chill out cubemaps
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_font.fs
1 out vec4 FragColor;
2
3 uniform sampler2D uTexMain;
4 uniform vec4 uColour;
5
6 in vec4 aColour;
7 in vec2 aUv;
8 in vec3 aNorm;
9 in vec3 aCo;
10
11 #include "motion_vectors_fs.glsl"
12
13 void main()
14 {
15 compute_motion_vectors();
16 FragColor = texture( uTexMain, aUv ) * uColour;
17 }