2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
40 #include "pointcloud.h"
42 #include "player_remote.h"
45 * ----------------- */
53 #include "highscores.c"
57 #include "player_remote.c"
58 #include "vg/vg_audio_dsp.h"
60 static int k_tools_mode
= 0;
62 int main( int argc
, char *argv
[] ){
63 vg_mem
.use_libc_malloc
= 0;
64 vg_set_mem_quota( 160*1024*1024 );
65 vg_enter( argc
, argv
, "Voyager Game Engine" );
69 static void vg_launch_opt(void){
71 if( vg_long_opt( "noauth" ) ){
72 network_client
.auth_mode
= eServerModeNoAuthentication
;
75 if( (arg
= vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg
, network_client
.server_adress
, 64,
77 k_strncpy_overflow_fatal
);
80 if( vg_long_opt( "tools" ) ){
85 static void vg_preload(void){
86 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
87 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
88 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
89 vg_info(" | \\ / | | / | | \\ | / | \n" );
90 vg_info(" | \\/ | | / | | \\ | / | \n" );
91 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
94 vg_loader_step( remote_players_init
, NULL
);
100 vg_loader_step( NULL
, steam_end
);
101 vg_loader_step( network_init
, network_end
);
104 static void load_playermodels(void){
106 shader_model_character_view_register();
107 shader_model_board_view_register();
108 shader_model_entity_register();
111 static void async_skaterift_player_start( void *payload
, u32 size
){
112 localplayer
.viewable_world
= world_current_instance();
113 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
116 static void async_call_ready( void *payload
, u32 size
){
117 skaterift
.op
= k_async_op_none
;
120 static void skaterift_restore_state(void){
122 strcpy( sav
.path
, str_skaterift_main_save
);
123 savedata_file_read( &sav
);
126 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
128 u32 board_reg_id
= 0,
131 vg_msg_cursor orig
= kvsav
.cur
;
133 if( vg_msg_seekframe( &kvsav
, "player" ) ){
137 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
138 u32 reg_id
= addon_match( &q
);
139 if( reg_id
!= 0xffffffff )
140 board_reg_id
= reg_id
;
143 skaterift_read_addon_alias( &kvsav
, "playermodel",
144 k_addon_type_player
, &q
);
145 reg_id
= addon_match( &q
);
146 if( reg_id
!= 0xffffffff )
147 player_reg_id
= reg_id
;
150 localplayer
.board_view_slot
=
151 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
152 localplayer
.playermodel_view_slot
=
153 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
156 if( vg_msg_seekframe( &kvsav
, "world" ) ){
160 skaterift_read_addon_alias( &kvsav
, "alias", k_addon_type_world
, &q
);
161 u32 reg_id
= addon_match( &q
);
162 if( reg_id
!= 0xffffffff ){
163 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
165 world_static
.load_state
= k_world_loader_load
;
166 struct world_load_args args
= {
167 .purpose
= k_world_purpose_client
,
170 skaterift_world_load_thread( &args
);
172 world_set_active_instance( vg_msg_getkvu32( &kvsav
, "index", 0 ) );
173 world_static
.active_trigger_volume_count
= 0;
174 localplayer
.viewable_world
= world_current_instance();
178 vg_msg_getkvv3f( &kvsav
, "position", pos
, (v3f
){0.0f
,0.0f
,0.0f
} );
180 if( v3_length2(pos
) > 1.0f
)
181 player__setpos( pos
);
185 static void vg_load(void){
187 vg_async_call( async_call_ready
, NULL
, 0 );
191 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
193 vg_loader_step( render_init
, NULL
);
194 vg_loader_step( menu_init
, NULL
);
195 vg_loader_step( pointcloud_init
, NULL
);
196 vg_loader_step( world_init
, NULL
);
197 vg_loader_step( vehicle_init
, NULL
);
198 vg_loader_step( font3d_init
, NULL
);
199 vg_loader_step( gui_init
, NULL
);
201 vg_loader_step( player_init
, NULL
);
202 vg_loader_step( player_ragdoll_init
, NULL
);
205 vg_loader_step( addon_system_init
, NULL
);
206 vg_loader_step( workshop_init
, NULL
);
207 vg_loader_step( skateshop_init
, NULL
);
209 /* ----------------- */
210 vg_loader_step( load_playermodels
, NULL
);
213 u32 bytes
= 1024*1024*10;
214 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
215 skaterift
.replay
.size
= bytes
;
216 replay_clear( &skaterift
.replay
);
218 player_load_animation_reference( "models/ch_none.mdl" );
220 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
223 /* --------------------- */
226 vg_loader_step( audio_init
, audio_free
);
228 /* 'systems' are completely loaded now */
230 /* Completing addon registrations
231 * -------------------------------------
234 /* understate diy. */
235 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
240 vg_msg_init( &msg
, spawn
->metadata
, sizeof(spawn
->metadata
) );
241 vg_msg_frame( &msg
, "workshop" );
242 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
243 vg_msg_end_frame( &msg
);
244 vg_msg_wkvstr( &msg
, "location", "USA" );
245 spawn
->metadata_len
= msg
.cur
.co
;
249 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
254 vg_msg_init( &msg
, spawn
->metadata
, sizeof(mtzero
->metadata
) );
255 vg_msg_frame( &msg
, "workshop" );
256 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
257 vg_msg_end_frame( &msg
);
258 vg_msg_wkvstr( &msg
, "location", "Australia" );
259 mtzero
->metadata_len
= msg
.cur
.co
;
262 /* load home/permanent world manually */
263 world_static
.load_state
= k_world_loader_load
;
264 struct world_load_args args
= {
265 .purpose
= k_world_purpose_hub
,
268 skaterift_world_load_thread( &args
);
270 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
