1 #ifndef SHADER_model_gate_H
2 #define SHADER_model_gate_H
3 static void shader_model_gate_link(void);
4 static void shader_model_gate_register(void);
5 static struct vg_shader _shader_model_gate
= {
7 .link
= shader_model_gate_link
,
10 .orig_file
= "shaders/model_gate.vs",
12 "layout (location=0) in vec3 a_co;\n"
13 "layout (location=1) in vec3 a_norm;\n"
14 "layout (location=2) in vec2 a_uv;\n"
15 "layout (location=3) in vec4 a_colour;\n"
16 "layout (location=4) in vec4 a_weights;\n"
17 "layout (location=5) in ivec4 a_groups;\n"
20 "uniform mat4x3 uMdl;\n"
28 " vec3 world_pos = uMdl * vec4( a_co, 1.0 );\n"
29 " gl_Position = uPv * vec4(world_pos,1.0);\n"
38 .orig_file
= "shaders/model_gate_lq.fs",
40 "out vec4 FragColor;\n"
42 "uniform float uTime;\n"
43 "uniform vec3 uCam;\n"
44 "uniform vec2 uInvRes;\n"
45 "uniform vec4 uColour;\n"
53 " vec2 ssuv = gl_FragCoord.xy;\n"
54 " float opacity = 1.0-smoothstep(0.0,1.0,aUv.y+uColour.a);\n"
56 " vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), ssuv) );\n"
57 " float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
59 " if( opacity+dither<0.5 )\n"
62 " FragColor = uColour;\n"
67 static GLuint _uniform_model_gate_uPv
;
68 static GLuint _uniform_model_gate_uMdl
;
69 static GLuint _uniform_model_gate_uTime
;
70 static GLuint _uniform_model_gate_uCam
;
71 static GLuint _uniform_model_gate_uInvRes
;
72 static GLuint _uniform_model_gate_uColour
;
73 static void shader_model_gate_uPv(m4x4f m
){
74 glUniformMatrix4fv(_uniform_model_gate_uPv
,1,GL_FALSE
,(float*)m
);
76 static void shader_model_gate_uMdl(m4x3f m
){
77 glUniformMatrix4x3fv(_uniform_model_gate_uMdl
,1,GL_FALSE
,(float*)m
);
79 static void shader_model_gate_uTime(float f
){
80 glUniform1f(_uniform_model_gate_uTime
,f
);
82 static void shader_model_gate_uCam(v3f v
){
83 glUniform3fv(_uniform_model_gate_uCam
,1,v
);
85 static void shader_model_gate_uInvRes(v2f v
){
86 glUniform2fv(_uniform_model_gate_uInvRes
,1,v
);
88 static void shader_model_gate_uColour(v4f v
){
89 glUniform4fv(_uniform_model_gate_uColour
,1,v
);
91 static void shader_model_gate_register(void){
92 vg_shader_register( &_shader_model_gate
);
94 static void shader_model_gate_use(void){ glUseProgram(_shader_model_gate
.id
); }
95 static void shader_model_gate_link(void){
96 _uniform_model_gate_uPv
= glGetUniformLocation( _shader_model_gate
.id
, "uPv" );
97 _uniform_model_gate_uMdl
= glGetUniformLocation( _shader_model_gate
.id
, "uMdl" );
98 _uniform_model_gate_uTime
= glGetUniformLocation( _shader_model_gate
.id
, "uTime" );
99 _uniform_model_gate_uCam
= glGetUniformLocation( _shader_model_gate
.id
, "uCam" );
100 _uniform_model_gate_uInvRes
= glGetUniformLocation( _shader_model_gate
.id
, "uInvRes" );
101 _uniform_model_gate_uColour
= glGetUniformLocation( _shader_model_gate
.id
, "uColour" );
103 #endif /* SHADER_model_gate_H */