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model fmt & heisenbug
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
vg
/
blit.vs.glsl
1
layout (location=0) in vec2 a_co;
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out vec2 aUv;
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void main()
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{
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gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);
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aUv = a_co;
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}