accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_font.fs
1 layout (location = 0) out vec4 oColour;
2
3 uniform sampler2D uTexMain;
4 uniform vec4 uColour;
5
6 in vec2 aUv;
7 in vec4 aNorm;
8 in vec3 aCo;
9
10 #include "motion_vectors_fs.glsl"
11 #include "depth_compare.glsl"
12
13 void main(){
14 depth_compare_dither();
15 compute_motion_vectors();
16 oColour = texture( uTexMain, aUv ) * uColour;
17 }