launch option to load world
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_AUDIO_FORCE_COMPRESSED
16
17 #ifndef VG_RELEASE
18 #define VG_DEVWINDOW
19 #endif
20
21 /*
22 * system headers
23 * --------------------- */
24
25 #include "skaterift.h"
26 #include "steam.h"
27 #include "render.h"
28 #include "audio.h"
29
30 #include "world.h"
31
32 #include "font.h"
33 #include "player.h"
34
35 #include "network.h"
36 #include "menu.h"
37 #include "vehicle.h"
38 #include "save.h"
39 #include "player_remote.h"
40
41 /* unity build
42 * ----------------- */
43
44 #include "world.c"
45 #include "player.c"
46 #include "vehicle.c"
47 #include "entity.c"
48 #include "workshop.c"
49 #include "addon.c"
50 #include "highscores.c"
51 #include "save.c"
52 #include "world_map.c"
53 #include "network.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
57 #include "particle.c"
58 #include "player_effects.c"
59 #include "freecam.c"
60
61 static int k_tools_mode = 0;
62
63 int main( int argc, char *argv[] ){
64 vg_mem.use_libc_malloc = 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc, argv, "Voyager Game Engine" );
67 return 0;
68 }
69
70 static void vg_launch_opt(void){
71 const char *arg;
72 if( vg_long_opt( "noauth" ) ){
73 network_client.auth_mode = eServerModeNoAuthentication;
74 }
75
76 if( (arg = vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg, network_client.server_adress, 64,
78 k_strncpy_overflow_fatal );
79 }
80
81 if( vg_long_opt( "tools" ) ){
82 k_tools_mode = 1;
83 }
84
85 if( vg_long_opt( "demo" ) ){
86 skaterift.demo_mode = 1;
87 }
88
89 if( (arg = vg_long_opt_arg( "world" )) ){
90 skaterift.hub_world = arg;
91 }
92 }
93
94 static void vg_preload(void){
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 "SOFTWARE\n" );
102
103 /* please forgive me! */
104 u32 sz; char *drm;
105 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
106 if( !strcmp(drm, "blibby!") )
107 skaterift.demo_mode = 0;
108
109 vg_loader_step( remote_players_init, NULL );
110
111 if( k_tools_mode )
112 return;
113
114 steam_init();
115 vg_loader_step( NULL, steam_end );
116 vg_loader_step( network_init, network_end );
117 }
118
119 static void async_skaterift_player_start( void *payload, u32 size ){
120 world_switch_instance(0);
121 }
122
123 static void async_call_ready( void *payload, u32 size ){
124 skaterift.op = k_async_op_none;
125 }
126
127 static void skaterift_restore_state(void){
128 savedata_file sav;
129 strcpy( sav.path, str_skaterift_main_save );
130 savedata_file_read( &sav );
131
132 vg_msg kvsav;
133 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
134 skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
135
136 u32 board_reg_id = 0,
137 player_reg_id = 0;
138
139 vg_msg_cursor orig = kvsav.cur;
140 if( vg_msg_seekframe( &kvsav, "player" ) ){
141 addon_alias q;
142
143 /* board */
144 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
145 u32 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 board_reg_id = reg_id;
148
149 /* playermodel */
150 skaterift_read_addon_alias( &kvsav, "playermodel",
151 k_addon_type_player, &q );
152 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 player_reg_id = reg_id;
155 }
156
157 localplayer.board_view_slot =
158 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
159 localplayer.playermodel_view_slot =
160 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
161
162 kvsav.cur = orig;
163 }
164
165 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
166 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
167 reg->flags |= (ADDON_REG_HIDDEN | ext);
168 return reg;
169 }
170
171 static void skaterift_load_world_content(void){
172 /* hub world */
173 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
174 skaterift_mount_world_unloadable( "maps/mp_spawn",
175 ADDON_REG_CITY|ADDON_REG_PREMIUM );
176 skaterift_mount_world_unloadable( "maps/mp_mtzero",
177 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
178 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
179
180 world_static.load_state = k_world_loader_load;
181
182 struct world_load_args args = {
183 .purpose = k_world_purpose_hub,
184 .reg = hub
185 };
186 skaterift_world_load_thread( &args );
187 }
188
189 static void skaterift_load_player_content(void){
190 u32 bytes = 1024*1024*10;
191 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
192 skaterift.replay.size = bytes;
193 replay_clear( &skaterift.replay );
194
195 particle_alloc( &particles_grind, 300 );
196
197 player_load_animation_reference( "models/ch_none.mdl" );
198 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
199 player__bind();
200 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
201 }
202
203 static void vg_load(void){
204 if( k_tools_mode ){
205 vg_async_call( async_call_ready, NULL, 0 );
206 return;
207 }
208
