_cmd
, NULL
);
186 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
188 vg_loader_step( render_init
, NULL
);
189 vg_loader_step( menu_init
, NULL
);
190 vg_loader_step( world_init
, NULL
);
191 vg_loader_step( vehicle_init
, NULL
);
192 vg_loader_step( font3d_init
, NULL
);
193 vg_loader_step( gui_init
, NULL
);
195 vg_loader_step( player_init
, NULL
);
196 vg_loader_step( player_ragdoll_init
, NULL
);
199 vg_loader_step( addon_system_init
, NULL
);
200 vg_loader_step( workshop_init
, NULL
);
201 vg_loader_step( skateshop_init
, NULL
);
203 /* ----------------- */
204 vg_loader_step( load_playermodels
, NULL
);
207 u32 bytes
= 1024*1024*10;
208 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
209 skaterift
.replay
.size
= bytes
;
210 replay_clear( &skaterift
.replay
);
212 particle_alloc( &particles_grind
, 300 );
214 player_load_animation_reference( "models/ch_none.mdl" );
215 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
218 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
220 /* --------------------- */
223 vg_loader_step( audio_init
, audio_free
);
225 /* 'systems' are completely loaded now */
227 /* Completing addon registrations
228 * -------------------------------------
232 addon_reg
*hub
= skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
233 skaterift_mount_world_unloadable( "maps/mp_spawn",
234 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
235 skaterift_mount_world_unloadable( "maps/mp_mtzero",
236 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
237 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
239 /* load home/permanent world manually */
240 world_static
.load_state
= k_world_loader_load
;
242 struct world_load_args args
= {
243 .purpose
= k_world_purpose_hub
,
246 skaterift_world_load_thread( &args
);
248 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
251 vg_console_load_autos();
254 addon_mount_content_folder( k_addon_type_player
,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update
, NULL
, 0 );
263 skaterift_restore_state();
266 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
268 //board_processview_thread(NULL);
269 vg_async_call( async_call_ready
, NULL
, 0 );
272 static void draw_origin_axis(void){
273 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
274 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
275 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
277 static void skaterift_change_client_world_preupdate(void);
281 * ---------------------------------------------------------------------------*/
283 static void vg_pre_update(void){
284 skaterift_preupdate_inputs();
286 if( k_tools_mode
) return;
289 if( skaterift
.op
== k_async_op_clientloading
) return;
290 if( world_static
.load_state
== k_world_loader_preload
)
291 skaterift_change_client_world_preupdate();
294 skateshop_autostart_loading();
299 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
300 k_skaterift_respawning
) ){
304 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
305 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
307 /* TODO: how can we compress this? */
308 ent_miniworld_preupdate();
309 player__pre_update();
310 world_entity_focus_preupdate();
311 skaterift_replay_pre_update();
312 remote_sfx_pre_update();
313 skateshop_world_preupdate( world_current_instance() );
315 world_update( world_current_instance(), localplayer
.rb
.co
);
316 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
317 respawn_chooser_pre_update();
320 static void vg_fixed_update(void){
321 if( k_tools_mode
) return;
322 if( skaterift
.op
== k_async_op_clientloading
) return;
324 world_routes_fixedupdate( world_current_instance() );
326 vehicle_update_fixed();
329 static void vg_post_update(void){
330 if( k_tools_mode
) return;
331 if( skaterift
.op
== k_async_op_clientloading
) return;
333 player__post_update();
337 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
340 vg_dsp
.echo_distances
[sample_index
] = dist
;
342 v3f ears
= { 1.0f
,0.0f
,0.0f
};
343 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
344 v3_copy( ears
, vg_audio
.external_listener_ears
);
345 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
347 if( localplayer
.gate_waiting
){
348 m4x3_mulv( localplayer
.gate_waiting
->transport
,
349 vg_audio
.external_listener_pos
,
350 vg_audio
.external_listener_pos
);
353 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
356 vehicle_update_post();
358 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
359 if( skaterift_autosave(1) ){
360 skaterift
.last_autosave
= vg
.time
;
