2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_sky_space
;
4 extern GLuint _uniform_model_sky_space_uMdl
;
5 extern GLuint _uniform_model_sky_space_uPv
;
6 extern GLuint _uniform_model_sky_space_uPvmPrev
;
7 extern GLuint _uniform_model_sky_space_uTexGarbage
;
8 extern GLuint _uniform_model_sky_space_g_world_depth
;
9 extern GLuint _uniform_model_sky_space_uLightsArray
;
10 extern GLuint _uniform_model_sky_space_uLightsIndex
;
11 static inline void shader_model_sky_space_uMdl(m4x3f m
)
13 glUniformMatrix4x3fv(_uniform_model_sky_space_uMdl
,1,GL_FALSE
,(f32
*)m
);
15 static inline void shader_model_sky_space_uPv(m4x4f m
)
17 glUniformMatrix4fv(_uniform_model_sky_space_uPv
,1,GL_FALSE
,(f32
*)m
);
19 static inline void shader_model_sky_space_uPvmPrev(m4x4f m
)
21 glUniformMatrix4fv(_uniform_model_sky_space_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
23 static inline void shader_model_sky_space_uTexGarbage(int i
)
25 glUniform1i(_uniform_model_sky_space_uTexGarbage
,i
);
27 static inline void shader_model_sky_space_g_world_depth(int i
)
29 glUniform1i(_uniform_model_sky_space_g_world_depth
,i
);
31 static inline void shader_model_sky_space_use(void);
32 static inline void shader_model_sky_space_use(void)
34 glUseProgram(_shader_model_sky_space
.id
);