particle systems
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
59 #include "particle.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84 }
85
86 static void vg_preload(void){
87 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
88 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
89 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
90 vg_info(" | \\ / | | / | | \\ | / | \n" );
91 vg_info(" | \\/ | | / | | \\ | / | \n" );
92 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
93 "SOFTWARE\n" );
94
95 vg_loader_step( remote_players_init, NULL );
96
97 if( k_tools_mode )
98 return;
99
100 steam_init();
101 vg_loader_step( NULL, steam_end );
102 vg_loader_step( network_init, network_end );
103 }
104
105 static void load_playermodels(void){
106 /* FIXME: hack */
107 shader_model_character_view_register();
108 shader_model_board_view_register();
109 shader_model_entity_register();
110 }
111
112 static void async_skaterift_player_start( void *payload, u32 size ){
113 world_switch_instance(0);
114 }
115
116 static void async_call_ready( void *payload, u32 size ){
117 skaterift.op = k_async_op_none;
118 }
119
120 static void skaterift_restore_state(void){
121 savedata_file sav;
122 strcpy( sav.path, str_skaterift_main_save );
123 savedata_file_read( &sav );
124
125 vg_msg kvsav;
126 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
127
128 u32 board_reg_id = 0,
129 player_reg_id = 0;
130
131 vg_msg_cursor orig = kvsav.cur;
132
133 if( vg_msg_seekframe( &kvsav, "player" ) ){
134 addon_alias q;
135
136 /* board */
137 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
138 u32 reg_id = addon_match( &q );
139 if( reg_id != 0xffffffff )
140 board_reg_id = reg_id;
141
142 /* playermodel */
143 skaterift_read_addon_alias( &kvsav, "playermodel",
144 k_addon_type_player, &q );
145 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 player_reg_id = reg_id;
148 }
149
150 localplayer.board_view_slot =
151 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
152 localplayer.playermodel_view_slot =
153 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
154
155 kvsav.cur = orig;
156 }
157
158 static addon_reg *skaterift_mount_world_unloadable( const char *path ){
159 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
160 reg->flags |= ADDON_REG_HIDDEN;
161 return reg;
162 }
163
164 static void vg_load(void){
165 if( k_tools_mode ){
166 vg_async_call( async_call_ready, NULL, 0 );
167 return;
168 }
169
170 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
171 vg_console_reg_cmd( "switch_active_instance",
172 skaterift_switch_instance_cmd, NULL );
173
174 vg_loader_step( render_init, NULL );
175 vg_loader_step( menu_init, NULL );
176 vg_loader_step( world_init, NULL );
177 vg_loader_step( vehicle_init, NULL );
178 vg_loader_step( font3d_init, NULL );
179 vg_loader_step( gui_init, NULL );
180
181 vg_loader_step( player_init, NULL );
182 vg_loader_step( player_ragdoll_init, NULL );
183
184 /* content stuff */
185 vg_loader_step( addon_system_init, NULL );
186 vg_loader_step( workshop_init, NULL );
187 vg_loader_step( skateshop_init, NULL );
188
189 /* ----------------- */
190 vg_loader_step( load_playermodels, NULL );
191
192 /* player setup */
193 u32 bytes = 1024*1024*10;
194 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
195 skaterift.replay.size = bytes;
196 replay_clear( &skaterift.replay );
197
198 particle_init( &particles_grind, 300 );
199
200 player_load_animation_reference( "models/ch_none.mdl" );
201 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
202 player__bind();
203
204 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
205
206 /* --------------------- */
207
208 vg_bake_shaders();
209 vg_loader_step( audio_init, audio_free );
210
211 /* 'systems' are completely loaded now */
212
213 /* Completing addon registrations
214 * -------------------------------------
215 */
216
217 /* hub world */
218 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
219 skaterift_mount_world_unloadable( "maps/mp_spawn" );
220 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
221
222 /* load home/permanent world manually */
223 world_static.load_state = k_world_loader_load;
224
225 struct world_load_args args = {
226 .purpose = k_world_purpose_hub,
227 .reg = hub
228 };
229 skaterift_world_load_thread( &args );
230
231 vg_async_call( async_skaterift_player_start, NULL, 0 );
232 vg_async_stall();
233
234 vg_console_load_autos();
235 menu_link();
