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bc57d62108cf95e284ccc3ece7d2d1239045b557
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
unlit.fs
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out vec4 FragColor;
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uniform sampler2D uTexMain;
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uniform vec4 uColour;
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in vec4 aColour;
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in vec2 aUv;
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in vec3 aNorm;
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in vec3 aCo;
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void main()
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{
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vec3 diffuse = texture( uTexMain, aUv ).rgb;
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FragColor = vec4( diffuse, 1.0 );
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}