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add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
motion_vectors_vs.glsl
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out vec3 aMotionVec0;
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out vec3 aMotionVec1;
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void vs_motion_out( vec4 vproj0, vec4 vproj1 )
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{
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aMotionVec0 = vec3( vproj0.xy, vproj0.w );
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aMotionVec1 = vec3( vproj1.xy, vproj1.w );
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}