236
237 addon_mount_content_folder( k_addon_type_player,
238 "playermodels", ".mdl" );
239 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
240 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
241 addon_mount_workshop_items();
242 vg_async_call( async_addon_reg_update, NULL, 0 );
243 vg_async_stall();
244
245 /* and now */
246 skaterift_restore_state();
247 vg_loader_step( NULL, skaterift_autosave_synchronous );
248
249 //board_processview_thread(NULL);
250 vg_async_call( async_call_ready, NULL, 0 );
251 }
252
253 static void draw_origin_axis(void){
254 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
255 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
256 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
257 }
258 static void skaterift_change_client_world_preupdate(void);
259
260 /*
261 * UPDATE LOOP
262 * ---------------------------------------------------------------------------*/
263
264 static void vg_pre_update(void){
265 skaterift_preupdate_inputs();
266
267 if( k_tools_mode ) return;
268
269 steam_update();
270 if( skaterift.op == k_async_op_clientloading ) return;
271 if( world_static.load_state == k_world_loader_preload )
272 skaterift_change_client_world_preupdate();
273
274 draw_origin_axis();
275 skateshop_autostart_loading();
276 network_update();
277
278 /* time rate */
279 f32 target = 1;
280 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
281 k_skaterift_respawning) ){
282 target = 0;
283 }
284
285 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
286 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
287
288 /* TODO: how can we compress this? */
289 ent_miniworld_preupdate();
290 player__pre_update();
291 world_entity_focus_preupdate();
292 skaterift_replay_pre_update();
293 remote_sfx_pre_update();
294 skateshop_world_preupdate( world_current_instance() );
295
296 world_update( world_current_instance(), localplayer.rb.co );
297 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
298 respawn_chooser_pre_update();
299 }
300
301 static void vg_fixed_update(void){
302 if( k_tools_mode ) return;
303 if( skaterift.op == k_async_op_clientloading ) return;
304
305 world_routes_fixedupdate( world_current_instance() );
306 player__update();
307 vehicle_update_fixed();
308 }
309
310 static void vg_post_update(void){
311 if( k_tools_mode ) return;
312 if( skaterift.op == k_async_op_clientloading ) return;
313
314 player__post_update();
315
316 float dist;
317 int sample_index;
318 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
319
320 audio_lock();
321 vg_dsp.echo_distances[sample_index] = dist;
322
323 v3f ears = { 1.0f,0.0f,0.0f };
324 m3x3_mulv( skaterift.cam.transform, ears, ears );
325 v3_copy( ears, vg_audio.external_listener_ears );
326 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
327
328 if( localplayer.gate_waiting ){
329 m4x3_mulv( localplayer.gate_waiting->transport,
330 vg_audio.external_listener_pos,
331 vg_audio.external_listener_pos );
332 }
333
334 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
335 audio_unlock();
336
337 vehicle_update_post();
338
339 if( vg.time - skaterift.last_autosave > 20.0 ){
340 if( skaterift_autosave(1) ){
341 skaterift.last_autosave = vg.time;
342 }
343 }
344 }
345
346 /*
347 * RENDERING
348 * ---------------------------------------------------------------------------*/
349
350 static void vg_framebuffer_resize( int w, int h ){
351 render_fb_resize();
352 }
353
354 static void present_view_with_post_processing(void){
355 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
356 glViewport( 0,0, vg.window_x, vg.window_y );
357
358 glEnable(GL_BLEND);
359 glDisable(GL_DEPTH_TEST);
360 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
361 glBlendEquation(GL_FUNC_ADD);
362
363 v2f inverse;
364 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
365
366 if( k_blur_effect ){
367 shader_blitblur_use();
368 shader_blitblur_uTexMain( 0 );
369 shader_blitblur_uTexMotion( 1 );
370 shader_blitblur_uBlurStrength( k_blur_strength /
371 (vg.time_frame_delta*60.0) );
372 shader_blitblur_uInverseRatio( inverse );
373
374 inverse[0] -= 0.0001f;
375 inverse[1] -= 0.0001f;
376 shader_blitblur_uClampUv( inverse );
377
378 static f64 effect_time = 133.0;
379 effect_time += vg.time_frame_delta;
380 shader_blitblur_uTime( effect_time );
381
382 f32 glitch_strength = 0.0f;
383 if( skaterift.activity == k_skaterift_replay ){
384 glitch_strength = 0.005f;
