add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / motion_vectors_fs.glsl
1 layout (location = 1) out vec2 oMotionVec;
2
3 in vec3 aMotionVec0;
4 in vec3 aMotionVec1;
5
6 void compute_motion_vectors()
7 {
8 // Write motion vectors
9 vec2 vmotion0 = aMotionVec0.xy / aMotionVec0.z;
10 vec2 vmotion1 = aMotionVec1.xy / aMotionVec1.z;
11 oMotionVec = vmotion1-vmotion0;
12 }