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carveJwlIkooP6JGAAIwe30JlM.git
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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
vertex_standard.glsl
1
layout (location=0) in vec3 a_co;
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layout (location=1) in vec3 a_norm;
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layout (location=2) in vec4 a_colour;
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layout (location=3) in vec2 a_uv;