scene font rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_font.fs
1 layout (location = 0) out vec4 oColour;
2
3 uniform sampler2D uTexMain;
4 uniform vec4 uColour;
5
6 in vec2 aUv;
7 in vec4 aNorm;
8 in vec3 aCo;
9
10 #include "motion_vectors_fs.glsl"
11
12 void main()
13 {
14 compute_motion_vectors();
15 oColour = texture( uTexMain, aUv ) * uColour;
16 }