2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
52 #include "highscores.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
59 static int k_tools_mode
= 0;
61 int main( int argc
, char *argv
[] ){
62 vg_mem
.use_libc_malloc
= 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc
, argv
, "Voyager Game Engine" );
68 static void vg_launch_opt(void){
70 if( vg_long_opt( "noauth" ) ){
71 network_client
.auth_mode
= eServerModeNoAuthentication
;
74 if( (arg
= vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg
, network_client
.server_adress
, 64,
76 k_strncpy_overflow_fatal
);
79 if( vg_long_opt( "tools" ) ){
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
93 vg_loader_step( remote_players_init
, NULL
);
99 vg_loader_step( NULL
, steam_end
);
100 vg_loader_step( network_init
, network_end
);
103 static void load_playermodels(void){
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
110 static void async_skaterift_player_start( void *payload
, u32 size
){
111 world_switch_instance(0);
114 static void async_call_ready( void *payload
, u32 size
){
115 skaterift
.op
= k_async_op_none
;
118 static void skaterift_restore_state(void){
120 strcpy( sav
.path
, str_skaterift_main_save
);
121 savedata_file_read( &sav
);
124 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
126 u32 board_reg_id
= 0,
129 vg_msg_cursor orig
= kvsav
.cur
;
131 if( vg_msg_seekframe( &kvsav
, "player" ) ){
135 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
136 u32 reg_id
= addon_match( &q
);
137 if( reg_id
!= 0xffffffff )
138 board_reg_id
= reg_id
;
141 skaterift_read_addon_alias( &kvsav
, "playermodel",
142 k_addon_type_player
, &q
);
143 reg_id
= addon_match( &q
);
144 if( reg_id
!= 0xffffffff )
145 player_reg_id
= reg_id
;
148 localplayer
.board_view_slot
=
149 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
150 localplayer
.playermodel_view_slot
=
151 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
156 static void vg_load(void){
158 vg_async_call( async_call_ready
, NULL
, 0 );
162 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
163 vg_console_reg_cmd( "switch_active_instance",
164 skaterift_switch_instance_cmd
, NULL
);
166 vg_loader_step( render_init
, NULL
);
167 vg_loader_step( menu_init
, NULL
);
168 vg_loader_step( world_init
, NULL
);
169 vg_loader_step( vehicle_init
, NULL
);
170 vg_loader_step( font3d_init
, NULL
);
171 vg_loader_step( gui_init
, NULL
);
173 vg_loader_step( player_init
, NULL
);
174 vg_loader_step( player_ragdoll_init
, NULL
);
177 vg_loader_step( addon_system_init
, NULL
);
178 vg_loader_step( workshop_init
, NULL
);
179 vg_loader_step( skateshop_init
, NULL
);
181 /* ----------------- */
182 vg_loader_step( load_playermodels
, NULL
);
185 u32 bytes
= 1024*1024*10;
186 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
187 skaterift
.replay
.size
= bytes
;
188 replay_clear( &skaterift
.replay
);
190 player_load_animation_reference( "models/ch_none.mdl" );
192 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
195 /* --------------------- */
198 vg_loader_step( audio_init
, audio_free
);
200 /* 'systems' are completely loaded now */
202 /* Completing addon registrations
203 * -------------------------------------
208 addon_mount_local_addon( "maps/dev_hub", k_addon_type_world
, ".mdl" );
209 hub
->metadata_len
= 0;
211 /* understate diy. */
212 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
217 vg_msg_init( &msg
, spawn
->metadata
, sizeof(spawn
->metadata
) );
218 vg_msg_frame( &msg
, "workshop" );
219 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
220 vg_msg_end_frame( &msg
);
221 vg_msg_wkvstr( &msg
, "location", "USA" );
222 spawn
->metadata_len
= msg
.cur
.co
;
226 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
231 vg_msg_init( &msg
, spawn
->metadata
, sizeof(mtzero
->metadata
) );
232 vg_msg_frame( &msg
, "workshop" );
233 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
234 vg_msg_end_frame( &msg
);
235 vg_msg_wkvstr( &msg
, "location", "Australia" );
236 mtzero
->metadata_len
= msg
.cur
.co
;
239 /* load home/permanent world manually */
240 world_static
.load_state
= k_world_loader_load
;
242 struct world_load_args args
= {
243 .purpose
= k_world_purpose_hub
,
246 skaterift_world_load_thread( &args
);
248 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
251 vg_console_load_autos();
254 addon_mount_content_folder( k_addon_type_player
,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update
, NULL
, 0 );
263 skaterift_restore_state();
