accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_gate.vs
1 layout (location=0) in vec3 a_co;
2 layout (location=1) in vec3 a_norm;
3 layout (location=2) in vec2 a_uv;
4
5 uniform mat4 uPv;
6 uniform mat4x3 uMdl;
7
8 out vec3 aNorm;
9 out vec2 aUv;
10 out vec3 aCo;
11
12 void main()
13 {
14 vec3 world_pos = uMdl * vec4( a_co, 1.0 );
15 gl_Position = uPv * vec4(world_pos,1.0);
16
17 aNorm = a_norm;
18 aCo = world_pos;
19 aUv = a_uv;
20 }