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ba5cbce9bf74340b199c70915c8d9e264d97df17
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
routeui.vs
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layout (location=0) in vec2 a_co;
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uniform vec4 uOffset;
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void main()
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{
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float fbarx = (a_co.x+uOffset.x) * uOffset.z;
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float fbary = a_co.y*uOffset.w + uOffset.y;
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vec2 vpos = vec2( fbarx, fbary );
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gl_Position = vec4(vpos,0.0,1.0);
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}