385 if( skaterift.replay_control == k_replay_control_play )
386 glitch_strength = 0.005f;
387 else
388 glitch_strength += 0.005f*skaterift.track_velocity;
389 }
390 shader_blitblur_uGlitchStrength( glitch_strength );
391
392 v2f override;
393 if( skaterift.activity == k_skaterift_menu )
394 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
395 else
396 v2_zero( override );
397 shader_blitblur_uOverrideDir( override );
398
399 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
400 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
401 }
402 else{
403 shader_blit_use();
404 shader_blit_uTexMain( 0 );
405 shader_blit_uInverseRatio( inverse );
406 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
407 }
408
409 render_fsquad();
410 }
411
412 static void render_player_transparent(void){
413 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
414 SAIS OTHERWISE */
415
416 m4x3_copy( skaterift.cam.transform, small_cam.transform );
417
418 small_cam.fov = skaterift.cam.fov;
419 small_cam.nearz = 0.05f;
420 small_cam.farz = 60.0f;
421
422 camera_update_view( &small_cam );
423 camera_update_projection( &small_cam );
424 camera_finalize( &small_cam );
425
426 /* Draw player to window buffer and blend background ontop */
427 player__render( &small_cam );
428 }
429
430 static world_instance *get_view_world(void){
431 world_instance *view_world = world_current_instance();
432 if( localplayer.gate_waiting &&
433 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
434 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
435 }
436
437 return view_world;
438 }
439
440 static void render_scene(void){
441 /* Draw world */
442 glEnable( GL_DEPTH_TEST );
443
444 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
445 if( world_static.instances[i].status == k_world_status_loaded ){
446 world_prerender( &world_static.instances[i] );
447 }
448 }
449
450 if( skaterift.activity == k_skaterift_respawning ){
451 world_instance *world = world_current_instance();
452 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
453
454 v3f bg;
455 v3_muls( world->ub_lighting.g_daysky_colour,
456 world->ub_lighting.g_day_phase -
457 world->ub_lighting.g_sunset_phase*0.1f, bg );
458
459 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
460 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
461
462 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
463 (1.0f-world->ub_lighting.g_day_phase), bg );
464
465 glClearColor( bg[0], bg[1], bg[2], 0.0f );
466 glClear( GL_COLOR_BUFFER_BIT );
467 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
468 GL_COLOR_ATTACHMENT1 } );
469
470 m4x3f identity;
471 m4x3_identity( identity );
472 render_world_override( world, world, identity, &skaterift.cam,
473 respawn_chooser.spawn,
474 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
475 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
476 return;
477 }
478
479 world_instance *view_world = get_view_world();
480 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
481
482 particle_spawn( &particles_grind, localplayer.rb.co,
483 (v3f){vg_randf64()*2.0f,vg_randf64()*3.0f,vg_randf64()*2.0f},
484 vg_randf64(), 0xff0000ff );
485 particle_system_update( &particles_grind, vg.time_delta );
486 //particle_system_debug( &particles_grind );
487 particle_system_prerender( &particles_grind );
488 particle_system_render( &particles_grind, &skaterift.cam );
489
490
491 /*
492 * render transition
493 */
494 if( global_miniworld.transition == 0 )
495 return;
496
497 world_instance *holdout_world = NULL;
498 f32 t = 0.0f;
499
500 if( global_miniworld.transition == 1 ){
501 holdout_world = &world_static.instances[ k_world_purpose_hub ];
502 t = global_miniworld.t;
503 }
504 else{
505 holdout_world = &world_static.instances[ k_world_purpose_client ];
506 t = 1.0f-global_miniworld.t;
507 }
508
509 if( holdout_world->status != k_world_status_loaded )
510 return;
511
512 t = vg_smoothstepf( t );
513
514 glEnable( GL_STENCIL_TEST );
515 glDisable( GL_DEPTH_TEST );
516 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
517 glStencilFunc( GL_ALWAYS, 1, 0xFF );
518 glStencilMask( 0xFF );
519
520 shader_blit_transition_use();
521 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
522 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
523
524 render_fsquad();
525 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
526 }
527
528 static void skaterift_composite_maincamera(void){
529 camera_lerp( &localplayer.cam, &world_static.focus_cam,
