accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / routeui.vs
1 layout (location=0) in vec2 a_co;
2
3 uniform vec4 uOffset;
4
5 void main()
6 {
7 vec2 vpos = a_co * uOffset.zw + uOffset.xy;
8 gl_Position = vec4(vpos,0.0,1.0);
9 }