2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_font
;
4 extern GLuint _uniform_model_font_uMdl
;
5 extern GLuint _uniform_model_font_uPv
;
6 extern GLuint _uniform_model_font_uPvmPrev
;
7 extern GLuint _uniform_model_font_uOffset
;
8 extern GLuint _uniform_model_font_uTexMain
;
9 extern GLuint _uniform_model_font_uColour
;
10 extern GLuint _uniform_model_font_uTexSceneDepth
;
11 extern GLuint _uniform_model_font_uInverseRatioDepth
;
12 extern GLuint _uniform_model_font_uInverseRatioMain
;
13 extern GLuint _uniform_model_font_uDepthMode
;
14 extern GLuint _uniform_model_font_uDitherCutoff
;
15 static inline void shader_model_font_uMdl(m4x3f m
)
17 glUniformMatrix4x3fv(_uniform_model_font_uMdl
,1,GL_FALSE
,(f32
*)m
);
19 static inline void shader_model_font_uPv(m4x4f m
)
21 glUniformMatrix4fv(_uniform_model_font_uPv
,1,GL_FALSE
,(f32
*)m
);
23 static inline void shader_model_font_uPvmPrev(m4x4f m
)
25 glUniformMatrix4fv(_uniform_model_font_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
27 static inline void shader_model_font_uOffset(v4f v
)
29 glUniform4fv(_uniform_model_font_uOffset
,1,v
);
31 static inline void shader_model_font_uTexMain(int i
)
33 glUniform1i(_uniform_model_font_uTexMain
,i
);
35 static inline void shader_model_font_uColour(v4f v
)
37 glUniform4fv(_uniform_model_font_uColour
,1,v
);
39 static inline void shader_model_font_uTexSceneDepth(int i
)
41 glUniform1i(_uniform_model_font_uTexSceneDepth
,i
);
43 static inline void shader_model_font_uInverseRatioDepth(v3f v
)
45 glUniform3fv(_uniform_model_font_uInverseRatioDepth
,1,v
);
47 static inline void shader_model_font_uInverseRatioMain(v3f v
)
49 glUniform3fv(_uniform_model_font_uInverseRatioMain
,1,v
);
51 static inline void shader_model_font_uDepthMode(int b
)
53 glUniform1i(_uniform_model_font_uDepthMode
,b
);
55 static inline void shader_model_font_uDitherCutoff(f32 f
)
57 glUniform1f(_uniform_model_font_uDitherCutoff
,f
);
59 static inline void shader_model_font_use(void);
60 static inline void shader_model_font_use(void)
62 glUseProgram(_shader_model_font
.id
);