274 global_skateshop
.selected_world_id
=1;
275 global_skateshop
.pointcloud_world_id
=1;
276 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
278 vg_console_load_autos();
281 addon_mount_content_folder( k_addon_type_player
,
282 "playermodels", ".mdl" );
283 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
284 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
285 addon_mount_workshop_items();
286 vg_async_call( async_addon_reg_update
, NULL
, 0 );
290 skaterift_restore_state();
291 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
293 //board_processview_thread(NULL);
294 vg_async_call( async_call_ready
, NULL
, 0 );
297 static void draw_origin_axis(void){
298 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
299 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
300 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
302 static void skaterift_change_client_world_preupdate(void);
306 * ---------------------------------------------------------------------------*/
308 static void vg_pre_update(void){
309 skaterift_preupdate_inputs();
311 if( k_tools_mode
) return;
314 if( skaterift
.op
== k_async_op_clientloading
) return;
315 if( world_static
.load_state
== k_world_loader_preload
)
316 skaterift_change_client_world_preupdate();
319 skateshop_autostart_loading();
324 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
325 k_skaterift_respawning
) ) {
329 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
330 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
332 player__pre_update();
333 world_entity_focus_preupdate();
334 skaterift_replay_pre_update();
335 remote_sfx_pre_update();
337 world_update( world_current_instance(), localplayer
.rb
.co
);
338 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
339 respawn_chooser_pre_update();
342 static void vg_fixed_update(void){
343 if( k_tools_mode
) return;
344 if( skaterift
.op
== k_async_op_clientloading
) return;
346 world_routes_fixedupdate( world_current_instance() );
348 vehicle_update_fixed();
351 static void vg_post_update(void){
352 if( k_tools_mode
) return;
353 if( skaterift
.op
== k_async_op_clientloading
) return;
355 player__post_update();
359 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
362 vg_dsp
.echo_distances
[sample_index
] = dist
;
364 v3f ears
= { 1.0f
,0.0f
,0.0f
};
365 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
366 v3_copy( ears
, vg_audio
.external_listener_ears
);
367 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
369 if( localplayer
.gate_waiting
){
370 m4x3_mulv( localplayer
.gate_waiting
->transport
,
371 vg_audio
.external_listener_pos
,
372 vg_audio
.external_listener_pos
);
375 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
378 vehicle_update_post();
380 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
381 if( skaterift_autosave(1) ){
382 skaterift
.last_autosave
= vg
.time
;
389 * ---------------------------------------------------------------------------*/
391 static void vg_framebuffer_resize( int w
, int h
){
395 static void present_view_with_post_processing(void){
396 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
397 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
400 glDisable(GL_DEPTH_TEST
);
401 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
402 glBlendEquation(GL_FUNC_ADD
);
405 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
408 shader_blitblur_use();
409 shader_blitblur_uTexMain( 0 );
410 shader_blitblur_uTexMotion( 1 );
411 shader_blitblur_uBlurStrength( k_blur_strength
/
412 (vg
.time_frame_delta
*60.0) );
413 shader_blitblur_uInverseRatio( inverse
);
415 inverse
[0] -= 0.0001f
;
416 inverse
[1] -= 0.0001f
;
417 shader_blitblur_uClampUv( inverse
);
419 static f64 effect_time
= 133.0;
420 effect_time
+= vg
.time_frame_delta
;
421 shader_blitblur_uTime( effect_time
);
423 f32 glitch_strength
= 0.0f
;
424 if( skaterift
.activity
== k_skaterift_replay
){
425 glitch_strength
= 0.005f
;
426 if( skaterift
.replay_control
== k_replay_control_play
)
427 glitch_strength
= 0.005f
;
429 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
431 shader_blitblur_uGlitchStrength( glitch_strength
);
434 if( skaterift
.activity
== k_skaterift_menu
)
435 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
438 shader_blitblur_uOverrideDir( override
);
440 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
441 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
445 shader_blit_uTexMain( 0 );
446 shader_blit_uInverseRatio( inverse
);
447 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
453 static void render_player_transparent(void){
454 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
457 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
459 small_cam
.fov
= skaterift
.cam
.fov
;
460 small_cam
.nearz
= 0.05f
;
461 small_cam
.farz
= 60.0f
;
463 camera_update_view( &small_cam
);
464 camera_update_projection( &small_cam
);
465 camera_finalize( &small_cam
);
467 /* Draw player to window buffer and blend background ontop */
468 player__render( &small_cam
);
471 static void render_scene(void){
473 glEnable( GL_DEPTH_TEST
);
475 world_instance
*view_world
= localplayer
.viewable_world
;
477 if( view_world
== NULL
){
478 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
479 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
483 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
484 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