209 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
210 vg_console_reg_cmd( "switch_active_instance",
211 skaterift_switch_instance_cmd, NULL );
212 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
213 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
214
215 vg_loader_step( render_init, NULL );
216 vg_loader_step( menu_init, NULL );
217 vg_loader_step( world_init, NULL );
218 vg_loader_step( vehicle_init, NULL );
219 vg_loader_step( font3d_init, NULL );
220 vg_loader_step( gui_init, NULL );
221
222 vg_loader_step( player_init, NULL );
223 vg_loader_step( player_ragdoll_init, NULL );
224
225 /* content stuff */
226 vg_loader_step( addon_system_init, NULL );
227 vg_loader_step( workshop_init, NULL );
228 vg_loader_step( skateshop_init, NULL );
229
230 vg_loader_step( skaterift_load_player_content, NULL );
231
232 /* --------------------- */
233
234 vg_bake_shaders();
235 vg_loader_step( audio_init, audio_free );
236
237 /* 'systems' are completely loaded now */
238
239 /* Completing addon registrations
240 * -------------------------------------
241 */
242
243 /* load home/permanent world manually */
244 vg_loader_step( skaterift_load_world_content, NULL );
245 vg_async_call( async_skaterift_player_start, NULL, 0 );
246 vg_async_stall();
247
248 vg_console_load_autos();
249 menu_link();
250
251 addon_mount_content_folder( k_addon_type_player,
252 "playermodels", ".mdl" );
253 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
254 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
255 addon_mount_workshop_items();
256 vg_async_call( async_addon_reg_update, NULL, 0 );
257 vg_async_stall();
258
259 /* and now */
260 skaterift_restore_state();
261 update_ach_models();
262
263 vg_loader_step( NULL, skaterift_autosave_synchronous );
264
265 //board_processview_thread(NULL);
266 vg_async_call( async_call_ready, NULL, 0 );
267 }
268
269 static void draw_origin_axis(void){
270 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
273 }
274 static void skaterift_change_client_world_preupdate(void);
275
276 /*
277 * UPDATE LOOP
278 * ---------------------------------------------------------------------------*/
279
280 static void vg_pre_update(void){
281 skaterift_preupdate_inputs();
282
283 if( k_tools_mode ) return;
284
285 steam_update();
286 if( skaterift.op == k_async_op_clientloading ) return;
287 if( world_static.load_state == k_world_loader_preload )
288 skaterift_change_client_world_preupdate();
289
290 draw_origin_axis();
291 skateshop_autostart_loading();
292 network_update();
293
294 /* time rate */
295 f32 target = 1;
296 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
297 k_skaterift_world_map) ){
298 target = 0;
299 }
300
301 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
302 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
303
304 /* TODO: how can we compress this? */
305 ent_miniworld_preupdate();
306 player__pre_update();
307 world_entity_focus_preupdate();
308 skaterift_replay_pre_update();
309 remote_sfx_pre_update();
310 skateshop_world_preupdate( world_current_instance() );
311
312 world_update( world_current_instance(), localplayer.rb.co );
313 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
314 world_map_pre_update();
315 }
316
317 static void vg_fixed_update(void){
318 if( k_tools_mode ) return;
319 if( skaterift.op == k_async_op_clientloading ) return;
320
321 world_routes_fixedupdate( world_current_instance() );
322 player__update();
323 vehicle_update_fixed();
324 }
325
326 static void vg_post_update(void){
327 if( k_tools_mode ) return;
328 if( skaterift.op == k_async_op_clientloading ) return;
329
330 player__post_update();
331
332 float dist;
333 int sample_index;
334 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
335
336 audio_lock();
337 vg_dsp.echo_distances[sample_index] = dist;
338
339 v3f ears = { 1.0f,0.0f,0.0f };
340 m3x3_mulv( skaterift.cam.transform, ears, ears );
341 v3_copy( ears, vg_audio.external_listener_ears );
342 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
343
344 if( localplayer.gate_waiting ){
345 m4x3_mulv( localplayer.gate_waiting->transport,
346 vg_audio.external_listener_pos,
347 vg_audio.external_listener_pos );
348 }
349
350 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
351 audio_unlock();
352
353 vehicle_update_post();
354
355 if( vg.time - skaterift.last_autosave > 20.0 ){
356 if( skaterift_autosave(1) ){
357 skaterift.last_autosave = vg.time;
358 }
359 }
360 }
361
362 /*
363 * RENDERING
364 * ---------------------------------------------------------------------------*/
365
366 static void vg_framebuffer_resize( int w, int h ){
367 render_fb_resize();
368 }
369
370 static void present_view_with_post_processing(void){
371 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
372 glViewport( 0,0, vg.window_x, vg.window_y );
373
374 glEnable(GL_BLEND);
