1 #include "motion_vectors_common.glsl"
6 void vs_motion_out( vec4 vproj0, vec4 vproj1 )
8 // This magically solves some artifacting errors!
10 vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;
12 aMotionVec0 = vec3( vproj0.xy, vproj0.w );
13 aMotionVec1 = vec3( vproj1.xy, vproj1.w );