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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_gate.vs
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layout (location=0) in vec3 a_co;
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layout (location=1) in vec3 a_norm;
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layout (location=2) in vec2 a_uv;
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uniform mat4 uPv;
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uniform mat4x3 uMdl;
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out vec3 aNorm;
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out vec2 aUv;
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out vec3 aCo;
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void main()
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{
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vec3 world_pos = uMdl * vec4( a_co, 1.0 );
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gl_Position = uPv * vec4(world_pos,1.0);
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aNorm = a_norm;
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aCo = world_pos;
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aUv = a_uv;
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}