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accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
particle.vs
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layout (location=0) in vec3 a_co;
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layout (location=1) in vec4 a_colour;
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#include "motion_vectors_vs.glsl"
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uniform mat4 uPv;
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uniform mat4 uPvPrev;
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out vec4 aColour;
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void main(){
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vec4 vproj0 = uPv * vec4( a_co, 1.0 );
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vec4 vproj1 = uPvPrev * vec4( a_co, 1.0 );
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vs_motion_out( vproj0, vproj1 );
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gl_Position = vproj0;
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aColour = a_colour;
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}