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fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
vg
/
blit.fs.glsl
1
out vec4 FragColor;
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uniform sampler2D uTexMain;
3
4
in vec2 aUv;
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void main()
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{
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FragColor = texture( uTexMain, aUv );
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}