added scene_vert struct, result is good
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / vg / blit.fs.glsl
1 out vec4 FragColor;
2 uniform sampler2D uTexMain;
3
4 in vec2 aUv;
5
6 void main()
7 {
8 FragColor = texture( uTexMain, aUv );
9 }