375 glDisable(GL_DEPTH_TEST);
376 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
377 glBlendEquation(GL_FUNC_ADD);
378
379 v2f inverse;
380 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
381
382 if( k_blur_effect ){
383 shader_blitblur_use();
384 shader_blitblur_uTexMain( 0 );
385 shader_blitblur_uTexMotion( 1 );
386 shader_blitblur_uBlurStrength( k_blur_strength /
387 (vg.time_frame_delta*60.0) );
388 shader_blitblur_uInverseRatio( inverse );
389
390 inverse[0] -= 0.0001f;
391 inverse[1] -= 0.0001f;
392 shader_blitblur_uClampUv( inverse );
393
394 static f64 effect_time = 133.0;
395 effect_time += vg.time_frame_delta;
396 shader_blitblur_uTime( effect_time );
397
398 f32 glitch_strength = 0.0f;
399 if( skaterift.activity == k_skaterift_replay ){
400 glitch_strength = 0.005f;
401 if( skaterift.replay_control == k_replay_control_play )
402 glitch_strength = 0.005f;
403 else
404 glitch_strength += 0.005f*skaterift.track_velocity;
405 }
406 shader_blitblur_uGlitchStrength( glitch_strength );
407
408 v2f override;
409 if( skaterift.activity == k_skaterift_menu )
410 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
411 else
412 v2_zero( override );
413 shader_blitblur_uOverrideDir( override );
414
415 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
416 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
417 }
418 else{
419 shader_blit_use();
420 shader_blit_uTexMain( 0 );
421 shader_blit_uInverseRatio( inverse );
422 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
423 }
424
425 render_fsquad();
426 }
427
428 static void render_player_transparent(void){
429 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
430 SAIS OTHERWISE */
431
432 m4x3_copy( skaterift.cam.transform, small_cam.transform );
433
434 small_cam.fov = skaterift.cam.fov;
435 small_cam.nearz = 0.05f;
436 small_cam.farz = 60.0f;
437
438 camera_update_view( &small_cam );
439 camera_update_projection( &small_cam );
440 camera_finalize( &small_cam );
441
442 /* Draw player to window buffer and blend background ontop */
443 player__render( &small_cam );
444 }
445
446 static world_instance *get_view_world(void){
447 world_instance *view_world = world_current_instance();
448 if( localplayer.gate_waiting &&
449 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
450 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
451 }
452
453 return view_world;
454 }
455
456 static void render_scene(void){
457 /* Draw world */
458 glEnable( GL_DEPTH_TEST );
459
460 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
461 if( world_static.instances[i].status == k_world_status_loaded ){
462 world_prerender( &world_static.instances[i] );
463 }
464 }
465
466 if( skaterift.activity == k_skaterift_world_map ){
467 world_instance *world = world_current_instance();
468 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
469
470 v3f bg;
471 v3_muls( world->ub_lighting.g_daysky_colour,
472 world->ub_lighting.g_day_phase -
473 world->ub_lighting.g_sunset_phase*0.1f, bg );
474
475 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
476 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
477
478 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
479 (1.0f-world->ub_lighting.g_day_phase), bg );
480
481 glClearColor( bg[0], bg[1], bg[2], 0.0f );
482 glClear( GL_COLOR_BUFFER_BIT );
483 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
484 GL_COLOR_ATTACHMENT1 } );
485
486 m4x3f identity;
487 m4x3_identity( identity );
488 render_world_override( world, world, identity, &skaterift.cam,
489 world_map.spawn,
490 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
491 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
492 return;
493 }
494
495 world_instance *view_world = get_view_world();
496 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
497
498 particle_system_update( &particles_grind, vg.time_delta );
499 //particle_system_debug( &particles_grind );
500 particle_system_prerender( &particles_grind );
501 particle_system_render( &particles_grind, &skaterift.cam );
502
503 /*
504 * render transition
505 */
506 if( global_miniworld.transition == 0 )
507 return;
508
509 world_instance *holdout_world = NULL;
510 f32 t = 0.0f;
511
512 if( global_miniworld.transition == 1 ){
513 holdout_world = &world_static.instances[ k_world_purpose_hub ];
514 t = global_miniworld.t;
515 }
516 else{
517 holdout_world = &world_static.instances[ k_world_purpose_client ];
518 t = 1.0f-global_miniworld.t;
519 }
520
521 if( holdout_world->status != k_world_status_loaded )
522 return;
523
524 t = vg_smoothstepf( t );
525
526 glEnable( GL_STENCIL_TEST );
527 glDisable( GL_DEPTH_TEST );
528 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
529 glStencilFunc( GL_ALWAYS, 1, 0xFF );
530 glStencilMask( 0xFF );
531
532 shader_blit_transition_use();
533 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