530 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
531
532 if( skaterift.activity == k_skaterift_replay ){
533 skaterift_get_replay_camera( &skaterift.cam );
534 }
535
536 skaterift.cam.nearz = 0.1f;
537 skaterift.cam.farz = 2100.0f;
538
539 if( skaterift.activity == k_skaterift_respawning ){
540 camera_copy( &respawn_chooser.cam, &skaterift.cam );
541 skaterift.cam.nearz = 4.0f;
542 skaterift.cam.farz = 3100.0f;
543 }
544
545 if( global_miniworld.transition ){
546 f32 dt = vg.time_frame_delta / 2.0f,
547 s = vg_signf( global_miniworld.transition );
548 global_miniworld.t += s * dt;
549
550 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
551 /* TODO: maybe next frame! */
552 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
553 global_miniworld.transition = 0;
554 }
555 else {
556 }
557 }
558
559 camera_update_transform( &skaterift.cam );
560 camera_update_view( &skaterift.cam );
561 camera_update_projection( &skaterift.cam );
562 camera_finalize( &skaterift.cam );
563 }
564
565 static void render_main_game(void){
566 if( skaterift.activity == k_skaterift_replay ){
567 player__animate_from_replay( &skaterift.replay );
568 }
569 else{
570 player__animate();
571 skaterift_record_frame( &skaterift.replay, 0 );
572 }
573 animate_remote_players();
574 player__pre_render();
575
576 skaterift_composite_maincamera();
577
578 /* --------------------------------------------------------------------- */
579 if( skaterift.activity != k_skaterift_respawning ){
580 world_instance *world = world_current_instance();
581 render_world_cubemaps( world );
582
583 ent_gate *nlg = world->rendering_gate;
584 if( nlg && nlg->flags & k_ent_gate_nonlocal )
585 render_world_cubemaps( &world_static.instances[nlg->target] );
586 }
587
588 /* variable res target */
589 render_fb_bind( gpipeline.fb_main, 1 );
590 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
591 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
592
593 render_scene();
594 glEnable( GL_DEPTH_TEST );
595
596 /* full res target */
597 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
598 glViewport( 0,0, vg.window_x, vg.window_y );
599
600 render_player_transparent(); /* needs to read the depth buffer before we fuck
601 it up with the oblique rendering inside the
602 portals */
603
604 /* continue with variable rate */
605 if( !global_miniworld.transition &&
606 (skaterift.activity != k_skaterift_respawning) ){
607 render_fb_bind( gpipeline.fb_main, 1 );
608 render_world_gates( get_view_world(), &skaterift.cam );
609 }
610
611 /* composite */
612 present_view_with_post_processing();
613
614 skaterift_replay_post_render();
615 }
616
617 static void vg_render(void){
618 if( k_tools_mode ){
619 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
620 glViewport( 0,0, vg.window_x, vg.window_y );
621 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
622 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
623 return;
624 }
625
626 if( skaterift.op == k_async_op_clientloading ){
627 _vg_loader_render();
628 return;
629 }
630
631 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
632
633 glViewport( 0,0, vg.window_x, vg.window_y );
634 glDisable( GL_DEPTH_TEST );
635 glDisable( GL_BLEND );
636
637 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
638 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
639
640 render_main_game();
641 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
642
643 /* Other shite */
644 glDisable(GL_BLEND);
645 glDisable(GL_DEPTH_TEST);
646 vg_lines_drawall();
647 glViewport( 0,0, vg.window_x, vg.window_y );
648 gui_draw();
649 }
650
651 static void vg_gui(void){
652 if( skaterift.op == k_async_op_clientloading ) return;
653
654 menu_update();
655 if( skaterift.activity == k_skaterift_menu ){
656 glClear( GL_DEPTH_BUFFER_BIT );
657 menu_render();
658 }
659
660 player__im_gui();
661 world_instance *world = world_current_instance();
662
663 world_routes_imgui( world );
664 skaterift_replay_imgui();
665 workshop_form_gui();
666 render_view_framebuffer_ui();
667 remote_player_network_imgui( vg.pv );
668
669 if( skaterift.activity == k_skaterift_respawning ){
670 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
671 remote_players_imgui_lobby();
672 }
673 else {
674 remote_players_chat_imgui(); /* TODO: conditional */
675 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
676 }
677 }
678
679
680 #else
681
682 #include "skaterift_imgui_dev.c"
683
684 #endif