2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
40 #include "pointcloud.h"
42 #include "player_remote.h"
45 * ----------------- */
53 #include "highscores.c"
57 #include "player_remote.c"
58 #include "vg/vg_audio_dsp.h"
60 static struct player_avatar localplayer_avatar
;
62 int main( int argc
, char *argv
[] ){
69 .mode
= k_bitpack_compress
72 v4f q
= { 0.388, -0.565, 0.515, 0.515 };
73 vg_info( "q: %f %f %f %f\n", q
[0], q
[1], q
[2], q
[3] );
76 bitpack_qquat( &ctx
, q
);
78 vg_info( "compressed bytes: %u\n", ctx
.bytes
);
82 ctx
.mode
= k_bitpack_decompress
;
84 bitpack_qquat( &ctx
, q
);
85 vg_info( "q: %f %f %f %f\n", q
[0], q
[1], q
[2], q
[3] );
90 vg_mem
.use_libc_malloc
= 0;
91 vg_set_mem_quota( 160*1024*1024 );
92 vg_enter( argc
, argv
, "Voyager Game Engine" );
96 static void vg_launch_opt(void){
97 if( vg_long_opt( "noauth" ) ){
98 network_client
.auth_mode
= eServerModeNoAuthentication
;
102 static void vg_preload(void){
103 //skaterift_read_savedata();
105 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
106 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
107 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
108 vg_info(" | \\ / | | / | | \\ | / | \n" );
109 vg_info(" | \\/ | | / | | \\ | / | \n" );
110 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
114 vg_loader_step( NULL
, steam_end
);
115 vg_loader_step( remote_players_init
, NULL
);
116 vg_loader_step( network_init
, network_end
);
119 static void load_playermodels(void){
121 shader_model_character_view_register();
122 shader_model_board_view_register();
123 shader_model_entity_register();
126 static void async_skaterift_player_start( void *payload
, u32 size
){
127 localplayer
.viewable_world
= world_current_instance();
128 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
131 static void async_call_ready( void *payload
, u32 size
){
132 skaterift
.op
= k_async_op_none
;
135 static void skaterift_restore_state(void){
137 strcpy( sav
.path
, str_skaterift_main_save
);
138 savedata_file_read( &sav
);
141 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
143 u32 board_reg_id
= 0,
146 vg_msg_cursor orig
= kvsav
.cur
;
148 if( vg_msg_seekframe( &kvsav
, "player" ) ){
152 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
153 u32 reg_id
= addon_match( &q
);
154 if( reg_id
!= 0xffffffff )
155 board_reg_id
= reg_id
;
158 skaterift_read_addon_alias( &kvsav
, "playermodel",
159 k_addon_type_player
, &q
);
160 reg_id
= addon_match( &q
);
161 if( reg_id
!= 0xffffffff )
162 player_reg_id
= reg_id
;
165 localplayer
.board_view_slot
=
166 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
167 localplayer
.playermodel_view_slot
=
168 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
171 if( vg_msg_seekframe( &kvsav
, "world" ) ){
175 skaterift_read_addon_alias( &kvsav
, "alias", k_addon_type_world
, &q
);
176 u32 reg_id
= addon_match( &q
);
177 if( reg_id
!= 0xffffffff ){
178 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
180 world_static
.load_state
= k_world_loader_load
;
181 struct world_load_args args
= {
182 .purpose
= k_world_purpose_client
,
185 skaterift_world_load_thread( &args
);
187 world_set_active_instance( vg_msg_getkvu32( &kvsav
, "index", 0 ) );
188 world_static
.active_trigger_volume_count
= 0;
189 localplayer
.viewable_world
= world_current_instance();
193 vg_msg_getkvv3f( &kvsav
, "position", pos
, (v3f
){0.0f
,0.0f
,0.0f
} );
195 if( v3_length2(pos
) > 1.0f
)
196 player__setpos( pos
);
200 static void vg_load(void){
201 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
203 vg_loader_step( render_init
, NULL
);
204 vg_loader_step( menu_init
, NULL
);
205 vg_loader_step( pointcloud_init
, NULL
);
206 vg_loader_step( world_init
, NULL
);
207 vg_loader_step( vehicle_init
, NULL
);
208 vg_loader_step( font3d_init
, NULL
);
209 vg_loader_step( gui_init
, NULL
);
211 vg_loader_step( player_init
, NULL
);
212 vg_loader_step( player_ragdoll_init
, NULL
);
215 vg_loader_step( addon_system_init
, NULL
);
216 vg_loader_step( workshop_init
, NULL
);
217 vg_loader_step( skateshop_init
, NULL
);
