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much improve
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
routeui.vs
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layout (location=0) in vec2 a_co;
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void main()
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{
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gl_Position = vec4(a_co*vec2(0.01,0.1),0.0,1.0);
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}