367 * ---------------------------------------------------------------------------*/
369 static void vg_framebuffer_resize( int w
, int h
){
373 static void present_view_with_post_processing(void){
374 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
375 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
378 glDisable(GL_DEPTH_TEST
);
379 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
380 glBlendEquation(GL_FUNC_ADD
);
383 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
386 shader_blitblur_use();
387 shader_blitblur_uTexMain( 0 );
388 shader_blitblur_uTexMotion( 1 );
389 shader_blitblur_uBlurStrength( k_blur_strength
/
390 (vg
.time_frame_delta
*60.0) );
391 shader_blitblur_uInverseRatio( inverse
);
393 inverse
[0] -= 0.0001f
;
394 inverse
[1] -= 0.0001f
;
395 shader_blitblur_uClampUv( inverse
);
397 static f64 effect_time
= 133.0;
398 effect_time
+= vg
.time_frame_delta
;
399 shader_blitblur_uTime( effect_time
);
401 f32 glitch_strength
= 0.0f
;
402 if( skaterift
.activity
== k_skaterift_replay
){
403 glitch_strength
= 0.005f
;
404 if( skaterift
.replay_control
== k_replay_control_play
)
405 glitch_strength
= 0.005f
;
407 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
409 shader_blitblur_uGlitchStrength( glitch_strength
);
412 if( skaterift
.activity
== k_skaterift_menu
)
413 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
416 shader_blitblur_uOverrideDir( override
);
418 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
419 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
423 shader_blit_uTexMain( 0 );
424 shader_blit_uInverseRatio( inverse
);
425 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
431 static void render_player_transparent(void){
432 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
435 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
437 small_cam
.fov
= skaterift
.cam
.fov
;
438 small_cam
.nearz
= 0.05f
;
439 small_cam
.farz
= 60.0f
;
441 camera_update_view( &small_cam
);
442 camera_update_projection( &small_cam
);
443 camera_finalize( &small_cam
);
445 /* Draw player to window buffer and blend background ontop */
446 player__render( &small_cam
);
449 static world_instance
*get_view_world(void){
450 world_instance
*view_world
= world_current_instance();
451 if( localplayer
.gate_waiting
&&
452 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
453 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
459 static void render_scene(void){
461 glEnable( GL_DEPTH_TEST
);
463 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
464 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
465 world_prerender( &world_static
.instances
[i
] );
469 if( skaterift
.activity
== k_skaterift_respawning
){
470 world_instance
*world
= world_current_instance();
471 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
474 v3_muls( world
->ub_lighting
.g_daysky_colour
,
475 world
->ub_lighting
.g_day_phase
-
476 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
478 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
479 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
481 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
482 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
484 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
485 glClear( GL_COLOR_BUFFER_BIT
);
486 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
487 GL_COLOR_ATTACHMENT1
} );
490 m4x3_identity( identity
);
491 render_world_override( world
, world
, identity
, &skaterift
.cam
,
492 respawn_chooser
.spawn
,
493 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
494 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
498 world_instance
*view_world
= get_view_world();
499 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
502 particle_spawn( &particles_grind
, localplayer
.rb
.co
,
503 (v3f
){vg_randf64()*2.0f
,vg_randf64()*3.0f
,vg_randf64()*2.0f
},
504 vg_randf64(), 0xff0000ff );
506 particle_system_update( &particles_grind
, vg
.time_delta
);
507 //particle_system_debug( &particles_grind );
508 particle_system_prerender( &particles_grind
);
509 particle_system_render( &particles_grind
, &skaterift
.cam
);
514 if( global_miniworld
.transition
== 0 )
517 world_instance
*holdout_world
= NULL
;
520 if( global_miniworld
.transition
== 1 ){
521 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
522 t
= global_miniworld
.t
;
525 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
526 t
= 1.0f
-global_miniworld
.t
;
529 if( holdout_world
->status
!= k_world_status_loaded
)
532 t
= vg_smoothstepf( t
);
534 glEnable( GL_STENCIL_TEST
);
535 glDisable( GL_DEPTH_TEST
);
