loadsa work
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / unlit.fs
1 out vec4 FragColor;
2
3 uniform sampler2D uTexMain;
4 uniform vec4 uColour;
5
6 in vec4 aColour;
7 in vec2 aUv;
8 in vec3 aNorm;
9 in vec3 aCo;
10
11 void main()
12 {
13 vec3 diffuse = texture( uTexMain, aUv ).rgb;
14 FragColor = vec4(pow(diffuse,vec3(1.0)),1.0);
15 }