projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blob
commit
grep
author
committer
pickaxe
?
search:
re
b98d5e8832d6f124a5404209fd801296170b6b87
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
vg
/
blit.fs.glsl
1
out vec4 FragColor;
2
uniform sampler2D uTexMain;
3
4
in vec2 aUv;
5
6
void main()
7
{
8
FragColor = texture( uTexMain, aUv );
9
}