536 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
537 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
538 glStencilMask( 0xFF );
540 shader_blit_transition_use();
541 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
542 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
545 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
548 static void skaterift_composite_maincamera(void){
549 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
550 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
552 if( skaterift
.freecam
){
554 v3_copy( skaterift
.replay_freecam
.pos
, skaterift
.cam
.pos
);
555 v3_copy( skaterift
.replay_freecam
.angles
, skaterift
.cam
.angles
);
556 skaterift
.cam
.fov
= skaterift
.replay_freecam
.fov
;
559 if( skaterift
.activity
== k_skaterift_replay
){
560 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
564 skaterift
.cam
.nearz
= 0.1f
;
565 skaterift
.cam
.farz
= 2100.0f
;
567 if( skaterift
.activity
== k_skaterift_respawning
){
568 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
569 skaterift
.cam
.nearz
= 4.0f
;
570 skaterift
.cam
.farz
= 3100.0f
;
573 if( global_miniworld
.transition
){
574 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
575 s
= vg_signf( global_miniworld
.transition
);
576 global_miniworld
.t
+= s
* dt
;
578 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
579 /* TODO: maybe next frame! */
580 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
581 global_miniworld
.transition
= 0;
587 camera_update_transform( &skaterift
.cam
);
588 camera_update_view( &skaterift
.cam
);
589 camera_update_projection( &skaterift
.cam
);
590 camera_finalize( &skaterift
.cam
);
593 static void render_main_game(void){
594 if( skaterift
.activity
== k_skaterift_replay
){
595 player__animate_from_replay( &skaterift
.replay
);
599 skaterift_record_frame( &skaterift
.replay
, 0 );
601 animate_remote_players();
602 player__pre_render();
604 skaterift_composite_maincamera();
606 /* --------------------------------------------------------------------- */
607 if( skaterift
.activity
!= k_skaterift_respawning
){
608 world_instance
*world
= world_current_instance();
609 render_world_cubemaps( world
);
611 ent_gate
*nlg
= world
->rendering_gate
;
612 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
613 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
616 /* variable res target */
617 render_fb_bind( gpipeline
.fb_main
, 1 );
618 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
619 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
622 glEnable( GL_DEPTH_TEST
);
624 /* full res target */
625 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
626 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
628 render_player_transparent(); /* needs to read the depth buffer before we fuck
629 it up with the oblique rendering inside the
632 /* continue with variable rate */
633 if( !global_miniworld
.transition
&&
634 (skaterift
.activity
!= k_skaterift_respawning
) ){
635 render_fb_bind( gpipeline
.fb_main
, 1 );
636 render_world_gates( get_view_world(), &skaterift
.cam
);
640 present_view_with_post_processing();
642 skaterift_replay_post_render();
645 static void vg_render(void){
647 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
648 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
649 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
650 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
654 if( skaterift
.op
== k_async_op_clientloading
){
659 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
661 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
662 glDisable( GL_DEPTH_TEST
);
663 glDisable( GL_BLEND
);
665 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
666 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
669 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
673 glDisable(GL_DEPTH_TEST
);
675 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
679 static void vg_gui(void){
680 if( skaterift
.op
== k_async_op_clientloading
) return;
683 if( skaterift
.activity
== k_skaterift_menu
){
684 glClear( GL_DEPTH_BUFFER_BIT
);
689 world_instance
*world
= world_current_instance();
691 world_routes_imgui( world
);
692 skaterift_replay_imgui();
694 render_view_framebuffer_ui();
695 remote_player_network_imgui( vg
.pv
);
697 if( skaterift
.activity
== k_skaterift_respawning
){
698 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
699 remote_players_imgui_lobby();
702 remote_players_chat_imgui(); /* TODO: conditional */
703 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
710 #include "skaterift_imgui_dev.c"