219 /* ----------------- */
220 vg_loader_step( load_playermodels
, NULL
);
223 u32 bytes
= 1024*1024*10;
224 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
225 skaterift
.replay
.size
= bytes
;
226 replay_clear( &skaterift
.replay
);
228 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
229 player__use_avatar( &localplayer_avatar
);
231 /* FIXME FIXME FIXME FIXME FIXME */
232 u32 mtx_size
= sizeof(m4x3f
)*localplayer_avatar
.sk
.bone_count
;
233 localplayer
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
, mtx_size
);
234 netplayers
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
,
235 mtx_size
*NETWORK_MAX_PLAYERS
);
237 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
240 /* --------------------- */
243 vg_loader_step( audio_init
, audio_free
);
245 /* 'systems' are completely loaded now */
247 /* Completing addon registrations
248 * -------------------------------------
251 /* understate diy. */
252 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
257 vg_msg_init( &msg
, spawn
->metadata
, sizeof(spawn
->metadata
) );
258 vg_msg_frame( &msg
, "workshop" );
259 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
260 vg_msg_end_frame( &msg
);
261 vg_msg_wkvstr( &msg
, "location", "USA" );
262 spawn
->metadata_len
= msg
.cur
.co
;
266 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
271 vg_msg_init( &msg
, spawn
->metadata
, sizeof(mtzero
->metadata
) );
272 vg_msg_frame( &msg
, "workshop" );
273 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
274 vg_msg_end_frame( &msg
);
275 vg_msg_wkvstr( &msg
, "location", "Australia" );
276 mtzero
->metadata_len
= msg
.cur
.co
;
279 /* load home/permanent world manually */
280 world_static
.load_state
= k_world_loader_load
;
281 struct world_load_args args
= {
282 .purpose
= k_world_purpose_hub
,
285 skaterift_world_load_thread( &args
);
287 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
291 global_skateshop
.selected_world_id
=1;
292 global_skateshop
.pointcloud_world_id
=1;
293 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
295 vg_console_load_autos();
298 addon_mount_content_folder( k_addon_type_player
,
299 "playermodels", ".mdl" );
300 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
301 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
302 addon_mount_workshop_items();
303 vg_async_call( async_addon_reg_update
, NULL
, 0 );
307 skaterift_restore_state();
308 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
310 //board_processview_thread(NULL);
311 vg_async_call( async_call_ready
, NULL
, 0 );
314 static void draw_origin_axis(void){
315 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
316 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
317 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
319 static void skaterift_change_client_world_preupdate(void);
323 * ---------------------------------------------------------------------------*/
325 static void vg_pre_update(void){
329 skaterift_preupdate_inputs();
330 if( skaterift
.op
== k_async_op_clientloading
) return;
331 if( world_static
.load_state
== k_world_loader_preload
)
332 skaterift_change_client_world_preupdate();
335 skateshop_autostart_loading();
340 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
341 k_skaterift_respawning
) ) {
345 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
346 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
348 player__pre_update();
349 world_entity_focus_preupdate();
350 skaterift_replay_pre_update();
351 remote_sfx_pre_update();
353 world_update( world_current_instance(), localplayer
.rb
.co
);
354 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
355 respawn_chooser_pre_update();
358 static void vg_fixed_update(void){
359 if( skaterift
.op
== k_async_op_clientloading
) return;
361 world_routes_fixedupdate( world_current_instance() );
363 vehicle_update_fixed();
366 static void vg_post_update(void){
367 if( skaterift
.op
== k_async_op_clientloading
) return;
369 player__post_update();
373 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
376 vg_dsp
.echo_distances
[sample_index
] = dist
;