264 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
266 //board_processview_thread(NULL);
267 vg_async_call( async_call_ready
, NULL
, 0 );
270 static void draw_origin_axis(void){
271 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
272 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
273 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
275 static void skaterift_change_client_world_preupdate(void);
279 * ---------------------------------------------------------------------------*/
281 static void vg_pre_update(void){
282 skaterift_preupdate_inputs();
284 if( k_tools_mode
) return;
287 if( skaterift
.op
== k_async_op_clientloading
) return;
288 if( world_static
.load_state
== k_world_loader_preload
)
289 skaterift_change_client_world_preupdate();
292 skateshop_autostart_loading();
297 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) ){
301 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
302 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
304 /* TODO: how can we compress this? */
305 ent_miniworld_preupdate();
306 player__pre_update();
307 world_entity_focus_preupdate();
308 skaterift_replay_pre_update();
309 remote_sfx_pre_update();
311 world_update( world_current_instance(), localplayer
.rb
.co
);
312 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
315 static void vg_fixed_update(void){
316 if( k_tools_mode
) return;
317 if( skaterift
.op
== k_async_op_clientloading
) return;
319 world_routes_fixedupdate( world_current_instance() );
321 vehicle_update_fixed();
324 static void vg_post_update(void){
325 if( k_tools_mode
) return;
326 if( skaterift
.op
== k_async_op_clientloading
) return;
328 player__post_update();
332 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
335 vg_dsp
.echo_distances
[sample_index
] = dist
;
337 v3f ears
= { 1.0f
,0.0f
,0.0f
};
338 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
339 v3_copy( ears
, vg_audio
.external_listener_ears
);
340 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
342 if( localplayer
.gate_waiting
){
343 m4x3_mulv( localplayer
.gate_waiting
->transport
,
344 vg_audio
.external_listener_pos
,
345 vg_audio
.external_listener_pos
);
348 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
351 vehicle_update_post();
353 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
354 if( skaterift_autosave(1) ){
355 skaterift
.last_autosave
= vg
.time
;
362 * ---------------------------------------------------------------------------*/
364 static void vg_framebuffer_resize( int w
, int h
){
368 static void present_view_with_post_processing(void){
369 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
370 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
373 glDisable(GL_DEPTH_TEST
);
374 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
375 glBlendEquation(GL_FUNC_ADD
);
378 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
381 shader_blitblur_use();
382 shader_blitblur_uTexMain( 0 );
383 shader_blitblur_uTexMotion( 1 );
384 shader_blitblur_uBlurStrength( k_blur_strength
/
385 (vg
.time_frame_delta
*60.0) );
386 shader_blitblur_uInverseRatio( inverse
);
388 inverse
[0] -= 0.0001f
;
389 inverse
[1] -= 0.0001f
;
390 shader_blitblur_uClampUv( inverse
);
392 static f64 effect_time
= 133.0;
393 effect_time
+= vg
.time_frame_delta
;
394 shader_blitblur_uTime( effect_time
);
396 f32 glitch_strength
= 0.0f
;
397 if( skaterift
.activity
== k_skaterift_replay
){
398 glitch_strength
= 0.005f
;
399 if( skaterift
.replay_control
== k_replay_control_play
)
400 glitch_strength
= 0.005f
;
402 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
404 shader_blitblur_uGlitchStrength( glitch_strength
);
407 if( skaterift
.activity
== k_skaterift_menu
)
408 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
411 shader_blitblur_uOverrideDir( override
);
413 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
414 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
418 shader_blit_uTexMain( 0 );
419 shader_blit_uInverseRatio( inverse
);
420 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
426 static void render_player_transparent(void){
427 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
430 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
432 small_cam
.fov
= skaterift
.cam
.fov
;
433 small_cam
.nearz
= 0.05f
;
434 small_cam
.farz
= 60.0f
;
436 camera_update_view( &small_cam
);
437 camera_update_projection( &small_cam
);
438 camera_finalize( &small_cam
);
440 /* Draw player to window buffer and blend background ontop */
