2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_scene_water_fast
;
4 extern GLuint _uniform_scene_water_fast_uMdl
;
5 extern GLuint _uniform_scene_water_fast_uPv
;
6 extern GLuint _uniform_scene_water_fast_uPvmPrev
;
7 extern GLuint _uniform_scene_water_fast_uTexDudv
;
8 extern GLuint _uniform_scene_water_fast_uTime
;
9 extern GLuint _uniform_scene_water_fast_uCamera
;
10 extern GLuint _uniform_scene_water_fast_uSurfaceY
;
11 extern GLuint _uniform_scene_water_fast_uBoard0
;
12 extern GLuint _uniform_scene_water_fast_uBoard1
;
13 extern GLuint _uniform_scene_water_fast_uShoreColour
;
14 extern GLuint _uniform_scene_water_fast_uOceanColour
;
15 extern GLuint _uniform_scene_water_fast_g_world_depth
;
16 extern GLuint _uniform_scene_water_fast_uLightsArray
;
17 extern GLuint _uniform_scene_water_fast_uLightsIndex
;
18 static inline void shader_scene_water_fast_uMdl(m4x3f m
)
20 glUniformMatrix4x3fv(_uniform_scene_water_fast_uMdl
,1,GL_FALSE
,(f32
*)m
);
22 static inline void shader_scene_water_fast_uPv(m4x4f m
)
24 glUniformMatrix4fv(_uniform_scene_water_fast_uPv
,1,GL_FALSE
,(f32
*)m
);
26 static inline void shader_scene_water_fast_uPvmPrev(m4x4f m
)
28 glUniformMatrix4fv(_uniform_scene_water_fast_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
30 static inline void shader_scene_water_fast_uTexDudv(int i
)
32 glUniform1i(_uniform_scene_water_fast_uTexDudv
,i
);
34 static inline void shader_scene_water_fast_uTime(f32 f
)
36 glUniform1f(_uniform_scene_water_fast_uTime
,f
);
38 static inline void shader_scene_water_fast_uCamera(v3f v
)
40 glUniform3fv(_uniform_scene_water_fast_uCamera
,1,v
);
42 static inline void shader_scene_water_fast_uSurfaceY(f32 f
)
44 glUniform1f(_uniform_scene_water_fast_uSurfaceY
,f
);
46 static inline void shader_scene_water_fast_uBoard0(v3f v
)
48 glUniform3fv(_uniform_scene_water_fast_uBoard0
,1,v
);
50 static inline void shader_scene_water_fast_uBoard1(v3f v
)
52 glUniform3fv(_uniform_scene_water_fast_uBoard1
,1,v
);
54 static inline void shader_scene_water_fast_uShoreColour(v3f v
)
56 glUniform3fv(_uniform_scene_water_fast_uShoreColour
,1,v
);
58 static inline void shader_scene_water_fast_uOceanColour(v3f v
)
60 glUniform3fv(_uniform_scene_water_fast_uOceanColour
,1,v
);
62 static inline void shader_scene_water_fast_g_world_depth(int i
)
64 glUniform1i(_uniform_scene_water_fast_g_world_depth
,i
);
66 static inline void shader_scene_water_fast_use(void);
67 static inline void shader_scene_water_fast_use(void)
69 glUseProgram(_shader_scene_water_fast
.id
);