1 uniform sampler2D uTexGarbage;
2 uniform sampler2D uTexMain;
6 #include "common_scene.glsl"
7 #include "motion_vectors_fs.glsl"
11 compute_motion_vectors();
13 vec3 vfrag = vec3(0.5,0.5,0.5);
14 vec4 vsamplemain = texture( uTexMain, aUv );
15 vec3 qnorm = aNorm.xyz;
17 vfrag = vsamplemain.rgb;
19 if( g_light_preview == 1 )
24 vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );
25 oColour = vec4( vfrag, 1.0 );