378 v3f ears
= { 1.0f
,0.0f
,0.0f
};
379 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
380 v3_copy( ears
, vg_audio
.external_listener_ears
);
381 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
383 if( localplayer
.gate_waiting
){
384 m4x3_mulv( localplayer
.gate_waiting
->transport
,
385 vg_audio
.external_listener_pos
,
386 vg_audio
.external_listener_pos
);
389 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
392 vehicle_update_post();
394 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
395 if( skaterift_autosave(1) ){
396 skaterift
.last_autosave
= vg
.time
;
403 * ---------------------------------------------------------------------------*/
405 static void vg_framebuffer_resize( int w
, int h
){
409 static void present_view_with_post_processing(void){
410 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
411 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
414 glDisable(GL_DEPTH_TEST
);
415 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
416 glBlendEquation(GL_FUNC_ADD
);
419 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
422 shader_blitblur_use();
423 shader_blitblur_uTexMain( 0 );
424 shader_blitblur_uTexMotion( 1 );
425 shader_blitblur_uBlurStrength( k_blur_strength
/
426 (vg
.time_frame_delta
*60.0) );
427 shader_blitblur_uInverseRatio( inverse
);
429 inverse
[0] -= 0.0001f
;
430 inverse
[1] -= 0.0001f
;
431 shader_blitblur_uClampUv( inverse
);
433 static f64 effect_time
= 133.0;
434 effect_time
+= vg
.time_frame_delta
;
435 shader_blitblur_uTime( effect_time
);
437 f32 glitch_strength
= 0.0f
;
438 if( skaterift
.activity
== k_skaterift_replay
){
439 glitch_strength
= 0.005f
;
440 if( skaterift
.replay_control
== k_replay_control_play
)
441 glitch_strength
= 0.005f
;
443 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
445 shader_blitblur_uGlitchStrength( glitch_strength
);
448 if( skaterift
.activity
== k_skaterift_menu
)
449 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
452 shader_blitblur_uOverrideDir( override
);
454 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
455 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
459 shader_blit_uTexMain( 0 );
460 shader_blit_uInverseRatio( inverse
);
461 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
467 static void render_player_transparent(void){
468 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
471 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
473 small_cam
.fov
= skaterift
.cam
.fov
;
474 small_cam
.nearz
= 0.05f
;
475 small_cam
.farz
= 60.0f
;
477 camera_update_view( &small_cam
);
478 camera_update_projection( &small_cam
);
479 camera_finalize( &small_cam
);
481 /* Draw player to window buffer and blend background ontop */
482 player__render( &small_cam
);
483 render_remote_players_tags( localplayer
.viewable_world
, &skaterift
.cam
);
486 static void render_scene(void){
488 glEnable( GL_DEPTH_TEST
);
490 world_instance
*view_world
= localplayer
.viewable_world
;
492 if( view_world
== NULL
){
493 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
494 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
498 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
499 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
500 world_prerender( &world_static
.instances
[i
] );
504 if( skaterift
.activity
== k_skaterift_respawning
){
505 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
506 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
507 glClear( GL_COLOR_BUFFER_BIT
);
508 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
509 GL_COLOR_ATTACHMENT1
} );
510 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
511 render_world_override( view_world
);
512 render_world_routes( view_world
, &skaterift
.cam
, 1 );
515 render_world( view_world
, &skaterift
.cam
, 0 );
516 render_water_texture( view_world
, &skaterift
.cam
, 0 );
517 render_fb_bind( gpipeline
.fb_main
, 1 );
518 render_water_surface( view_world
, &skaterift
.cam
);
519 render_remote_players( view_world
, &skaterift
.cam
);
523 static void render_scene_gate_subview(void){
524 render_fb_bind( gpipeline