441 player__render( &small_cam
);
444 static void render_scene(void){
446 glEnable( GL_DEPTH_TEST
);
448 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
449 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
450 world_prerender( &world_static
.instances
[i
] );
454 render_world( world_current_instance(), &skaterift
.cam
, 0, 0, 1, 1 );
456 world_instance
*holdout_world
= NULL
;
459 if( global_miniworld
.transition
== 1 ){
460 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
461 t
= global_miniworld
.t
;
463 else if( global_miniworld
.transition
== -1 ){
464 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
465 t
= 1.0f
-global_miniworld
.t
;
471 if( holdout_world
->status
!= k_world_status_loaded
)
474 t
= vg_smoothstepf( t
);
476 glEnable( GL_STENCIL_TEST
);
477 glDisable( GL_DEPTH_TEST
);
478 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
479 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
480 glStencilMask( 0xFF );
482 shader_blit_transition_use();
483 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
484 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
487 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
491 static void skaterift_composite_maincamera(void){
492 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
493 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
495 if( skaterift
.activity
== k_skaterift_replay
){
496 skaterift_get_replay_camera( &skaterift
.cam
);
499 skaterift
.cam
.nearz
= 0.1f
;
500 skaterift
.cam
.farz
= 2100.0f
;
502 if( global_miniworld
.transition
){
503 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
504 s
= vg_signf( global_miniworld
.transition
);
505 global_miniworld
.t
+= s
* dt
;
507 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
508 /* TODO: maybe next frame! */
509 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
510 global_miniworld
.transition
= 0;
516 camera_update_transform( &skaterift
.cam
);
517 camera_update_view( &skaterift
.cam
);
518 camera_update_projection( &skaterift
.cam
);
519 camera_finalize( &skaterift
.cam
);
522 static void render_main_game(void){
523 if( skaterift
.activity
== k_skaterift_replay
){
524 player__animate_from_replay( &skaterift
.replay
);
528 skaterift_record_frame( &skaterift
.replay
, 0 );
530 animate_remote_players();
531 player__pre_render();
533 skaterift_composite_maincamera();
535 /* --------------------------------------------------------------------- */
536 render_world_cubemaps( world_current_instance() );
538 /* variable res target */
539 render_fb_bind( gpipeline
.fb_main
, 1 );
540 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
541 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
544 glEnable( GL_DEPTH_TEST
);
546 /* full res target */
547 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
548 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
550 render_player_transparent(); /* needs to read the depth buffer before we fuck
551 it up with the oblique rendering inside the
554 /* continue with variable rate */
555 if( !global_miniworld
.transition
){
556 render_fb_bind( gpipeline
.fb_main
, 1 );
557 render_world_gates( world_current_instance(), &skaterift
.cam
);
561 present_view_with_post_processing();
563 skaterift_replay_post_render();
566 static void vg_render(void){
568 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
569 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
570 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
571 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
575 if( skaterift
.op
== k_async_op_clientloading
){
580 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
582 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
583 glDisable( GL_DEPTH_TEST
);
584 glDisable( GL_BLEND
);
586 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
587 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
590 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
594 glDisable(GL_DEPTH_TEST
);
596 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
600 static void vg_gui(void){
601 if( skaterift
.op
== k_async_op_clientloading
) return;
604 if( skaterift
.activity
== k_skaterift_menu
){
605 glClear( GL_DEPTH_BUFFER_BIT
);
610 world_instance
*world
= world_current_instance();
612 skaterift_replay_imgui();
614 render_view_framebuffer_ui();
615 remote_player_network_imgui( vg
.pv
);
617 remote_players_chat_imgui(); /* TODO: conditional */
618 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
624 #include "skaterift_imgui_dev.c"