485 world_prerender( &world_static
.instances
[i
] );
489 if( skaterift
.activity
== k_skaterift_respawning
){
490 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
491 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
492 glClear( GL_COLOR_BUFFER_BIT
);
493 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
494 GL_COLOR_ATTACHMENT1
} );
495 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
496 render_world_override( view_world
);
497 render_world_routes( view_world
, &skaterift
.cam
, 1 );
500 render_world( view_world
, &skaterift
.cam
, 0 );
501 render_water_texture( view_world
, &skaterift
.cam
, 0 );
502 render_fb_bind( gpipeline
.fb_main
, 1 );
503 render_water_surface( view_world
, &skaterift
.cam
);
504 render_remote_players( view_world
, &skaterift
.cam
);
508 static void render_scene_gate_subview(void){
509 render_fb_bind( gpipeline
.fb_main
, 1 );
510 world_instance
*view_world
= localplayer
.viewable_world
;
511 if( !view_world
) return; /* ??? */
512 if( skaterift
.activity
== k_skaterift_respawning
) return;
515 if( localplayer
.gate_waiting
) depth
= 0;
516 render_world_gates( view_world
, &skaterift
.cam
, depth
);
519 static void skaterift_composite_maincamera(void){
520 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
521 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
523 if( skaterift
.activity
== k_skaterift_replay
){
524 skaterift_get_replay_camera( &skaterift
.cam
);
527 skaterift
.cam
.nearz
= 0.1f
;
528 skaterift
.cam
.farz
= 2100.0f
;
530 if( skaterift
.activity
== k_skaterift_respawning
){
531 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
532 skaterift
.cam
.nearz
= 4.0f
;
533 skaterift
.cam
.farz
= 3100.0f
;
536 camera_update_transform( &skaterift
.cam
);
538 if( skaterift
.activity
!= k_skaterift_respawning
){
539 if( localplayer
.gate_waiting
){
540 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
541 skaterift
.cam
.transform
);
544 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
545 skaterift
.cam
.transform
);
549 camera_update_view( &skaterift
.cam
);
550 camera_update_projection( &skaterift
.cam
);
551 camera_finalize( &skaterift
.cam
);
554 static void render_main_game(void){
555 if( skaterift
.activity
== k_skaterift_replay
){
556 player__animate_from_replay( &skaterift
.replay
);
560 skaterift_record_frame( &skaterift
.replay
, 0 );
562 animate_remote_players();
563 player__pre_render();
565 skaterift_composite_maincamera();
567 /* --------------------------------------------------------------------- */
569 world_instance
*view_world
= localplayer
.viewable_world
;
570 if( (view_world
!= NULL
) && (skaterift
.activity
!= k_skaterift_respawning
) ){
571 render_world_cubemaps( view_world
);
573 ent_gate
*gate
= view_world
->rendering_gate
;
575 if( gate
->flags
& k_ent_gate_nonlocal
){
576 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
577 render_world_cubemaps( dest
);
582 /* variable res target */
583 render_fb_bind( gpipeline
.fb_main
, 1 );
584 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
585 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
588 glEnable( GL_DEPTH_TEST
);
590 /* full res target */
591 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
592 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
594 render_player_transparent(); /* needs to read the depth buffer before we fuck
595 it up with the oblique rendering inside the
598 /* continue with variable rate */
599 render_scene_gate_subview();
602 present_view_with_post_processing();
604 /* --------------------------------------------------------------------- */
606 /* capture the current resume frame at the very last point */
607 if( button_down( k_srbind_reset
) ){
608 if( skaterift
.activity
== k_skaterift_default
){
609 skaterift
.activity
= k_skaterift_replay
;
610 skaterift_record_frame( &skaterift
.replay
, 1 );
611 if( skaterift
.replay
.head
){
612 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
613 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
615 skaterift
.replay_control
= k_replay_control_scrub
;
620 static void vg_render(void){
622 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
623 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
624 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
625 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
629 if( skaterift
.op
== k_async_op_clientloading
){
634 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
636 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
637 glDisable( GL_DEPTH_TEST
);
638 glDisable( GL_BLEND
);
640 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
641 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
644 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
648 glDisable(GL_DEPTH_TEST
);
650 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
654 static void vg_gui(void){
655 if( skaterift
.op
== k_async_op_clientloading
) return;
658 if( skaterift
.activity
== k_skaterift_menu
){
659 glClear( GL_DEPTH_BUFFER_BIT
);
664 world_instance
*world
= world_current_instance();
666 skaterift_replay_imgui();
668 render_view_framebuffer_ui();
669 remote_player_network_imgui( vg
.pv
);
672 if( skaterift
.activity
== k_skaterift_respawning
){
673 remote_players_imgui_world( world_current_instance(), vg
.pv
,
675 remote_players_imgui_lobby();
678 remote_players_chat_imgui(); /* TODO: conditional */
679 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
686 #include "skaterift_imgui_dev.c"