534 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
535
536 render_fsquad();
537 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
538 }
539
540 static void skaterift_composite_maincamera(void){
541 camera_lerp( &localplayer.cam, &world_static.focus_cam,
542 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
543
544 if( skaterift.freecam ){
545 freecam_preupdate();
546 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
547 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
548 skaterift.cam.fov = skaterift.replay_freecam.fov;
549 }
550 else {
551 if( skaterift.activity == k_skaterift_replay ){
552 replay_get_camera( &skaterift.replay, &skaterift.cam );
553 }
554 }
555
556 skaterift.cam.nearz = 0.1f;
557 skaterift.cam.farz = 2100.0f;
558
559 if( skaterift.activity == k_skaterift_world_map ){
560 camera_copy( &world_map.cam, &skaterift.cam );
561 skaterift.cam.nearz = 4.0f;
562 skaterift.cam.farz = 3100.0f;
563 }
564
565 if( global_miniworld.transition ){
566 f32 dt = vg.time_frame_delta / 2.0f,
567 s = vg_signf( global_miniworld.transition );
568 global_miniworld.t += s * dt;
569
570 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
571 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
572 global_miniworld.transition = 0;
573 }
574 }
575
576 camera_update_transform( &skaterift.cam );
577 camera_update_view( &skaterift.cam );
578 camera_update_projection( &skaterift.cam );
579 camera_finalize( &skaterift.cam );
580 }
581
582 static void render_main_game(void){
583 if( skaterift.activity == k_skaterift_replay ){
584 player__animate_from_replay( &skaterift.replay );
585 }
586 else{
587 player__animate();
588 skaterift_record_frame( &skaterift.replay, 0 );
589 }
590 animate_remote_players();
591 player__pre_render();
592
593 skaterift_composite_maincamera();
594
595 /* --------------------------------------------------------------------- */
596 if( skaterift.activity != k_skaterift_world_map ){
597 world_instance *world = world_current_instance();
598 render_world_cubemaps( world );
599
600 ent_gate *nlg = world->rendering_gate;
601 if( nlg && nlg->flags & k_ent_gate_nonlocal )
602 render_world_cubemaps( &world_static.instances[nlg->target] );
603 }
604
605 /* variable res target */
606 render_fb_bind( gpipeline.fb_main, 1 );
607 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
608 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
609
610 render_scene();
611 glEnable( GL_DEPTH_TEST );
612
613 /* full res target */
614 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
615 glViewport( 0,0, vg.window_x, vg.window_y );
616
617 render_player_transparent(); /* needs to read the depth buffer before we fuck
618 it up with the oblique rendering inside the
619 portals */
620
621 /* continue with variable rate */
622 if( !global_miniworld.transition &&
623 (skaterift.activity != k_skaterift_world_map) ){
624 render_fb_bind( gpipeline.fb_main, 1 );
625 render_world_gates( get_view_world(), &skaterift.cam );
626 }
627
628 /* composite */
629 present_view_with_post_processing();
630
631 skaterift_replay_post_render();
632 }
633
634 static void vg_render(void){
635 if( k_tools_mode ){
636 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
637 glViewport( 0,0, vg.window_x, vg.window_y );
638 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
639 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
640 return;
641 }
642
643 if( skaterift.op == k_async_op_clientloading ){
644 _vg_loader_render();
645 return;
646 }
647
648 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
649
650 glViewport( 0,0, vg.window_x, vg.window_y );
651 glDisable( GL_DEPTH_TEST );
652 glDisable( GL_BLEND );
653
654 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
655 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
656
657 render_main_game();
658 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
659
660 /* Other shite */
661 glDisable(GL_BLEND);
662 glDisable(GL_DEPTH_TEST);
663 vg_lines_drawall();
664 glViewport( 0,0, vg.window_x, vg.window_y );
665 gui_draw();
666 }
667
668 static void vg_gui(void){
669 if( skaterift.op == k_async_op_clientloading ) return;
670
671 menu_update();
672 if( skaterift.activity == k_skaterift_menu ){
673 glClear( GL_DEPTH_BUFFER_BIT );
674 menu_render();
675 }
676
677 player__im_gui();
678 world_instance *world = world_current_instance();
679
680 world_routes_imgui( world );
681 skaterift_replay_imgui();
682 workshop_form_gui();
683 render_view_framebuffer_ui();
684 remote_player_network_imgui( vg.pv );
685
686 if( skaterift.activity == k_skaterift_world_map ){
687 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
688 remote_players_imgui_lobby();
689 }
690 else {
691 remote_players_chat_imgui(); /* TODO: conditional */
692 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
693 }
694 }