much improve
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / routeui.vs
1 layout (location=0) in vec2 a_co;
2
3 void main()
4 {
5 gl_Position = vec4(a_co*vec2(0.01,0.1),0.0,1.0);
6 }