1 uniform sampler2D uTexGarbage;
2 uniform sampler2D uTexMain;
8 #include "common_scene.glsl"
9 #include "motion_vectors_fs.glsl"
13 compute_motion_vectors();
15 vec3 vfrag = vec3(0.5,0.5,0.5);
16 vec4 vsamplemain = texture( uTexMain, aUv );
17 vec3 qnorm = aNorm.xyz;
19 if( vsamplemain.a < 0.15 )
22 vfrag = vsamplemain.rgb;
24 if( g_light_preview == 1 )
29 vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );
30 oColour = vec4(vfrag, 1.0);