.fb_main
, 1 );
525 world_instance
*view_world
= localplayer
.viewable_world
;
526 if( !view_world
) return; /* ??? */
527 if( skaterift
.activity
== k_skaterift_respawning
) return;
530 if( localplayer
.gate_waiting
) depth
= 0;
531 render_world_gates( view_world
, &skaterift
.cam
, depth
);
534 static void skaterift_composite_maincamera(void){
535 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
536 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
538 if( skaterift
.activity
== k_skaterift_replay
){
539 skaterift_get_replay_camera( &skaterift
.cam
);
542 skaterift
.cam
.nearz
= 0.1f
;
543 skaterift
.cam
.farz
= 2100.0f
;
545 if( skaterift
.activity
== k_skaterift_respawning
){
546 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
547 skaterift
.cam
.nearz
= 4.0f
;
548 skaterift
.cam
.farz
= 3100.0f
;
551 camera_update_transform( &skaterift
.cam
);
553 if( skaterift
.activity
!= k_skaterift_respawning
){
554 if( localplayer
.gate_waiting
){
555 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
556 skaterift
.cam
.transform
);
559 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
560 skaterift
.cam
.transform
);
564 camera_update_view( &skaterift
.cam
);
565 camera_update_projection( &skaterift
.cam
);
566 camera_finalize( &skaterift
.cam
);
569 static void render_main_game(void){
570 if( skaterift
.activity
== k_skaterift_replay
){
571 player__animate_from_replay( &skaterift
.replay
);
575 skaterift_record_frame( &skaterift
.replay
, 0 );
577 animate_remote_players();
578 player__pre_render();
580 skaterift_composite_maincamera();
582 /* --------------------------------------------------------------------- */
584 world_instance
*view_world
= localplayer
.viewable_world
;
585 if( (view_world
!= NULL
) && (skaterift
.activity
!= k_skaterift_respawning
) ){
586 render_world_cubemaps( view_world
);
588 ent_gate
*gate
= view_world
->rendering_gate
;
590 if( gate
->flags
& k_ent_gate_nonlocal
){
591 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
592 render_world_cubemaps( dest
);
597 /* variable res target */
598 render_fb_bind( gpipeline
.fb_main
, 1 );
599 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
600 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
603 glEnable( GL_DEPTH_TEST
);
605 /* full res target */
606 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
607 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
609 render_player_transparent(); /* needs to read the depth buffer before we fuck
610 it up with the oblique rendering inside the
613 /* continue with variable rate */
614 render_scene_gate_subview();
617 present_view_with_post_processing();
619 /* --------------------------------------------------------------------- */
621 /* capture the current resume frame at the very last point */
622 if( button_down( k_srbind_reset
) ){
623 if( skaterift
.activity
== k_skaterift_default
){
624 skaterift
.activity
= k_skaterift_replay
;
625 skaterift_record_frame( &skaterift
.replay
, 1 );
626 if( skaterift
.replay
.head
){
627 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
628 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
630 skaterift
.replay_control
= k_replay_control_scrub
;
635 static void vg_render(void){
636 if( skaterift
.op
== k_async_op_clientloading
){
641 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
643 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
644 glDisable( GL_DEPTH_TEST
);
645 glDisable( GL_BLEND
);
647 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
648 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
651 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
655 glDisable(GL_DEPTH_TEST
);
657 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
661 static void vg_gui(void){
662 if( skaterift
.op
== k_async_op_clientloading
) return;
665 if( skaterift
.activity
== k_skaterift_menu
){
666 glClear( GL_DEPTH_BUFFER_BIT
);
671 world_instance
*world
= world_current_instance();
673 skaterift_replay_imgui();
675 render_view_framebuffer_ui();
676 remote_player_network_imgui( vg
.pv
);
682 #include "skaterift_imgui_dev.c"