2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_gate
;
4 extern GLuint _uniform_model_gate_uMdl
;
5 extern GLuint _uniform_model_gate_uPv
;
6 extern GLuint _uniform_model_gate_uPvmPrev
;
7 extern GLuint _uniform_model_gate_uTime
;
8 extern GLuint _uniform_model_gate_uCam
;
9 extern GLuint _uniform_model_gate_uInvRes
;
10 extern GLuint _uniform_model_gate_uColour
;
11 static inline void shader_model_gate_uMdl(m4x3f m
)
13 glUniformMatrix4x3fv(_uniform_model_gate_uMdl
,1,GL_FALSE
,(f32
*)m
);
15 static inline void shader_model_gate_uPv(m4x4f m
)
17 glUniformMatrix4fv(_uniform_model_gate_uPv
,1,GL_FALSE
,(f32
*)m
);
19 static inline void shader_model_gate_uPvmPrev(m4x4f m
)
21 glUniformMatrix4fv(_uniform_model_gate_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
23 static inline void shader_model_gate_uTime(f32 f
)
25 glUniform1f(_uniform_model_gate_uTime
,f
);
27 static inline void shader_model_gate_uCam(v3f v
)
29 glUniform3fv(_uniform_model_gate_uCam
,1,v
);
31 static inline void shader_model_gate_uInvRes(v2f v
)
33 glUniform2fv(_uniform_model_gate_uInvRes
,1,v
);
35 static inline void shader_model_gate_uColour(v4f v
)
37 glUniform4fv(_uniform_model_gate_uColour
,1,v
);
39 static inline void shader_model_gate_use(void);
40 static inline void shader_model_gate_use(void)
42 glUseProgram(_shader_model_gate
.id
);