framebuffer formalitites
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / motion_vectors_vs.glsl
1 out vec3 aMotionVec0;
2 out vec3 aMotionVec1;
3
4 void vs_motion_out( vec4 vproj0, vec4 vproj1 )
5 {
6 aMotionVec0 = vec3( vproj0.xy, vproj0.w );
7 aMotionVec1 = vec3( vproj1.xy, vproj1.w );
8 }