3 uniform sampler2D uTexMain;
11 #include "common_world.glsl"
15 vec3 vfrag = texture( uTexMain, aUv ).rgb;
18 //vec3 halfview = uCamera - aWorldCo;
19 //float fdist = length( halfview );
22 //vfrag = do_light_diffuse( vfrag, aNorm );
23 //vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 );
24 //vfrag = do_light_shadowing( vfrag );
25 //vfrag = apply_fog( vfrag, fdist );
27 FragColor = vec4(aNorm,1.0);